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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
114
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Posted - 2013.12.04 03:09:00 -
[1] - Quote
It actually applies to both PC and non-PC matches and this is just my theory from what I've experienced personally from the behavior I had in game.
It's the sound!
It's something to do with the sounds that every deployed object makes. I know in EVE for a very long time, in order to reduce lag in large fleet fights everyone would always disable the sound to prevent the client from crashing. Apparently you have somehow recreated the same problem in DUST. Only we don't get the option to disable the sound.
I'll use drop uplinks for my example. If you put down one drop uplink, it makes that nice soothing "woom woom" noise if you are withing a certain proximity to it. Well if you put down another one, it also wants to make that same woom woom noise only now it's competing with the original uplink and they are BOTH making the noise and sometime they don't mesh together well. No multiply this by like 2 dozen separate instances of "woom woom" all within proximity of you. If you step outside the area where they make the noise, no lag... Renter the area, suddenly all kinds of lag! Kinda like how in beta when you went from outside a building to inside the building and the game would glitch as it loaded the stuff it needed for the inside of the building.
So if it is indeed the sound processing choking the hell out of everything because it's trying to make 2 dozen instances of all the noises simultaneously while still running everything else, then I have a possible idea on a solution. So instead of trying to make 2 dozen noises, just make ONE. Whenever you check for proximity to any equipment to make the "noise" instead of continuing to check for others and wasting processing to do it, just set a flag to only check when not within proximity of the original object making the noise and make only the one noise not 2 dozen. Then when you leave prox of first one or if it is destroyed, then go back to original check for proximity to equipment and if true make the ONE noise again. If none, then stop.
Seriously, I don't need to hear a cacophony of 2 dozen uplinks to know that they are there. Just make one woom woom noise and good to go.
Anyways, just a thought and hopefully it gives you guys something more to go on as to the possible cause of all the lag.
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DaNizzle4shizle
The dyst0pian Corporation Zero-Day
101
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Posted - 2013.12.04 03:32:00 -
[2] - Quote
wow................. YOUR A GENIUS!!!!!!! +1
http://www.youtube.com/watch?v=gZ4IlVqtaXA
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Spectral Clone
Dust2Dust. Top Men.
767
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Posted - 2013.12.04 09:19:00 -
[3] - Quote
If this really is the cause of lag in Dust 514 gameplay, you should get the freaking nobel prize of game devs.
KDR > ALL
ME > KDR
ME > ALL
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Aoena Rays
Bragian Order Amarr Empire
408
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Posted - 2013.12.04 10:41:00 -
[4] - Quote
Ok someone that has PC framerate issues needs to go and test this out. And really test it. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
123
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Posted - 2013.12.04 16:49:00 -
[5] - Quote
Spectral Clone wrote:If this really is the cause of lag in Dust 514 gameplay, you should get the freaking nobel prize of game devs.
Oooh! That reminds me of another small thing that they could add into DUST. The ability for medals to be awarded like they do in EVE now... ;)
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Spectral Clone
Dust2Dust. Top Men.
775
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Posted - 2013.12.04 16:52:00 -
[6] - Quote
OP: Did you submit a bug report? Hopefully CCP can reproduce this.
Make sure you record a video (cell phone cam) and publish it on youtube.
Maybe xXGhazbharanXx could help out to try if this really is the case.
KDR > ALL
ME > KDR
ME > ALL
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
124
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Posted - 2013.12.04 17:00:00 -
[7] - Quote
Spectral Clone wrote:OP: Did you submit a bug report? Hopefully CCP can reproduce this.
Make sure you record a video (cell phone cam) and publish it on youtube.
Maybe xXGhazbharanXx could help out to try if this really is the case.
Yes.
No, I provided a good enough description of how to reproduce this so that CCP can do it for themselves.
It would take like a full squad of players in logi suits loaded with dual uplinks and nanohives to do this from a player perspective. The devs could just spawn stuff using dev hacks and reproduce it more easily.
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I-Shayz-I
I-----I
1526
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Posted - 2013.12.04 17:20:00 -
[8] - Quote
I could test this for you, but my recording device is currently not functional...
I might just record it on my phone instead though.
Links:
List of Most Important Threads
I make logistics videos!
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Ku Shala
Exiled Veteran Elite
691
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Posted - 2013.12.04 20:04:00 -
[9] - Quote
well done would make sense. i've always thought links and hives had something to do with it... although I've had PC lag in matches with only max vehicles deployed so maybe this is only part of it.
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
131
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Posted - 2013.12.04 20:09:00 -
[10] - Quote
Ku Shala wrote:well done would make sense. i've always thought links and hives had something to do with it... although I've had PC lag in matches with only max vehicles deployed so maybe this is only part of it.
Actually that would be directly related as CCP still hasn't figure out how to fix the localization of a lot of the vehicle sound effects. As pointed out by them, even the dropship noises permeate the entire map from every single dropship in play no matter how far away they may be. So I see your input as another symptom of the same issue. Thanks for the extra insight. ;)
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Medic 1879
Forsaken Immortals Top Men.
1354
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Posted - 2013.12.05 01:44:00 -
[11] - Quote
Would make sense I had a game last night where the enemy had dozens of uplinks and hives in the resupply room on the research lab map and a full squad was just sat in there spamming grenades at the door ways, if you went within about 30m or it you could hear the hive/uplink noise and the lag would start spiking. Once we eventually got some flux's in there the lag disappeared.
Unfortunately some bluedots decided if it was what a proto squad was doing they should do it as well and spammed blue equipment in there instead and the lag was back.
TEST signature please help me think of a better one.
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CCP Delamorui Eddy
C C P C C P Alliance
42
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Posted - 2013.12.05 07:15:00 -
[12] - Quote
Hi, thank you for contacting us.
Could you perhaps provide a video demonstrating this issue/solution? It would definitely help while we are investigating this internally.
Thank you.
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SponkSponkSponk
The Southern Legion The Umbra Combine
550
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Posted - 2013.12.05 07:25:00 -
[13] - Quote
How bout this? http://www.youtube.com/watch?v=Yz2h-VfDJy4
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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CCP Delamorui Eddy
C C P C C P Alliance
42
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Posted - 2013.12.05 08:41:00 -
[14] - Quote
Hi, thank you for the video.
We are already aware of this specific issue shown there. Do you perhaps have a video that demonstrates that there are no framerate issues where there is no sound, and issues where there is sound from various sources as the OP described? We are currently chasing down that specific issue.
Thank you.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4017
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Posted - 2013.12.05 08:51:00 -
[15] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for the video. We are already aware of this specific issue shown there. Do you perhaps have a video that demonstrates that there are no framerate issues where there is no sound, and issues where there is sound from various sources as the OP described? We are currently chasing down that specific issue. Thank you.
It's plausible... Sound eats memory like no other, generally speaking. Although I've always figured it was because the equipment doesn't load unless you're within 50m and looking in the direction of it. I've tested it previously but never actually been able to record it as I don't have any way of doing so (and the assholes who do never want to take time out of their day).
Essentially what we did is mass spammed a bunch of nanohives and drop-uplinks, walked out to 50m and turned away from them. Turning -back- toward them, the animations and visual effects started to load up all at once and caused some framerate dip.
Hope that helps.
forums.dust514.com/default.aspx?g=posts&m=
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1197
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Posted - 2013.12.05 09:11:00 -
[16] - Quote
Plausible. We'll have a "test" PC game tomorrow. I hope we can film our tests.
. __
/.)\ spamming these = you have no opinion in anything Dust 514 related
\ __ /
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Robert JD Niewiadomski
NULLIMPEX INC
722
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Posted - 2013.12.05 10:30:00 -
[17] - Quote
You CAN disable sound in DUST client. There is such an option in system setings for dust client. Separately for SFX and background music.
Then you can test if this will disable sound events handling routines in DUST clients and reduce lag.
Since i play mostly at night i have my TV sound turned down to 0. You can play DUST without soundz. But it's awkward... For communications during PC matches you can use thirdparty livecomm programs running on another computer.
Now i plug headphones into my TV and mic into PS3 OEM SingStar dongle Dirt cheap solution below $20.
F.E.A.R. stands for False Expectations Assumed Real
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Skybladev2
Vacuum Cleaner. LLC RUST415
70
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Posted - 2013.12.05 11:52:00 -
[18] - Quote
I will vote for turning off equipment sounds in PC matches to see if it helps.
<[^_^]>
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4019
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Posted - 2013.12.05 12:19:00 -
[19] - Quote
Robert JD Niewiadomski wrote:You CAN disable sound in DUST client. There is such an option in system setings for dust client. Separately for SFX and background music. Then you can test if this will disable sound events handling routines in DUST clients and reduce lag. Since i play mostly at night i have my TV sound turned down to 0. You can play DUST without soundz. But it's awkward... For communications during PC matches you can use thirdparty livecomm programs running on another computer. Now i plug headphones into my TV and mic into PS3 OEM SingStar dongle Dirt cheap solution below $20.
If it's really the sound that's causing the problem it's probably an overload of the sound channels, exceeding a certain maximum. Loading up the sounds of lots of gunfire isn't so bad but mix in with a dozen or so drop-uplink whirring and you've got a recipe for destruction. Makes sense, really.
forums.dust514.com/default.aspx?g=posts&m=
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Noragee Silverfire
HavoK Core RISE of LEGION
40
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Posted - 2013.12.05 14:47:00 -
[20] - Quote
I play with no music and very low SFX, so this might be the explanation of why I have never experienced this lag even when people in the same match as me have. |
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
149
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Posted - 2013.12.05 15:44:00 -
[21] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for the video. We are already aware of this specific issue shown there. Do you perhaps have a video that demonstrates that there are no framerate issues where there is no sound, and issues where there is sound from various sources as the OP described? We are currently chasing down that specific issue. Thank you.
CCP Delamorui Eddy,
No I cannot easily replicate this as arranging for the right map with the right people and somehow hoping that the enemy will cooperate too is not within my power to do. These are things that you should be able to do on your end by creating a "special match" for your own testing purposes and populating it with your fellow devs. To produce the dozens of uplinks and hives you would only have to just input instances of them using creation commands.
As for trying to "demonstrate" a difference between sound and no sound, that is also NOT within our power as there is no option within the PS3 to completely DISABLE the sound card. It is mismanagement with sound effects and the memory that it is gobbling up that is causing this issue (I believe) and possibly combining this with the clipping of the fancy graphical effects of the "shimmer" deployables all loading at once. So simply turning off the sound on the TV won't show this difference as the PS3 will still be trying to generate the sounds even if the TV never makes them.
Turning off some of the sound options within the game client like music and voice will possibly free up more memory for this issue, but won't definitively prove it. So unless you are willing to create "test matches" under the "other contracts" portion of the game, we have no way to help you definitely test this issue.
That's why I reported it to you and described it as I did. The ball is out of our hands now and you need to make the next step in this investigation. |
Corbina Ninja
Maphia Clan Corporation
454
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Posted - 2013.12.05 16:53:00 -
[22] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for contacting us.
Could you perhaps provide a video demonstrating this issue/solution? It would definitely help while we are investigating this internally.
Thank you.
I hope it will be useful http://www.youtube.com/watch?v=fxOZIDAl8TI
> Test Signature Please Ignore
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Artificer Ghost
Bojo's School of the Trades
639
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Posted - 2013.12.05 20:31:00 -
[23] - Quote
Sound is definitely a part of the issue.
I rarely lag, no idea why, but lag doesn't happen for me (It happened once, but it was SO bad that I had to leave the match. Not even a equipment spam problem, just terrible).
Now, putting that there, I have a tiny bit of a framerate drop when I try to Shotgun someone while in a firefight. Only happens with the shotgun, only happens when there's a lot of guns, equipment, and explosions on the field. No idea why it doesn't happen with any other gun, but if I'm heading right into the side of someone with a Shotgun, instantly it get's so bad I can't aim properly. Not bad enough to where it's unplayable, but bad enough to where I need to put as much work as possible into killing the target. 99% of the time, this results in death.
I'll be a part of MCUU's PC lag testing match soon, so I'll help them figure it out while I'm there.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Samantha Hunyz
Legions of Infinite Dominion
38
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Posted - 2013.12.05 22:36:00 -
[24] - Quote
As a sniper I can confirm that it is not just the sound that plagues pc matches. I do believe it is equipment related. I'm too far awayfrom the sound to be affected, but hit detection drops dramatically even on none moving targets as equipment spam expands. As equipment is destroyed and brought back to realistic levels, hit detection improves.
When I look down my scope, all I see are dead people.
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abarkrishna
warravens
109
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Posted - 2013.12.06 14:19:00 -
[25] - Quote
Has anyone tried going into the options menu and turning down the game music, and sound effects? By doing so it should reduce the amount of lag on your side.
I have mine turned all the way down and very rarely experience lag even when there is an abhorrent amount of equipment in one area.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
75
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Posted - 2013.12.06 17:54:00 -
[26] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for the video. We are already aware of this specific issue shown there. Do you perhaps have a video that demonstrates that there are no framerate issues where there is no sound, and issues where there is sound from various sources as the OP described? We are currently chasing down that specific issue. Thank you.
Question:
What are the Dev's doing that we have to do All the foot work for them to fix this game? I mean really? I have been involved in closed Beta from like the very beginning. Thought That's what Beta was about? Not trying to cause problems but I've read replies from the Dev's that are put like this about MOST of the bugs and stuff. Are they copy and paste? I'm confused, I mean I'm sure their busy buffing AR's and Cal/Gal stuff and Nerfing all else but what the heck? It's stuff [bugs and such] that happen everyday in more then just a few player modes.
Do you guy's actually play?
I usually don't/wont post like this but... Oh heck, I don't know, mabey it's the meds. LOL
O.K. Done ranting for the moment. Sorry.
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THUNDERGROOVE
ZionTCD Public Disorder.
367
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Posted - 2013.12.07 21:32:00 -
[27] - Quote
Samantha Hunyz wrote:As a sniper I can confirm that it is not just the sound that plagues pc matches. I do believe it is equipment related. I'm too far awayfrom the sound to be affected, but hit detection drops dramatically even on none moving targets as equipment spam expands. As equipment is destroyed and brought back to realistic levels, hit detection improves. Rendering + sound. I'm sure the distance in which the more detailed animations are rendered is much high when looking down the sight of your rifle, right?
It's all likely to be a contributing factor.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Benjamin Ciscko
The Generals General Tso's Alliance
289
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Posted - 2013.12.08 17:01:00 -
[28] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for contacting us.
Could you perhaps provide a video demonstrating this issue/solution? It would definitely help while we are investigating this internally.
Thank you.
Someone did an extensive test on PC lag
http://www.youtube.com/watch?v=8LXSUmRBm2A&feature=youtu.be
here is the thread
https://forums.dust514.com/default.aspx?g=posts&t=125755&find=unread
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Smooth Assassin
Stardust incorporation
425
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Posted - 2013.12.08 17:16:00 -
[29] - Quote
If turning my sound won't work, i'm gonna sue you're theory. (JK LOLZ)
Assassination is my thing.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
191
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Posted - 2013.12.09 15:01:00 -
[30] - Quote
Smooth Assassin wrote:If turning my sound won't work, i'm gonna sue you're theory. (JK LOLZ)
First you have to prove to me that you can disable the sound card on your PS3. =P
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