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181. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Malleus Malificorum wrote: That sounds fair and fine, so long as the amarr logi doesn't lose its sidearm. It's entire bonus is predicated on staying alive, sometimes it needs to stray far from its squad to get down those all important uplinks. ...
- by Jadd Hatchen - at 2014.07.09 21:36:00
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182. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: John Psi wrote: Dear Rattati... We have a chance to get the promised: 1. Delay before remote explosive activation? 2. Delay before shot after decloaking? ??????????????????????????????????????? Mindless parkour just in...
- by Jadd Hatchen - at 2014.07.09 21:25:00
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183. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RKKR wrote: CCP Rattati wrote: For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem. Are you also aware that the logi-suit has less HP AND less speed/stami...
- by Jadd Hatchen - at 2014.07.09 21:10:00
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184. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Read, and agree that FW rewards need to be better than public matches due to higher risk. The original poster forgot to account for something that "might" happen later on down the road to make this small amount of LP rewar...
- by Jadd Hatchen - at 2014.07.09 21:02:00
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185. Equipment notifications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Jadd Hatchen wrote: Vyzion Eyri wrote: Bojo The Mighty wrote: Think bigger You know that icon on your screen when you use an active scanner or cloak displaying cool down? What if there was one for nano hives dis...
- by Jadd Hatchen - at 2014.07.09 20:56:00
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186. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
CCP Rattati wrote: Then all squads and units will be aggregated into team units. The parameter aggregated will be Lifetime Warpoints/Lifetime Battle seconds, Lifetime Warpoints/Lifetime Deaths or Lifetime Kills/Lifetime Deaths. The units are th...
- by Jadd Hatchen - at 2014.07.09 20:49:00
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187. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Zatara Rought wrote: Brush Master wrote: Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pu...
- by Jadd Hatchen - at 2014.07.09 20:24:00
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188. Equipment notifications - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Bojo The Mighty wrote: Think bigger You know that icon on your screen when you use an active scanner or cloak displaying cool down? What if there was one for nano hives displaying how many nanites were left and one for up...
- by Jadd Hatchen - at 2014.07.08 18:05:00
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189. Equipment notifications - in Feedback/Requests [original thread]
Vyzion Eyri wrote: When we deploy equipment, a little icon should pop up somewhere on our screen to indicate that it's still active. When it is destroyed, the icon disappears. For a logibro with prototype equipment, this would mean I know my h...
- by Jadd Hatchen - at 2014.07.08 18:03:00
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190. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Echo 1991 wrote: Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. I don't agree with that as a scout should have the option for a sniper rifle.
- by Jadd Hatchen - at 2014.06.19 20:37:00
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191. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
iKILLu osborne wrote: lol scouts before 1.8 were USELESS besides somy very skilled players such as lightning xvx , and what your suggesting is too nerf what almost everybody has skilled into can you imagine the backlash the community would give...
- by Jadd Hatchen - at 2014.06.19 20:36:00
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192. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
taxi bastard wrote: i play mini scout and whenever i see a tank i go hunting. RE check swarms check AV grenenades check burst scrambler pistol ....you know so i can defend myself.....check but you want it taken away because why? nerf the...
- by Jadd Hatchen - at 2014.06.17 18:25:00
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193. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts. Well then your matches must be more interesting than mine. But this topic isn't about how many scouts are out there, but how to ma...
- by Jadd Hatchen - at 2014.06.17 18:21:00
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194. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: I'd say the best way to nerf scouts... is... wait for it.... Making assault suits worth speccing into. I agree that assault suits are lame also, but this is about the scouts.
- by Jadd Hatchen - at 2014.06.17 18:20:00
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195. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Kelc Ct'elpem wrote: So you find my Nova Knife Flaylock combo to be OPGǪ mmkay No, I actually think that all suits should have a regular melee knife for free. And then the nova one would jsut use a slot (high, mid, or equipment) to make th...
- by Jadd Hatchen - at 2014.06.17 18:19:00
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196. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
One Eyed King wrote: Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefi...
- by Jadd Hatchen - at 2014.06.17 18:17:00
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197. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapon...
- by Jadd Hatchen - at 2014.06.16 18:35:00
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198. Whats Next? Scouts with HMGs? - in General Discussions [original thread]
Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapon...
- by Jadd Hatchen - at 2014.06.16 18:32:00
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199. Re's after bravo hot fix - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Here on the forums, apparently... 20% of all deaths are from HMGs, 20% from HAV based weaponry. 20% from Remote Explosives... Is the remaining 40% from OP Rail Rifles and ACRs or something? I'm going to start recording ...
- by Jadd Hatchen - at 2014.06.16 18:20:00
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200. Re's after bravo hot fix - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Doubling proto activate time? The small bump in damage (while lowering basic ) is pointless. The one thing my logi could carry to slow ( or kill those not paying attention, you didn't just hear me throw it? You now have ...
- by Jadd Hatchen - at 2014.06.16 14:21:00
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