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141. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of Dead Man's Game). Turbo...
- by Jadd Hatchen - at 2014.07.16 20:41:00
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142. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
One Eyed King wrote: Jadd Hatchen wrote: Ghost Kaisar wrote: Seymour KrelbornX wrote: what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how ...
- by Jadd Hatchen - at 2014.07.16 20:26:00
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143. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
HowDidThatTaste wrote: Are we still ignoring that shots can be fired from cloak? This was supposed to be fixed in alpha I believe? So much effort and time spent on scouts and we can't fix this one broken mechanic that was already discussed in ...
- by Jadd Hatchen - at 2014.07.16 20:14:00
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144. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: Ghost Kaisar wrote: SAIRAX SIS wrote: i agree... Cal Scout is already best Assaulting scout. (High-Shield Recharge, No movement penalty by Shield Tanking, Small Hitbox) In addition, it's that offset by new bonus, (wea...
- by Jadd Hatchen - at 2014.07.16 20:02:00
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145. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: Seymour KrelbornX wrote: what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost u...
- by Jadd Hatchen - at 2014.07.16 19:58:00
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146. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Seymour KrelbornX wrote: what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost...
- by Jadd Hatchen - at 2014.07.16 19:54:00
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147. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Boot Booter wrote: Y-BLOCK wrote: Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is si...
- by Jadd Hatchen - at 2014.07.16 19:04:00
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148. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEE...
- by Jadd Hatchen - at 2014.07.16 18:57:00
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149. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Doc DDD wrote: Caldari logis losing a low slot in exchange for an extra equipment slot kills the suit with current cpu levels. shield based suits are very cpu hungry, energizers require 96 cpu, recharges and extenders also have high requiremen...
- by Jadd Hatchen - at 2014.07.16 18:54:00
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150. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Well, I'd like a 2/5 layout for Amarr Assault; I don't like that we share a layout with the Gallente Assault; makes the differences in the two suits far less pronounced. I very much want to keep my logistics sidearm, o...
- by Jadd Hatchen - at 2014.07.16 18:52:00
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151. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me t...
- by Jadd Hatchen - at 2014.07.16 18:46:00
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152. Hotfix Charlie - Update - in Feedback/Requests [original thread]
501st Headstrong wrote: Jadd Hatchen wrote: CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on th...
- by Jadd Hatchen - at 2014.07.11 07:59:00
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153. Hotfix Charlie - Update - in Feedback/Requests [original thread]
bogeyman m wrote: Aeon Amadi wrote: ratamaq doc wrote: Aeon Amadi wrote: ratamaq doc wrote: I do think giving the Cal Logi a side arm and removing a slot in return is a Great idea. That would make since for the current gap of a ty...
- by Jadd Hatchen - at 2014.07.11 07:45:00
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154. Hotfix Charlie - Update - in Feedback/Requests [original thread]
ZDub 303 wrote: CCP Rattati wrote: I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm. {snip} So (for example): 8 modules + 4 equip + L + nade for Gallente/Minmata...
- by Jadd Hatchen - at 2014.07.11 07:28:00
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155. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a...
- by Jadd Hatchen - at 2014.07.11 07:24:00
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156. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the b...
- by Jadd Hatchen - at 2014.07.11 07:15:00
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157. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Eko Sol wrote: Mauren NOON wrote: I'm a proto amarr commando and I don't want assaults to have that skill because the only thing commandos have going for them is 2 lights. And giving amarr assault a damage and heat build up bonus will be as ...
- by Jadd Hatchen - at 2014.07.11 07:02:00
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158. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: P14GU3 wrote: Lorhak Gannarsein wrote: KAGEHOSHI Horned Wolf wrote: Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair ...
- by Jadd Hatchen - at 2014.07.11 06:58:00
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159. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Mauren NOON wrote: Man... if they actually implement that logi nerf....people will hate devs even more o.O this is a sign Rattati, don't do it. Community say NAY Community says nay because community likes to exploit the imbalance the current...
- by Jadd Hatchen - at 2014.07.11 06:56:00
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160. Hotfix Charlie - Update - in Feedback/Requests [original thread]
P14GU3 wrote: Lorhak Gannarsein wrote: KAGEHOSHI Horned Wolf wrote: Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equ...
- by Jadd Hatchen - at 2014.07.11 06:54:00
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