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241. (Request) Sentry Guns - in Feedback/Requests [original thread]
deployable stuff would be great. anything my logi can skill into would be great imho.
- by Jack McReady - at 2013.02.08 13:55:00
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242. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
no one cares about KDR in a objective based game. no one cares about KDR because it will vary depending on what kind of role you play on the field. leaderboards should be removed anyway, it only distract from the main objectives.
- by Jack McReady - at 2013.02.06 12:24:00
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243. I'd fly a dropsship if... - in Feedback/Requests [original thread]
imho the turrets should be removed and the seats should get some sort of shield/armor to protect the passenger instead. the passenger can use his own weapon to shoot e.g. a heavy with a forge gun/HMG or assault with swarm launcher would be very ef...
- by Jack McReady - at 2013.02.05 16:25:00
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244. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
beside all the stuff already mentioned... how about letting the passengers use their own weapons? a heavy with a forge gun would be a much better "turret" than the pathetic small turret. the "turret" seats, would be open seats with a small shiel...
- by Jack McReady - at 2013.02.05 09:31:00
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245. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
jetpacks worked well the way they did in Killzone 3. you had a certain amount of thrust, which could lift you a few meters high and it allowed you to move forward faster. the thrust regenerates slowly and you can only use a machine pistol sidearm...
- by Jack McReady - at 2013.02.04 09:30:00
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246. SMG range - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I know I said I wouldn't bother replying, but you've actually moved on from your idiocy before. Good job! Mid-rnge is where most Shotguns stop dealing enough damage to be worth firing. And a Shotgun takes a LOT longer t...
- by Jack McReady - at 2013.01.31 16:30:00
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247. SMG range - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Mid-range SMG fire kills Shotgunners with minimal (if any) damage in return. Which leads me to.... this is again wrong. shotguns can still kill you in a single "clip" at mid range, additionally some of the shotguns ha...
- by Jack McReady - at 2013.01.31 15:59:00
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248. SMG range - in Feedback/Requests [original thread]
Knarf Black wrote: Chill, folks. Blacknova is referring to the fact that the un-upgraded SMG is essentially a slow motion shotgun. Unleashing a clip will have a similar spread to a shotgun blast, only with the bullets going out one at a time in...
- by Jack McReady - at 2013.01.31 15:18:00
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249. SMG range - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You might want to go back and re-read my post. Particularly the part where I already explained very clearly the exact reasons behind WHY there's a benefit to lower accuracy in CQC. And kick is a part of the CQC advant...
- by Jack McReady - at 2013.01.31 14:46:00
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250. SMG range - in Feedback/Requests [original thread]
first of all, I have sharpshooter kill, stop saying that I should get it. everyone can get sharpshooter skill so that evens out, there is zero logic behind "get sharpshooter skill". and the point was not AR vs. SMG damage. the point was SMG vs....
- by Jack McReady - at 2013.01.31 13:52:00
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251. SMG range - in Feedback/Requests [original thread]
*double post*
- by Jack McReady - at 2013.01.31 13:47:00
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252. Change Dust 514 language without changing the system language - in Feedback/Requests [original thread]
do it! PS: I asked for this almost 1 year ago and no one cared...
- by Jack McReady - at 2013.01.31 10:45:00
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253. SMG range - in Feedback/Requests [original thread]
Django Quik wrote: Jack McReady wrote: Garrett Blacknova wrote: Anything from maimum Shotgun range down to point-blank, SMGs will outperform ARs. At the high end of Shotgun range, they beat Shotguns (if you use aimed fire). I've tested t...
- by Jack McReady - at 2013.01.31 10:44:00
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254. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
the new sound patch broke pretty much everything. the only sound I hear now is my own weapon, everything else is as quite as ninjas. a heavy with HMG behind me? well too bad I cant hear him shooting and spinning his weapon... ninja heavies ftw.
- by Jack McReady - at 2013.01.31 09:28:00
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255. Petition to revert AR Sound - in Feedback/Requests [original thread]
the new sound patch broke pretty much everything. the only sound I hear now is my own weapon, everything else is as quite as ninjas.
- by Jack McReady - at 2013.01.31 09:27:00
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256. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The only way I would support this if players could use injectors from range of like 6 meters without the need of injecting with a nanite stream similar to the repair tool. yeah it does not make sense anyway that w...
- by Jack McReady - at 2013.01.31 09:25:00
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257. SMG range - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Anything from maimum Shotgun range down to point-blank, SMGs will outperform ARs. At the high end of Shotgun range, they beat Shotguns (if you use aimed fire). I've tested this with Toxin vs. Advanced Shotguns and ARs,...
- by Jack McReady - at 2013.01.31 09:20:00
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258. SMG range - in Feedback/Requests [original thread]
Django Quik wrote: Jack McReady wrote: also close quarter weapon argument does not hold. shotgun is a close range weapon but it outdamages the SMG outside close range. pistol is also a close quarter personal defense weapon, yet the breach sc...
- by Jack McReady - at 2013.01.30 12:39:00
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259. SMG range - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: They are machine pistols, not really smgs. Otherwise, they would be main weapons, and not sidearms. the weapon is too large to actually be a "proper" machine pistol, the definition of a real machine pistol is that it is bui...
- by Jack McReady - at 2013.01.30 09:08:00
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260. SMG range - in Feedback/Requests [original thread]
isnt it a bit low? sure it is a sidearm but the scrambler pistols range is boss compared to it. I even experienced that some shotguns outdamage SMGs at medium range. it does not have the stopping power of a scrambler pistol and also not the dama...
- by Jack McReady - at 2013.01.29 23:06:00
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