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161. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
This thread shall not die
- by Jack McReady - at 2013.09.12 19:51:00
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162. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
there are various ways balancing weapon stacking if passengers are able to use their weapons. mass drivers & plasma cannons get weapon sway swarms get higher lock on times and fire delays and heavy weapons should be disallowed
- by Jack McReady - at 2013.09.12 12:20:00
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163. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
this thread should not die
- by Jack McReady - at 2013.09.12 12:01:00
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164. Request - Make the Laser Rifle easier to use (keeping the beam the right distanc... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I would be a-OK with the damage dropping off from 85m to 120m in the same way it curves from 35m to 70m. this.
- by Jack McReady - at 2013.09.12 11:57:00
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165. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: How about a "rain plasma rifle", a modification which produces a splash of burning plasma? Since the original plasma mass gets divided, the resulting shots create only a very small AoD, but the group of shots covers...
- by Jack McReady - at 2013.09.12 11:45:00
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166. Change the Plasma Cannon operation skill bonus - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Cosgar wrote: Get rid of the charge mechanic and make the operation skill 5% splash radius per level. Thats good,but even then i dont think many people would use them : / changing the charge time to 0.5 base and in...
- by Jack McReady - at 2013.09.12 11:21:00
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167. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
It needs more splash area (3m) and lower delay till you can switch weapon cause you are basically defenseless for over a second.
- by Jack McReady - at 2013.09.11 18:17:00
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168. [FEEDBACK/REQUEST] Possible Scout Improvement (non combat) - in Feedback/Requests [original thread]
scouts are obviously focusing on a less combat oriented role but this does not work out well currently. how about giving scouts an additional equipment slot and more fittings and keep the rest as it is? they would not step into logi territory c...
- by Jack McReady - at 2013.09.11 10:12:00
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169. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
actually the way that aim assist works only benefits those players that fail doing several things at once and have zero awareness. as soon as you touch your stick it ceases to assist you and it is not deadly accurate, if you rely on it you will mi...
- by Jack McReady - at 2013.09.05 08:29:00
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170. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
the aim assist is not remotely as good as people claim. it only works at certain distances and only when you dont move your stick around. it also lags behind the target, it is not deadly accurate at all.
- by Jack McReady - at 2013.09.04 17:54:00
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171. [BUG] swarm launcher lockon time reduction from skill does not work - in Feedback/Requests [original thread]
ladwar wrote: Jack McReady wrote: Shotty GoBang wrote: Just read "fire off my whole swarm clip in seconds" (another thread) ... What are these guys talking about? Firing off full clips seconds ... am I doing it wrong? The only differen...
- by Jack McReady - at 2013.09.04 12:28:00
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172. [BUG] swarm launcher lockon time reduction from skill does not work - in Feedback/Requests [original thread]
Shotty GoBang wrote: Just read "fire off my whole swarm clip in seconds" (another thread) ... What are these guys talking about? Firing off full clips seconds ... am I doing it wrong? The only difference I see is that lock-on seems to take a...
- by Jack McReady - at 2013.09.04 07:44:00
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173. [BUG] swarm launcher lockon time reduction from skill does not work - in Feedback/Requests [original thread]
see title. skill has no effect, I have skill at lvl 5 and it definately takes longer than 1.05s to lock a target.
- by Jack McReady - at 2013.09.03 18:38:00
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174. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
excillon wrote: How would this effect SP though? For instance, I'm Gallente, but I spent a ton of SP to do Caldari assault suits. Not that I would, but if did, would I be refunded the difference in SP if I changed to Caldari? Also, isn't that...
- by Jack McReady - at 2013.08.09 10:05:00
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175. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
bump for justice!
- by Jack McReady - at 2013.08.09 08:01:00
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176. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
bumpidy bump
- by Jack McReady - at 2013.07.16 14:05:00
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177. Amarr Logistics Suit - in Feedback/Requests [original thread]
I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast ...
- by Jack McReady - at 2013.05.17 17:07:00
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178. ((FEEDBACK & REQUEST)) CCP Gun balanced needed!!!! - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: see I didn't know about that and I heard the Duvolle tac has big recoil. TAR scrubs that are in denial keep to claim this but unfortunately this is not true. hipfire and ADS is deadly accurate with the TAR.
- by Jack McReady - at 2013.05.16 15:28:00
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179. [Feedback] Suit bonuses - suggestions. - in Feedback/Requests [original thread]
semperfi1999 wrote: Jack McReady wrote: semperfi1999 wrote: Jack McReady wrote: damage and resistance bonus are too strong imho because they scale too well with other skills bonus and modules. or do you really want scrambler pistols an...
- by Jack McReady - at 2013.05.16 14:40:00
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180. ((FEEDBACK & REQUEST)) CCP Gun balanced needed!!!! - in Feedback/Requests [original thread]
CCP nerfed the viziam because it was too good at range but for some reason they introduced a new weapon that is even better but also puts everything else into shade at close range CCP has done good job with the TAR... not!
- by Jack McReady - at 2013.05.16 14:25:00
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