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121. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I can only repeat my self, who had the "great" idea to give gallente the built in repair? gallente sentinel with 3 complex plates, a kincat and a shield extender is as fast as a minmatar sentinel with 2 complex plates and 3 shield extenders BUT t...
- by Jack McReady - at 2014.01.17 16:36:00
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122. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Harpyja wrote: Jack McReady wrote: and all those comments have nothing to do with dust. dust is not eve. what is true for eve does not have to be true on dust, I can only point towards the remote repping bonus stats on minmatar logi taken f...
- by Jack McReady - at 2014.01.17 16:10:00
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123. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Reav Hannari wrote: Jack McReady wrote: who cares what you think how it should be? I feel the exact same way about you. except that your opinion does not matter cause you have nothing valuable or relevant to contribute. if you have no ...
- by Jack McReady - at 2014.01.17 16:00:00
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124. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
love how the fanboys defend their stuff with total irrelevant answers, i have yet to see a valid response why it is justificated to lose 15% EHP for a meager speed gain that does not affect the outcome of a firefight. AmlSeb wrote: Another th...
- by Jack McReady - at 2014.01.17 15:51:00
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125. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
AmlSeb wrote: Minmatar are hit and run with weapon upgrades!! if you look at the EVE Minmatar bonuses you will see that they generally have higher damage boosts. Ragnarok (min titan) 125% damage to projectile turrets every other titan has only ...
- by Jack McReady - at 2014.01.17 15:44:00
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126. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
and all those comments have nothing to do with dust. dust is not eve. active tanking does not exist for dropsuits like it does for ships in EVE. beside that some of those comments about EVE are actually wrong fact is, the speed advantage is ...
- by Jack McReady - at 2014.01.17 15:33:00
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127. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Jack McReady wrote: Zeylon Rho wrote: As noted in Aero's thread in General , the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Ama...
- by Jack McReady - at 2014.01.17 14:37:00
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128. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Gallente warfare is in your face dps with brick tank. minmatar domain is hit and run for repairs. they have naturally lower base HP, due to slot layout also lower total EHP for a minor speed boost. this is all fine in theory but when you take a...
- by Jack McReady - at 2014.01.17 14:32:00
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129. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: As noted in Aero's thread in General , the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a...
- by Jack McReady - at 2014.01.17 13:53:00
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130. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
why does the gallente suits get the passive armor repair instead of minmatar? is this a copy paste error? it does not make much sense in my eyes. 1. gallente already have great base EHP 2. they have plenty of low slots to get even more EHP and re...
- by Jack McReady - at 2014.01.17 12:53:00
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131. LP Store Minmatar lacks Combat Rifles. Why? - in Feedback/Requests [original thread]
grenades are missing too, and explosions are clearly a minmatar thing
- by Jack McReady - at 2013.12.12 09:24:00
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132. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
funny how people defend their crutches :) if you really think that the scanners will stay like they are then you are just as dumb as your vision of balance this is CCP which is not going to try to please 14 year old CoD kids. scanner has no re...
- by Jack McReady - at 2013.10.25 07:43:00
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133. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
pseudosnipre wrote: Den-tredje Baron wrote: Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run...
- by Jack McReady - at 2013.10.24 15:37:00
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134. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
bump. the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides. there is basically no viable counter for it. ...
- by Jack McReady - at 2013.10.24 15:08:00
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135. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Maken Tosch wrote: I think it's fine. It actually gives scout suits some role due to their profile dampening effectiveness. last time I fitted a medium suit for speed and dampening I had more EHP and almost same speed as scouts.
- by Jack McReady - at 2013.10.23 14:46:00
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136. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky ta...
- by Jack McReady - at 2013.10.23 07:24:00
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137. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Heavenly Daughter wrote: LOL, I cant wait, get a scout suit and a couple of profile dampeners and when that invisible shielding comes in. Ouch if he/she is a shotty. Now theres an idea. and then a 600 DPS aim assisted weapon kills you under ...
- by Jack McReady - at 2013.10.22 15:13:00
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138. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Draco Cerberus wrote: Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall?
- by Jack McReady - at 2013.10.22 13:12:00
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139. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore. you can also detect uplinks at lo...
- by Jack McReady - at 2013.10.22 11:54:00
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140. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
the reason assault get less WP is because they decided to not play as a team and be a selfish self sufficient KDR ***** with hives to supply themself with ammo. now you are butthurt cause your scrub egos got hurt because someone else gets more poi...
- by Jack McReady - at 2013.10.11 12:36:00
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