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141. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
there is a swarm stopper for dropships in game already, the afterburner. and all other vehicles have a simple tool they can use to stop swarms, absorb them with EHP while you get behind cover. if you dont know how to tank fit your LLAV or tank to...
- by Jack McReady - at 2013.10.11 12:27:00
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142. [Request] SP retraining feature - my suggestion (with drawbacks) - in Feedback/Requests [original thread]
medomai grey wrote: Militia weapons are just basic-tier weapons with smaller clip size and higher fitting cost. They are cheep and have no skill requirement making them ideal for new players to find out what a weapons like. The only problem is ...
- by Jack McReady - at 2013.10.10 10:25:00
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143. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Change the galllente assault to,+10% to their weapons while everyone elses has 5 especially with ar as prevalent as it is obvious troll is obvious
- by Jack McReady - at 2013.10.10 09:59:00
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144. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I would not give any damage bonus in this game. you already die very fast and a damage bonus which do not suffer from stacking penalty is not the right way imho...
- by Jack McReady - at 2013.10.10 09:39:00
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145. [Request] SP retraining feature - my suggestion (with drawbacks) - in Feedback/Requests [original thread]
first of all this is a F2P lobby shooter, there is no reason to not introduce some kind of retraining. anything that makes this game more flexible for new players is good. just face the fact that playercount at primetime is decreasing by ~500 per ...
- by Jack McReady - at 2013.10.10 09:32:00
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146. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
problem is, the heat does not go up per shot but per second from regular fire. charged shot + hardware mods for super rapid fire => you either die from a HS or 0.1s later from the aim assisted rapid fire.
- by Jack McReady - at 2013.10.10 09:00:00
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147. [Request] Please remap Move sharpshooter reload - in Feedback/Requests [original thread]
Thurak1 wrote: Wow i didnt think anyone used the move controllers with this game. Must be a pain. the move controller is actually very good and precise if it working properly.
- by Jack McReady - at 2013.10.08 10:11:00
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148. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
padraic darby wrote: that hitpoint advantige means they can tank one more ar round than every one else the hitpoint advantage is only on unfitted suits? do you run unfitted suits into combat? there is no hitpoint advantage when other suits ca...
- by Jack McReady - at 2013.09.20 08:37:00
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149. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Jack McReady wrote: Jathniel wrote: No, you just insulted YOUR own intelligence. I used an Imperial Scrambler Rifle, and downed a proto caldari with 7-8 rounds at 90+m. I provided evidence. Nowhere was a AScr "(assault s...
- by Jack McReady - at 2013.09.17 16:25:00
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150. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: No, you just insulted YOUR own intelligence. I used an Imperial Scrambler Rifle, and downed a proto caldari with 7-8 rounds at 90+m. I provided evidence. Nowhere was a AScr "(assault scrambler rifle) used. Get lost. Dumb fvck...
- by Jack McReady - at 2013.09.17 16:07:00
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151. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Jack McReady wrote: Jathniel wrote: Jack McReady wrote: 90 meter is definately NOT TAC AR spot. TAC AR can deal a bit of damage at such ranges but killing someone is a different story. tac deals around 45% of its damage...
- by Jack McReady - at 2013.09.17 15:44:00
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152. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Jack McReady wrote: 90 meter is definately NOT TAC AR spot. TAC AR can deal a bit of damage at such ranges but killing someone is a different story. tac deals around 45% of its damage at 90 meters. Well 90m is plenty fine...
- by Jack McReady - at 2013.09.17 13:37:00
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153. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
90 meter is definately NOT TAC AR spot. TAC AR can deal a bit of damage at such ranges but killing someone is a different story. tac deals around 45% of its damage at 90 meters.
- by Jack McReady - at 2013.09.17 13:26:00
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154. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
no more useless sniper camping on a spot far away getting 2 kills per game and do nothing else. there are plenty of good sniper spots, working as intended. also there is something calling risk vs. reward. if you fully expect to get rewarded by st...
- by Jack McReady - at 2013.09.17 12:19:00
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155. Do not allow damage mods on certain weapons - in Feedback/Requests [original thread]
shaman oga wrote: Yesterday i was in my tank, 11k and more damage with 2 wirkomy volley and they were not in the weak spot, 2 carapace and 1 heavy repper activated. 11k is more or less 2x my total ehp in that fit, so i'm asking how is that imag...
- by Jack McReady - at 2013.09.16 10:49:00
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156. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We already have 2 very powerful AV weapons, swarms and force guns. Why not make the plasma launcher an anti-infantry weapon? 7m splash, 400 damage, no direct damage, 6 sec reload. Good for weakening clustered mercs, but...
- by Jack McReady - at 2013.09.14 19:44:00
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157. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
TheD1CK wrote: The Plasma Cannon is one of the few weapons in the game that is exactly where it should be It performs it's intended role perfectly and i dread further tweaks atm you are putting your ass on the line to use it in exchange for th...
- by Jack McReady - at 2013.09.13 17:58:00
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158. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I'd say operation should decrease CPU usage further. The thing is a leech. Personally, I'd like it to be superior in damage to that of the Swarm launcher, thus making it a rewarding skill AV weapon. It's already CQC beca...
- by Jack McReady - at 2013.09.13 14:42:00
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159. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
sounds good but should be seperate suit, commando light suit. imho scout should get an additional equipment slot to buff his noncombat role.
- by Jack McReady - at 2013.09.13 10:15:00
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160. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
come on, give the plasma cannon some love!
- by Jack McReady - at 2013.09.13 10:13:00
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