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221. "CrazzyMerc" steroid injectors (Equipment suggestion) - in Feedback/Requests [original thread]
there are combat drugs in EVE, why not in dust too :)
- by Jack McReady - at 2013.04.16 08:03:00
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222. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Celeblhach wrote: EDIT: not sure what I was thinking... I said MP7 and thinking MP5 last night. MP5s are worse than MP7s in most regards... that explains alot :)
- by Jack McReady - at 2013.04.03 19:31:00
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223. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Celeblhach wrote: Jack McReady wrote: lets not compare real life to a game and second yes actually I have shot a pistol in real life quite often and hitting a human sized target at 20m is easy and with some practice you can also hit a 1L b...
- by Jack McReady - at 2013.04.03 14:11:00
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224. You should not be able to join a match that's about to be finished - in Feedback/Requests [original thread]
Daedric Lothar wrote: Free points, I see no problem here you get points based on time in match and WP.
- by Jack McReady - at 2013.04.03 12:01:00
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225. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Celeblhach wrote: Have you ever actually shot a pistol in real life? 25-30m is actually a very high range for a sidearm to reliably hit a man-sized target every time during the stress of live combat. In Texas, CHL tests have you shoot 50 rounds...
- by Jack McReady - at 2013.04.03 08:28:00
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226. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Small differences with a short barrel make big errors the further down range the target is. Solving this from a Game Engine side with limited range is common industry practice. sounds good but have you actually used the S...
- by Jack McReady - at 2013.04.03 07:36:00
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227. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
why is the range gap that huge? I have the second secondary sharpshooter skill almost maxed out and my SMG barely breaks 21m optimal range. You can throw grenades further out than that ingame and in real life the average 14 year old can throw rock...
- by Jack McReady - at 2013.04.02 23:41:00
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228. RUN +GRANADE why not ??? - in Feedback/Requests [original thread]
1ANONLYRIDER wrote: Django Quik wrote: This is not a big problem at all. In fact I'd go as far as to say this is not a problem, period. You ever tried doing something with both hands when running at full sprint? You really think a person cou...
- by Jack McReady - at 2013.02.11 14:29:00
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229. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Panther Alpha wrote: Rachoi wrote: SickJ wrote: Jack McReady wrote: Cross Atu wrote: Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. optimal contexts? lolwut? He ...
- by Jack McReady - at 2013.02.11 11:00:00
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230. Sniper Are Ruining the Game - in Feedback/Requests [original thread]
snipers are indeed losing the game, for the own team. there is nothing bad in a dedicated sniper doing his job like countersniping, preventing hacks and taking out heavies but the moment you see some guys on hills camping all day long better lea...
- by Jack McReady - at 2013.02.11 08:57:00
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231. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Kovak Therim wrote: If players can't even work together to bring heavies and tanks down, then they really won't like the things that CCP is dreaming up right now. funny how you talk about teamwork, last time I saw you in a random match with...
- by Jack McReady - at 2013.02.11 08:54:00
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232. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
G Torq wrote: From memory, aren't the higher tier shield-based Assault suit(s) limited in Equipment-slots? only logi suit gives up a slot... also many seem to miss the point. assault type II gets MORE TOTAL HEALTH over the type I additionall...
- by Jack McReady - at 2013.02.10 19:48:00
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233. Buildable Drones - in Feedback/Requests [original thread]
Raze galder wrote: Pretty sure this idea has been talked about multiple times but hear me out. They would have the same screen as fitting a drop suit which is what i feel weapons will have when they are customizable anyway u would have basic t...
- by Jack McReady - at 2013.02.10 17:39:00
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234. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Panther Alpha wrote: Jack McReady wrote: Panther Alpha wrote: Yep, to make the type II durable in battle, you have to use " Basic armor plates " in the two slots, which they cost 2,400 ISK each, a total of 4,800 ISK per dropsuit, add to...
- by Jack McReady - at 2013.02.10 17:28:00
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235. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Panther Alpha wrote: Yep, to make the type II durable in battle, you have to use " Basic armor plates " in the two slots, which they cost 2,400 ISK each, a total of 4,800 ISK per dropsuit, add to that 9,840 ISK per suit, and you have a total ...
- by Jack McReady - at 2013.02.10 15:56:00
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236. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Sete Clifton wrote: I can't really speak to the balance of it since I still use the militia suit to save isk, but doesn't the type II sacrifice about 45 armor (105 vs 150)? You do gain a lot of shields in return though. and your point is? it ...
- by Jack McReady - at 2013.02.10 13:59:00
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237. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Cross Atu wrote: Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. optimal contexts? lolwut? the HMG offers huge dps, has ~40 optimal meters range and great accuracy. most engagem...
- by Jack McReady - at 2013.02.10 11:42:00
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238. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
imho the more total health is too much, bring it on par with the type I suit.
- by Jack McReady - at 2013.02.10 11:40:00
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239. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
the attributes from the assault type II suit are out of place compared to all other suits. it makes the type I suit pretty much obsolete. all other type II suits give up something to gain the advantage of the type II suits: -heavy = a little less...
- by Jack McReady - at 2013.02.10 00:44:00
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240. Fix the breach mass driver. - in Feedback/Requests [original thread]
you think the breach mass driver is horrible? try out the breach SMG. breach SMG has 1 meter LESS range, ~30% less DPS over the assault SMG and what does it get? a minor accuracy boost
- by Jack McReady - at 2013.02.09 16:19:00
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