Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Jack McReady wrote: Alaika Arbosa wrote: Wow, I lose credibility because you say so, you're really full of yourself aren't you? you lost credibility because of terrible reading comprehension, lack of understanding ...
- by Jack McReady - at 2015.01.19 14:39:00
|
42. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. You can fire 2 shotgun shots before cloak is turned off - Broken this isnt true anymore for quite some time. and the thread is not about decloak delay while being cloaked. Lazer Fo Cused wrote: 4. Those ships i...
- by Jack McReady - at 2015.01.19 14:31:00
|
43. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Wow, I lose credibility because you say so, you're really full of yourself aren't you? you lost credibility because of terrible reading comprehension, lack of understanding what scout is about, stupid ideas and anti shot...
- by Jack McReady - at 2015.01.19 14:25:00
|
44. Uplinks.... Why in Skirmish & Domination (Pub/Factional - Skirmi... - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Dorp. horp dorp
- by Jack McReady - at 2015.01.19 14:22:00
|
45. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: lol wrong try again also 10 seconds was just a number I picked out of the air someone is really defending cloak/shotgun...... what? can't you get behind someone without it? Some of the ideas you propose I can get beh...
- by Jack McReady - at 2015.01.19 14:19:00
|
46. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: They would not be useless, they'd be for travel and placement rather than "run up and shotgun you before you realize I am there because I am such a bad scout I can't get a flank on you unnoticed" (which is what I read when...
- by Jack McReady - at 2015.01.19 14:07:00
|
47. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Like I said before, cloak should behave like in Eve, no time limit to cloaking, proximity decloak of 10m and a ~10 second delay in switching to anything else. Give us that first and then we can start discussing Covert Ops...
- by Jack McReady - at 2015.01.19 13:44:00
|
48. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
DJINN Jecture wrote: Cloaks are seriously broken atm true, hell in Eve if i use a covert ops cloak similar to a proto dust cloak and the right ship for it there is no locking or firing delay. I thought we were part of new eden...this seems more...
- by Jack McReady - at 2015.01.19 13:33:00
|
49. reorganize equipment selecting wheel (for faster / easier selection) - in Feedback/Requests [original thread]
currently all equipents modules are placed next to each other at the bottom. if you have to quickly select something it is easy to miss and select the wrong equipment module. I would suggest to rearrange the following way => http://imgur.com/...
- by Jack McReady - at 2015.01.19 12:31:00
|
50. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Bradric Banewolf wrote: It's Single shot dmg profile can be looked at, but that, statistically, would make the TAC AR the alpha rifle right? Some how I don't see all of you slayers jumping ship to the Duvolle tac?! It simply doesn't perform up...
- by Jack McReady - at 2015.01.18 13:25:00
|
51. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Jack McReady wrote: Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't thr...
- by Jack McReady - at 2015.01.17 01:11:00
|
52. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I've read it every time, and summarily dismissed it when the equation ends up with a 857 RoF. We don't even need math to know that a CR can fire faster than that. You don't need math to know that the CR can fire more t...
- by Jack McReady - at 2015.01.16 22:07:00
|
53. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Jack McReady wrote: the solution to the "dispute" is, that fire interval is triggered for each bullet fired which is true for all weapons. burst interval is triggered after burst length is fired. the correct formula is bu...
- by Jack McReady - at 2015.01.16 21:44:00
|
54. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
the solution to the "dispute" is, that fire interval is triggered for each bullet fired which is true for all weapons. burst interval is triggered after burst length is fired. the correct formula is burst length x fire interval + burst interval =...
- by Jack McReady - at 2015.01.16 21:35:00
|
55. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't thro...
- by Jack McReady - at 2015.01.16 21:29:00
|
56. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125. ...
- by Jack McReady - at 2015.01.16 21:14:00
|
57. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Isn't that what it already does, though? At least for the standard ones, not sure about AScRs. No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the...
- by Jack McReady - at 2015.01.16 19:41:00
|
58. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
DUST Fiend wrote: The forge gun doesnt aim or track on its own. Thats the issue. Ive logged hundreds if not thousands of hours flying, I can assure you that you will NOT always hear swarms firing, or even approaching. We're just lookimg for a ...
- by Jack McReady - at 2015.01.16 16:08:00
|
59. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
DUST Fiend wrote: Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I don't get a nifty warnin...
- by Jack McReady - at 2015.01.16 15:59:00
|
60. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Fizzer XCIV wrote: If that's OP, then we better take a serious loom at the CR, since it can easily achieve 577.5 DPS.. Fizzer XCIV wrote: Oh. And just so you know, the CR is capped at 6.25 bursts per second. So you aren't firing it at 7 b...
- by Jack McReady - at 2015.01.16 12:59:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |