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ER-Bullitt
Molon Labe. League of Infamy
127
|
Posted - 2013.07.22 23:49:00 -
[31] - Quote
NIGGSWORM wrote:ER-Bullitt wrote:NIGGSWORM wrote:Michael Arck wrote:How in the heck you are able to create such a name as that? Niggsworm? Really? White sheet over the head much? ?? I think he is implying, at first glance, that your name appears to be a bit "cough" racist "cough". so nigg is racist well i bet if my name was nergro it would also be racist even tho it means black in Spanish?
Cant answer that for you bub. I aint got no problems with ya, was just answering your "??" post with a response to help clarify.
But here is an example..
If my name were "Cracker Bob"... one could assume it has a racial connotation, right?. But, I could very well just be a guy named Bob who loves me some ritz! Ya dig?
Beauty (or ugly in this case) is in the eye of the beholder. |
Nack Jicholson
DUST University Ivy League
30
|
Posted - 2013.07.22 23:57:00 -
[32] - Quote
NIGGSWORM wrote:ER-Bullitt wrote:NIGGSWORM wrote:Michael Arck wrote:How in the heck you are able to create such a name as that? Niggsworm? Really? White sheet over the head much? ?? I think he is implying, at first glance, that your name appears to be a bit "cough" racist "cough". so nigg is racist well i bet if my name was nergro it would also be racist even tho it means black in Spanish?
Yes, if you are a non spanish, non black, person and you named yourself "negro" - that would be quite offensively racist. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
623
|
Posted - 2013.07.23 00:06:00 -
[33] - Quote
Nack Jicholson wrote:NIGGSWORM wrote:ER-Bullitt wrote:NIGGSWORM wrote:Michael Arck wrote:How in the heck you are able to create such a name as that? Niggsworm? Really? White sheet over the head much? ?? I think he is implying, at first glance, that your name appears to be a bit "cough" racist "cough". so nigg is racist well i bet if my name was nergro it would also be racist even tho it means black in Spanish? Yes, if you are a non spanish, non black, person and you named yourself "negro" - that would be quite offensively racist.
What if he's half-spanish and half-black? Would he then be one-quarter offensive? Tell you what: to soothe your worried head, just imagine he's DJ Rappalot and able to use any racial term or any vulgar language without anyone batting an eye, and go back to the pew-pew. |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.07.23 01:23:00 -
[34] - Quote
Nack Jicholson wrote:NIGGSWORM wrote:ER-Bullitt wrote:NIGGSWORM wrote:Michael Arck wrote:How in the heck you are able to create such a name as that? Niggsworm? Really? White sheet over the head much? ?? I think he is implying, at first glance, that your name appears to be a bit "cough" racist "cough". so nigg is racist well i bet if my name was nergro it would also be racist even tho it means black in Spanish? Yes, if you are a non spanish, non black, person and you named yourself "negro" - that would be quite offensively racist.
what if i lie the color black?? |
da GAND
187. League of Infamy
115
|
Posted - 2013.07.23 01:25:00 -
[35] - Quote
Maybe CCP should hire CEO Pyrex as their representative to the community |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
833
|
Posted - 2013.07.23 01:29:00 -
[36] - Quote
Gogo O'Dell wrote:08:56
For anyone who says tanks cant be solo'd, watch that. this is the king of anti-infantry fits, btw. no tanks can stand up to proto av. thank you. Charlotte, is that you? You're tank is a beast; why the QQ? |
Killar-12
Intrepidus XI EoN.
246
|
Posted - 2013.07.23 01:30:00 -
[37] - Quote
da GAND wrote:Maybe CCP should hire CEO Pyrex as their representative to the community +1 for this, but he would hate this. |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.07.23 01:32:00 -
[38] - Quote
Gogo O'Dell wrote:08:56
For anyone who says tanks cant be solo'd, watch that. this is the king of anti-infantry fits, btw. no tanks can stand up to proto av. thank you.
whats your fit?? |
da GAND
187. League of Infamy
124
|
Posted - 2013.07.23 02:02:00 -
[39] - Quote
Killar-12 wrote:da GAND wrote:Maybe CCP should hire CEO Pyrex as their representative to the community +1 for this, but he would hate this.
CEO Pyrex would hate this? |
Killar-12
Intrepidus XI EoN.
261
|
Posted - 2013.07.23 02:04:00 -
[40] - Quote
da GAND wrote:Killar-12 wrote:da GAND wrote:Maybe CCP should hire CEO Pyrex as their representative to the community +1 for this, but he would hate this. CEO Pyrex would hate this? That was about when one of suggested him being nominated for CPM, But I think that would apply here too. |
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bauloe reporter
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2013.07.23 03:02:00 -
[41] - Quote
I think once PVE comes in to play, that many newbs will start to spill over into PVP as we PVE newbs earn the Isk to then blow on battles.
As it stands I am stuck using Basic equipment weapons in order to pay for skills.
On thing about PVE weapon balance is not really needed |
Cosgar
ParagonX
3043
|
Posted - 2013.07.23 03:04:00 -
[42] - Quote
Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned?
You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale.
EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. |
Killar-12
Intrepidus XI EoN.
276
|
Posted - 2013.07.23 03:05:00 -
[43] - Quote
Cosgar wrote:Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned? You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale. EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. Refund then increase Proto Gear Price? |
Cosgar
ParagonX
3044
|
Posted - 2013.07.23 03:15:00 -
[44] - Quote
Killar-12 wrote:Cosgar wrote:Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned? You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale. EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. Refund then increase Proto Gear Price? Proto should be flat out more expensive, but ISK shouldn't be the only balancing factor. I'd say take the stats/slots that prototype has and give those to all the suit tiers so they all have the same stats. Then make each tier offer more bonuses in one direction, while giving up slots or stats in another. Like for example, lets say the ADV Minmatar logi his faster, has more stamina/regen than the STD variant, but at the cost of one equipment slot. One suit wouldn't be better than the other in that aspect because the ADV suit would be better in one situation while the STD isn't completely devalued. Basically what I'm getting at is to find a way to reincorportate the T-1, T-2, A-Series and B-Series suit system we had in Chrome into standard, advanced, and prototype to make each tier different, instead of more powerful than the other. I should probably make a topic on this, huh? |
Killar-12
Intrepidus XI EoN.
279
|
Posted - 2013.07.23 03:18:00 -
[45] - Quote
Cosgar wrote:Killar-12 wrote:Cosgar wrote:Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned? You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale. EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. Refund then increase Proto Gear Price? Proto should be flat out more expensive, but ISK shouldn't be the only balancing factor. I'd say take the stats/slots that prototype has and give those to all the suit tiers so they all have the same stats. Then make each tier offer more bonuses in one direction, while giving up slots or stats in another. Like for example, lets say the ADV Minmatar logi his faster, has more stamina/regen than the STD variant, but at the cost of one equipment slot. One suit wouldn't be better than the other in that aspect because the ADV suit would be better in one situation while the STD isn't completely devalued. Basically what I'm getting at is to find a way to reincorportate the T-1, T-2, A-Series and B-Series suit system we had in Chrome into standard, advanced, and prototype to make each tier different, instead of more powerful than the other. I should probably make a topic on this, huh? yeah that's a good idea to make a thread |
J-Lewis
Edimmu Warfighters Gallente Federation
242
|
Posted - 2013.07.23 07:54:00 -
[46] - Quote
Cosgar wrote:Killar-12 wrote:Cosgar wrote:Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned? You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale. EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. Refund then increase Proto Gear Price? Proto should be flat out more expensive, but ISK shouldn't be the only balancing factor. I'd say take the stats/slots that prototype has and give those to all the suit tiers so they all have the same stats. Then make each tier offer more bonuses in one direction, while giving up slots or stats in another. Like for example, lets say the ADV Minmatar logi his faster, has more stamina/regen than the STD variant, but at the cost of one equipment slot. One suit wouldn't be better than the other in that aspect because the ADV suit would be better in one situation while the STD isn't completely devalued. Basically what I'm getting at is to find a way to reincorportate the T-1, T-2, A-Series and B-Series suit system we had in Chrome into standard, advanced, and prototype to make each tier different, instead of more powerful than the other. I should probably make a topic on this, huh?
Why not just port the tech system direct from EVE? Get rid of suit and weapon tiers (STD/ADV/PRO). Basic are Tech 1, specializations are Tech 2. You start at Light suits and Sidearms and can progress up a size at level 3. All suits and weapons get bonuses from their operation skills. Specializations simply branch off from the main trunk and require level 5 in a given basic frame size. Specializations get bonuses from both the basic frame skill and the specialization skill. Basic suits are middle of the road generalized, but still have bonused roles (means we can have many suit variations with different bonuses from the same skill - like A-series and B-series and so on). Specialization suits do one thing really well at the cost of not being good at anything else; again we can have multiple suit variations with different bonuses (an example is how the Zealot and Sacrilege are both Amarr HACs with different ways of fulfilling their roles). For weapons, a specialization would be "Shotguns", the general use skill would be "Gallente Light Weapons". All the support skills for weapons (rapid reload, sharpshooter, fitting optimization, ammo capacity, etc...) get combined into blanket skills and moved into their own section. What we had in Chrome weren't blanket skills, they were still divided by weapon size. Training the same skill multiple times isn't appealing game design, and just stuffs the skill tree full of identical skills.
If limited diversification is a requirement for specialization, you avoid the issue of players restricting themselves to one suit and weapon, which is one of the things covered in "Balancing for Skill". And things need to be balanced around hard counters (covered in "Power creep"). Certain suits just need to flat out win against another particular suit if the users are of equal skill and circumstance. If you are a primarily Heavy user, but also have access to Light and Medium frames, then why not use them when a Heavy isn't the right tool for the job? You might not be as good in either of those frames from a specialization point of view, but if they flat out beat a Heavy at a given role then swapping into them is a valid strategy. Who knows, maybe you decide putting a few extra points into a suit you often end up using is a good idea (stops you from running into a brick wall).
And absolutely, yes. Make a thread about this. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
337
|
Posted - 2013.07.23 08:12:00 -
[47] - Quote
da GAND wrote:Killar-12 wrote:da GAND wrote:Maybe CCP should hire CEO Pyrex as their representative to the community +1 for this, but he would hate this. CEO Pyrex would hate this?
pretty sure he would say he was flattered then laugh. |
Kekklian Noobatronic
Goonfeet Top Men.
201
|
Posted - 2013.07.23 08:40:00 -
[48] - Quote
My favorite part is when his tank got spanked by Lai Dai Packed grenades. 400M more SP until I can ez-mode rock tanks. I'm tired of putting in effort with my Proto Forge Guns and Swarms. |
Shadow of War88
0uter.Heaven EoN.
15
|
Posted - 2013.07.23 08:41:00 -
[49] - Quote
Where is the sagaris? |
Kekklian Noobatronic
Goonfeet Top Men.
202
|
Posted - 2013.07.23 09:27:00 -
[50] - Quote
Gogo O'Dell wrote:Princeps Marcellus wrote:Ansiiis The Trustworthy wrote:That is obviously and active module tanks, so why would you expect it to survive Pro nades with a nanohive to back them up when the tank itself isn't running the modules?
Not to sound like a **** I must say that I took care to not pop up on his radar, I crouched and moved like a turtle until I felt it was the moment to strike. Pretty much this. Pyrex has made it quite clear that he uses a keyboard and mouse, and this combined with the fact that he prefers using active modules easily explains why he can't take a hit from AV nades. I don't see infantry running around with modules on. You have to understand that it took 3 seconds for his tank to go from 6600 armor to 0. In 3 seconds, he lost 1.4 million isk (maybe more around 8k for that tank but a tank with a better turret would be 1.4); now he has to grind 4-6 games in free gear, raking in 250k a match to break even. That is not balance. Our deaths are far more costly than the most expensive infantry fit. Even if a tank goes 30:0 and kills 4 tanks, he will still not take in more than 400k, on average, and it still isn't balanced. Infantry have the option of running cheap gear, getting killed a lot, and profitin; tanks do not. Running a cheap tank outside of the redline will get you killed every single time if the enemy tank has proto AV. So we are forced to run top of the line fits that cost between 800k, 1.4 mil, and 2.5 mil to have a chance at profit. The risk vs reward balance does not exist due to how hard it is to make a tank last between 4( for lower grade decent tanks) to 2.5 (for the most expensive tanks). Bc of the murder taxi situation, every player with over 10mil SP that is intelligent has one type of AV by now, and that means that going up against a full squad of good players means that calling a tank = death. It is not this way for infantry running a proto suit, as I can take a proto suit against the same team and not die- and i dont even have a good gun game compared to the really good players. gear-based matchamking would fix this, as std tanks would only go against standard gear and profit would be much easier because most good tankers can handle 3 std AV guys before theyre in trouble. The crappy tankers might take 1-2, and the best take 4-5. That is balance. Honestly, it isn't even that tanks are weak or tanks are UP, but that we have PRO AV going against STD tanks. It's the same issue as squads of proto players stomping a team of newberries. Then the newberries/tankers redline snipe and everyone gets mad. The tank problem is all based on matchmaking and this is why matchamking based on SP or WP would drive all of the senior tankers away, as EVERY match would be against squads of proto AV. Matchmaking would solve a host of issues (except LLAV issue...I use them and they are easily prototype, as it takes about 3 wiki swarms to take one of them down.
Cry me a river you whiny tank driver.
You and everyone like you make me sick. Yes, it's expensive. Yes, it's a risk, YES, IT'S A GIANT FREAKIN' TARGET.
If you can't accept the fact that every time you bring it on the field, people who dedicated the majority of their SP in to Prototype AV, or people who just plain see a tank in a pub match as an insult to everyone in the match (AKA people like me) are going to go OUT OF THEIR WAY TO SEE YOU BLOWN UP.
The fact that you even bring the tank in to a pub match is the worth part. PC? Go for it. FW? Borderline, but go for it(Most squads roll that place hardcore). But a pub match? It's worse than proto stomping, and I have no sympathy when you lose your shiny expensive toy - reguardless of how easy you lost it.
"Oh, I went 28-0, 18-0, 31-0, THEN I LOST A TANK Q_Q THE SYSTEM IS BROKEN FIX MY TANK CCP!"
You people make me sick.
|
|
Cosgar
ParagonX
3063
|
Posted - 2013.07.23 09:31:00 -
[51] - Quote
Kekklian Noobatronic wrote:Gogo O'Dell wrote:Princeps Marcellus wrote:Ansiiis The Trustworthy wrote:That is obviously and active module tanks, so why would you expect it to survive Pro nades with a nanohive to back them up when the tank itself isn't running the modules?
Not to sound like a **** I must say that I took care to not pop up on his radar, I crouched and moved like a turtle until I felt it was the moment to strike. Pretty much this. Pyrex has made it quite clear that he uses a keyboard and mouse, and this combined with the fact that he prefers using active modules easily explains why he can't take a hit from AV nades. I don't see infantry running around with modules on. You have to understand that it took 3 seconds for his tank to go from 6600 armor to 0. In 3 seconds, he lost 1.4 million isk (maybe more around 8k for that tank but a tank with a better turret would be 1.4); now he has to grind 4-6 games in free gear, raking in 250k a match to break even. That is not balance. Our deaths are far more costly than the most expensive infantry fit. Even if a tank goes 30:0 and kills 4 tanks, he will still not take in more than 400k, on average, and it still isn't balanced. Infantry have the option of running cheap gear, getting killed a lot, and profitin; tanks do not. Running a cheap tank outside of the redline will get you killed every single time if the enemy tank has proto AV. So we are forced to run top of the line fits that cost between 800k, 1.4 mil, and 2.5 mil to have a chance at profit. The risk vs reward balance does not exist due to how hard it is to make a tank last between 4( for lower grade decent tanks) to 2.5 (for the most expensive tanks). Bc of the murder taxi situation, every player with over 10mil SP that is intelligent has one type of AV by now, and that means that going up against a full squad of good players means that calling a tank = death. It is not this way for infantry running a proto suit, as I can take a proto suit against the same team and not die- and i dont even have a good gun game compared to the really good players. gear-based matchamking would fix this, as std tanks would only go against standard gear and profit would be much easier because most good tankers can handle 3 std AV guys before theyre in trouble. The crappy tankers might take 1-2, and the best take 4-5. That is balance. Honestly, it isn't even that tanks are weak or tanks are UP, but that we have PRO AV going against STD tanks. It's the same issue as squads of proto players stomping a team of newberries. Then the newberries/tankers redline snipe and everyone gets mad. The tank problem is all based on matchmaking and this is why matchamking based on SP or WP would drive all of the senior tankers away, as EVERY match would be against squads of proto AV. Matchmaking would solve a host of issues (except LLAV issue...I use them and they are easily prototype, as it takes about 3 wiki swarms to take one of them down. Cry me a river you whiny tank driver. You and everyone like you make me sick. Yes, it's expensive. Yes, it's a risk, YES, IT'S A GIANT FREAKIN' TARGET.If you can't accept the fact that every time you bring it on the field, people who dedicated the majority of their SP in to Prototype AV, or people who just plain see a tank in a pub match as an insult to everyone in the match (AKA people like me) are going to go OUT OF THEIR WAY TO SEE YOU BLOWN UP. The fact that you even bring the tank in to a pub match is the worth part. PC? Go for it. FW? Borderline, but go for it(Most squads roll that place hardcore). But a pub match? It's worse than proto stomping, and I have no sympathy when you lose your shiny expensive toy - reguardless of how easy you lost it. "Oh, I went 28-0, 18-0, 31-0, THEN I LOST A TANK Q_Q THE SYSTEM IS BROKEN FIX MY TANK CCP!" You people make me sick. Do you like cheap deaths from people spamming flaylocks at you? Tanks don't like cheap deaths from proto AV grenades, especially when they don't have AV tanks. Common sense man, use it. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
242
|
Posted - 2013.07.23 10:36:00 -
[52] - Quote
That CEO Pyrex, whatta guy.
TBH im a terrible tanker and was killed by a Pro of the game - i wouldnt say it was OP in that case. my issue is that Tanks should be alot more 'tanky' than they are but i would also limit their ability to kill infantry as a solo tanker should not be able to hold the round hostage, nor should a single AV'er be able to kill a well fit tank. TEAM WORK surely has to be present on both sides.
I wouldnt fly my mighty (and quite sexy) titans into a fleet fight without support, same applies plus titans cant hit small stuff....
Also CCP dont value / understand youtube so much of the message is lost i feel.
|
Ansiiis The Trustworthy
WE ARE LEGENDS
173
|
Posted - 2013.07.23 13:50:00 -
[53] - Quote
CEOPyrex CloneA wrote:That CEO Pyrex, whatta guy.
TBH im a terrible tanker and was killed by a Pro of the game - i wouldnt say it was OP in that case. my issue is that Tanks should be alot more 'tanky' than they are but i would also limit their ability to kill infantry as a solo tanker should not be able to hold the round hostage, nor should a single AV'er be able to kill a well fit tank. TEAM WORK surely has to be present on both sides.
I wouldnt fly my mighty (and quite sexy) titans into a fleet fight without support, same applies plus titans cant hit small stuff....
Also CCP dont value / understand youtube so much of the message is lost i feel.
Awesome high five with nuclear explosions in the background*
Finally someone recognises that I press the X button much better than everyone else... |
sixteensixty4
Kang Lo Directorate Gallente Federation
7
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Posted - 2013.07.23 14:06:00 -
[54] - Quote
why the hell is he just sat there indoors zoomed in for all that time!!
i would expect to loose my tank also
regarding playing the same people over and over, i get that also, but if you switch servers you can play against diff people
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Jay Sterling
Amplitude. Reverberation Project
23
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Posted - 2013.07.23 14:51:00 -
[55] - Quote
I agree with CEO Pyrex 100%.
During beta, I used to be in one of those elite squads / corps he was talking about (IMPswarm / Imperfects).
Elite corps like these should be fighting in 0.0 space - it's not fair to new players that they have to face elite corps.
It's like peasants trying to fight fully armored knights on horseback. |
Ansiiis The Trustworthy
WE ARE LEGENDS
173
|
Posted - 2013.07.23 15:50:00 -
[56] - Quote
Jay Sterling wrote:I agree with CEO Pyrex 100%.
During beta, I used to be in one of those elite squads / corps he was talking about (IMPswarm / Imperfects).
Elite corps like these should be fighting in 0.0 space - it's not fair to new players that they have to face elite corps.
It's like peasants trying to fight fully armored knights on horseback.
You have a point but it's funny when peasants have actually fought against knights on many occasions. |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
|
Posted - 2013.07.23 17:50:00 -
[57] - Quote
CEOPyrex CloneA wrote:That CEO Pyrex, whatta guy.
TBH im a terrible tanker and was killed by a Pro of the game - i wouldnt say it was OP in that case. my issue is that Tanks should be alot more 'tanky' than they are but i would also limit their ability to kill infantry as a solo tanker should not be able to hold the round hostage, nor should a single AV'er be able to kill a well fit tank. TEAM WORK surely has to be present on both sides.
I wouldnt fly my mighty (and quite sexy) titans into a fleet fight without support, same applies plus titans cant hit small stuff....
Also CCP dont value / understand youtube so much of the message is lost i feel.
i lost my caldari enforcer with 6133 shield and 1250 armor to a wkyaromi what ever its called proto breach forge gun i got 3 shotte even with 60% active hardeners... 2.6mil goes to waste |
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