Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pikachu Power
XERCORE E X T E R M I N A T U S
17
|
Posted - 2013.07.18 05:29:00 -
[31] - Quote
Killar-12 wrote:Pikachu Power wrote:I don't think I've been beaten by an armor tank once-like ever. Killdari Logi forever! Boo! Still there is nothing wrong with this setup? Lol. My point is that I should get killed by armor tanks at least sometimes, even if im a killdari logi with mass driver....still...SOMETIMES, AT LEAST. I mean, I see anything that isnt Caldari suit and it is dead in 3 shots, or 1 flux and 1 shot. I think armor needs a huge buff. |
Killar-12
Greatness Achieved Through Training EoN.
216
|
Posted - 2013.07.18 05:29:00 -
[32] - Quote
Alpha 443-6732 wrote:This is not a such a bad idea. Obviously needs a bit of balancing though. +1 How? I haven't went into detail I don't want to deal with certian people in my contact list... |
RINON114
B.S.A.A. General Tso's Alliance
288
|
Posted - 2013.07.18 05:30:00 -
[33] - Quote
Great ideas but it's just adding more complex stuff for the servers to deal with. I retain the idea that reppers as well as the new plates are moved to high slots. |
Killar-12
Greatness Achieved Through Training EoN.
216
|
Posted - 2013.07.18 05:33:00 -
[34] - Quote
RINON114 wrote:Great ideas but it's just adding more complex stuff for the servers to deal with. I retain the idea that reppers as well as the new plates are moved to high slots. That's 3 items in high slots and one low slot and 2 of the items are still very ineffective. Adding mid slots could help too like in Eve but it would be a big deal. |
Pikachu Power
XERCORE E X T E R M I N A T U S
17
|
Posted - 2013.07.18 05:35:00 -
[35] - Quote
I'm the worst shot in the world and I fear nobody who isn't a Caldari suit. I'll just say that much. |
Killar-12
Greatness Achieved Through Training EoN.
216
|
Posted - 2013.07.18 05:36:00 -
[36] - Quote
Pikachu Power wrote:I'm the worst shot in the world and I fear nobody who isn't a Caldari suit. I'll just say that much. I'll show the power of flux nades and a MD. |
Pikachu Power
XERCORE E X T E R M I N A T U S
20
|
Posted - 2013.07.18 05:47:00 -
[37] - Quote
Killar-12 wrote:Pikachu Power wrote:I'm the worst shot in the world and I fear nobody who isn't a Caldari suit. I'll just say that much. I'll show the power of flux nades and a MD.
lol. that's my fitting. Luckily, most people would rather protect themselves against lavs than killdaris. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2837
|
Posted - 2013.07.18 05:55:00 -
[38] - Quote
friendly bump |
Killar-12
Greatness Achieved Through Training EoN.
220
|
Posted - 2013.07.18 13:16:00 -
[39] - Quote
No new comments? Ok can this be moved to feedback. |
Killar-12
Greatness Achieved Through Training EoN.
221
|
Posted - 2013.07.18 15:35:00 -
[40] - Quote
GM's ? Devs |
|
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:46:00 -
[41] - Quote
Could this get a push over to Feedback/Requests |
Cy Clone1
Internal Error. Negative-Feedback
151
|
Posted - 2013.07.22 16:13:00 -
[42] - Quote
I think infantry should come up with a new term that doesn't include tanking. So we can avoid confusion. |
Killar-12
Intrepidus XI EoN.
233
|
Posted - 2013.07.22 16:32:00 -
[43] - Quote
Cy Clone1 wrote:I think infantry should come up with a new term that doesn't include tanking. So we can avoid confusion. True, still any thoughts? |
J-Lewis
Edimmu Warfighters Gallente Federation
237
|
Posted - 2013.07.22 17:24:00 -
[44] - Quote
Cosgar wrote:The only problem with this is that shield tankers are still going to benefit from plates more than armor tankers. We need armor tanking suits to have armor related bonuses to give them an edge or all we'll be doing is adding more buffer to shield tankers.
The strength of Armor setups in EVE lies in their qualities for taking reduced damage (both through resistances and low signature size) and high HP, which lend themselves very well to spider tanking. Armor is generally more resilient than shields under fire and thus excel at brawling, while shields is vastly superior in skirmish scenarios.
Additionally, dual tanking is discouraged by sheer virtue of fitting requirements; Shield extenders eat a lot of CPU, something Armor ships have little of, while Armor plates take up a lot of PG, which Shield ships only have in scarce supply. Which means you can't fit many, if any, weapons.
So the solution isn't so much giving suits bonuses to module fitting reduction, as it is matching suit fitting to module requirements.
An example; the numbers are just there to give a rough idea: Say an Armor suit has 50 PG and 150 CPU, a Shield suit has 30 PG and 250 CPU, an Armor plate takes 20 PG and 30 CPU, and a Shield extender takes 10 PG and 50 CPU. The Armor suit has greater ease fitting the Armor plate, as it takes 1/3 of his PG and 1/5th of its CPU. It has trouble fitting the Shield extender, as while it only takes 1/5th his PG, it takes 1/3rd of his CPU. The Shield suit easily fits the shield extender, as it only takes 1/3rd of its PG and 1/5th of its CPU. It has trouble fitting the Shield extender, as while it takes less than 1/8th its CPU, it takes 2/3rds of its PG.
In either case, you can still dual tank, but it comes with a massive cost in firepower, and the need for fitting modules (a good, non novelty/gimmick fit, shouldn't need to waste slots on fitting modules).
This alleviates the issue surrounding Armor modules being more useful for Shield tankers.
|
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 21:18:00 -
[45] - Quote
J-Lewis wrote:Cosgar wrote:The only problem with this is that shield tankers are still going to benefit from plates more than armor tankers. We need armor tanking suits to have armor related bonuses to give them an edge or all we'll be doing is adding more buffer to shield tankers. The strength of Armor setups in EVE lies in their qualities for taking reduced damage (both through resistances and low signature size) and high HP, which lend themselves very well to spider tanking. Armor is generally more resilient than shields under fire and thus excel at brawling, while shields is vastly superior in skirmish scenarios. Additionally, dual tanking is discouraged by sheer virtue of fitting requirements; Shield extenders eat a lot of CPU, something Armor ships have little of, while Armor plates take up a lot of PG, which Shield ships only have in scarce supply. Which means you can't fit many, if any, weapons. So the solution isn't so much giving suits bonuses to module fitting reduction, as it is matching suit fitting to module requirements. An example; the numbers are just there to give a rough idea: Say an Armor suit has 50 PG and 150 CPU, a Shield suit has 30 PG and 250 CPU, an Armor plate takes 20 PG and 30 CPU, and a Shield extender takes 10 PG and 50 CPU. The Armor suit has greater ease fitting the Armor plate, as it takes 1/3 of its PG and 1/5th of its CPU. It has trouble fitting the Shield extender, as while it only takes 1/5th its PG, it takes 1/3rd of its CPU. The Shield suit easily fits the shield extender, as it only takes 1/3rd of its PG and 1/5th of its CPU. It has trouble fitting the Shield extender, as while it takes less than 1/8th its CPU, it takes 2/3rds of its PG. In either case, you can still dual tank, but it comes with a massive cost in firepower, and the need for fitting modules (a good, non novelty/gimmick fit, shouldn't need to waste slots on fitting modules). This alleviates the issue surrounding Armor modules being more useful for Shield tankers. e: Yes, there are cases where fitting Armor to a Shield suit or vice versa is a viable option, but even then you don't dual tank. Good points moving Hacking modules and Kin Cats to high slots would be nice. Still some solid Discussion and Devs move this thread |
Killar-12
Intrepidus XI EoN.
236
|
Posted - 2013.07.22 22:33:00 -
[46] - Quote
Anyone? GM's? to move this? |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |