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Foundation Seldon
Gespenster Kompanie Villore Accords
67
|
Posted - 2013.08.24 15:06:00 -
[31] - Quote
Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD.
I was waiting for someone to use this analogy and you're absolutely spot on. |
calvin b
Molon Labe. League of Infamy
366
|
Posted - 2013.08.24 15:06:00 -
[32] - Quote
How does someone die over and over and keeps coming back? How does a Heavy do what it does? Its simple......
http://www.youtube.com/watch?v=EC4STNPm4R4
that's how |
J-Lewis
Edimmu Warfighters Gallente Federation
285
|
Posted - 2013.08.24 15:11:00 -
[33] - Quote
Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD.
Yes but in TF2 the scout actually has the right amount of speed and agility to make up for it. Our scouts can't double jump, and we're not 100% faster than mediums.
Give us scouts as mobile as infantry in Titanfall, then we can talk. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
|
Posted - 2013.08.24 15:16:00 -
[34] - Quote
Django Quik wrote:Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts?
Yes, yes I do. It's called pivoting. |
Vrain Matari
ZionTCD
740
|
Posted - 2013.08.24 15:36:00 -
[35] - Quote
XiBravo wrote:Hate to burst your bubble, but turn limit does not have a place in a proper FPS... It is a fun little gimmick, but aiming quality all around suffers. Sorry. Disagree on a couple of points.
Quality of aiming is not the same thing as rotation limits or suit physics.
Quality of aiming is about the fidelity of controls. Rotation limits are about the physical properties of in game objects.
Are you saying that what is the gungame to be identical to all the other shooters out there? Fair enough, but can you put together a cogent argument as to why?
I played a heavy for three builds and will again. One of the things i loved about switching from assault on my main to heavy on my alt was that the suit felt different. you had to maneuver differently, you had to be cautious and bide your time in situations where the assault could afford to wade in.
The heavy had to be more conscious of the enemy's range and flanking, and had to pay attention to objects around him and cover because fast rotation required two sticks. At times, two stick rotation would allow you to track a fast-moving enemy who was in your face but the price to be paid was that it would drive you out of cover.
You sometimes had to select your targets with your rotation speed in mind, knowing that the obvious choice for an assault might not be the best for the heavy because of the time required to intercept the next target.
All that rich gameplay is going to be lost now. Tell me why it should be?
And you need a better answer than 'gimmick', bro. |
Lillica Deathdealer
Mango and Friends
206
|
Posted - 2013.08.24 15:37:00 -
[36] - Quote
J-Lewis wrote:Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD. Yes but in TF2 the scout actually has the right amount of speed and agility to make up for it. Our scouts can't double jump, and we're not 100% faster than mediums. Give us scouts as mobile as infantry in Titanfall, then we can talk. Actually, CCP has longterm plans for scouts. They want scouts to be scouty, because once they're spotted its run or die. Of course right now its run AND die, but nevermind that. In the future CCP wants scouts to have interesting get out of jail free cards like cloaking, and specifically for scouts, the ability to walk through walls. Nifty huh? |
ZDub 303
TeamPlayers EoN.
1799
|
Posted - 2013.08.24 15:41:00 -
[37] - Quote
Vrain Matari wrote:I played a heavy for three builds and will again. One of the things i loved about switching from assault on my main to heavy on my alt was that the suit felt different. you had to maneuver differently, you had to be cautious and bide your time in situations where the assault could afford to wade in.
You may have enjoyed it but many many more hated it. Its just a bad bad mechanic. There are other ways we can make heavies feel heavy and scouts feel like, this is not one of them.
And I'm just gonna go ahead and say it, even though most people wont like it but mouse sensitivity couple with move speed was SOOOOOOOO gimped and ******. It was so bad it was laughable.
I know I know... this is a console game and all that. It will end up being a good change in the end. This is supposed to be an FPS more than its an RPG I think, at least I hope so. |
Vrain Matari
ZionTCD
741
|
Posted - 2013.08.24 15:52:00 -
[38] - Quote
ZDub 303 wrote:Vrain Matari wrote:I played a heavy for three builds and will again. One of the things i loved about switching from assault on my main to heavy on my alt was that the suit felt different. you had to maneuver differently, you had to be cautious and bide your time in situations where the assault could afford to wade in. You may have enjoyed it but many many more hated it. Its just a bad bad mechanic. There are other ways we can make heavies feel heavy and scouts feel like, this is not one of them. And I'm just gonna go ahead and say it, even though most people wont like it but mouse sensitivity couple with move speed was SOOOOOOOO gimped and ******. It was so bad it was laughable. I know I know... this is a console game and all that. It will end up being a good change in the end. This is supposed to be an FPS more than its an RPG I think, at least I hope so. Fair enough, but two things:
The kb/m users were laughably gimped according to you, fine, i'll take that at face value. How well did they do on the leaderboards?
What you're saying, by implication, is that DUST is first and foremost an FPS(I agree) and that there is really only one good way to build an FPS - with no rotation limits. |
Zero Harpuia
WarRavens League of Infamy
690
|
Posted - 2013.08.24 16:14:00 -
[39] - Quote
Foundation Seldon wrote:Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD. I was waiting for someone to use this analogy and you're absolutely spot on.
I can go further. Go play Armored Core. The slowest Cores, tank tread cores, are the only ones that can use Cannon class weapons without having to crouch and steady themselves. They also have the highest turn speed, bar none. |
Csikszent Mihalyi
DUST University Ivy League
75
|
Posted - 2013.08.24 16:24:00 -
[40] - Quote
Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed.
Welcome to FPS logic. It has worked in hundreds of games before, so it's going to work in DUST...
One reason why reduced turning speed is problematic is that it does not just affect turning speed, but also the speed at which you can look around, which isn't just a big disadvantage but also utterly unrealistic.
This could be solved by de-coupling looking and aiming speeds, so the reticle would drag behind while you look around quickly. I believe that some games have tried that, but I think it's going to feel pretty bad.
Ultimately it's not necessary to achieve balance for the heavy class, and it's better to go with fun gameplay than with realism.
There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
519
|
Posted - 2013.08.24 16:24:00 -
[41] - Quote
Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD.
Problem is, light frames have nothing going for them, and can't do much of anything that other frames can, but all other frames can do anything that light frames can. That's the problem. |
Vrain Matari
ZionTCD
744
|
Posted - 2013.08.24 17:29:00 -
[42] - Quote
Csikszent Mihalyi wrote:Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. Welcome to FPS logic. It has worked in hundreds of games before, so it's going to work in DUST... One reason why reduced turning speed is problematic is that it does not just affect turning speed, but also the speed at which you can look around, which isn't just a big disadvantage but also utterly unrealistic. This could be solved by de-coupling looking and aiming speeds, so the reticle would drag behind while you look around quickly. I believe that some games have tried that, but I think it's going to feel pretty bad. Ultimately it's not necessary to achieve balance for the heavy class, and it's better to go with fun gameplay than with realism. There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. +1 Csikszent Mihalyi.
I was willing to try but unhappy with the reticule look leading the physical weapon, but still wanted some physical differentiation between the suits.
I agree the accuracy reduction would be the best mechanic. It still maintains the different feel of the suits but gives the traditional fps'ers the infinite look & aim speed they seem to need.
Thanks for adding that to the discussion =) |
Princeps Marcellus
Expert Intervention Caldari State
175
|
Posted - 2013.08.24 17:36:00 -
[43] - Quote
Django Quik wrote:DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should be able to be sneaky, not just reliant on speed. Fixed that for you.
Well, the whole passive detection change should help with some of that. It wouldn't be immediately noticeable, but I think people (not just scout suits) will find sneaking around to be a whole lot easier.
I'm not saying saying that this changes everything, because I don't know how anything will be affected other than what was explicitly stated on the patch notes. I would just implore you to try flanking tactics in this new... era? |
hackerzilla
Defenders of the Helghast Dream
232
|
Posted - 2013.08.24 17:38:00 -
[44] - Quote
Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Under powered? lolscouts lolderpships lollazor lolplasmacannon lolscoutsagain
seriously heavys are not underpowered! If you mean that HMGs don't have the range of a sniper and hence you can't kill people across the map, then screw off because I know the reason most people picked heavys in the first place was because *cue ****** voice* "they have bigs guns, and they have big suits so they can't die! And the big gun looks like it can do a lot of damage"
Most people flee to heavys so that they can feel invincible and thry believe no matter how good they do they will win. They are wrong. Anyone who says the heavy is UP is just bad with it.
Keep in mind my at (4.5 mil SP) is half invested in heavy suits and heavy weapons. |
Kira Lannister
Ancient Exiles
1088
|
Posted - 2013.08.24 18:15:00 -
[45] - Quote
Makes perfect sense, you have a 7 foot roided super clone warrior.
He's not jumping over railings or strafing and side shuffling at extreme speeds.
He is stationary, he has calf muscles for biceps. I think he would be able to swing the hmg from side to side with minimal effort. |
Heavy Breaks
Red Star. EoN.
222
|
Posted - 2013.08.24 18:42:00 -
[46] - Quote
hackerzilla wrote:Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Under powered? lolscouts lolderpships lollazor lolplasmacannon lolscoutsagain seriously heavys are not underpowered! If you mean that HMGs don't have the range of a sniper and hence you can't kill people across the map, then screw off because I know the reason most people picked heavys in the first place was because *cue ****** voice* "they have bigs guns, and they have big suits so they can't die! And the big gun looks like it can do a lot of damage" Most people flee to heavys so that they can feel invincible and thry believe no matter how good they do they will win. They are wrong. Anyone who says the heavy is UP is just bad with it. Keep in mind my at (4.5 mil SP) is half invested in heavy suits and heavy weapons.
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that. |
hooc order
Deep Space Republic Top Men.
884
|
Posted - 2013.08.24 18:51:00 -
[47] - Quote
Quote:Equalised turning speeds makes no sense
It makes sense when you know that heavies who use mouse and keyboard always could turn as fast as infantry...
CCP had a choice:
Give it to everyone or have a sh** storm on their hands from the mouse and keyboard heavies.
You understand now? |
RainbowDash17
Deep Space Republic Top Men.
2
|
Posted - 2013.08.24 19:00:00 -
[48] - Quote
I'm not really effected by turning speed, so it doesn't matter for me. |
Django Quik
Dust2Dust. Top Men.
1335
|
Posted - 2013.08.24 19:24:00 -
[49] - Quote
Csikszent Mihalyi wrote:There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. This is the best idea I've heard yet around this entire subject and I like it a lot.
The problem indeed is that turn speed affects both aim and the ability to look around and the idea of fast turning affecting reticule size sounds like the perfect compromise (of course only if it was introduced comprehensively). |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
164
|
Posted - 2013.08.24 19:55:00 -
[50] - Quote
Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. |
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ladwar
Dead Six Initiative Lokun Listamenn
1245
|
Posted - 2013.08.24 20:04:00 -
[51] - Quote
Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3291
|
Posted - 2013.08.24 20:04:00 -
[52] - Quote
BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Because people STILL persist in crying for balance of the Scout to make it a frontline combat suit, even making entire threads about how Scout = Ninja and not reconnaissance.
You guys do realize that Scout suits aren't going to be the only Light specialization, right? Back before the server migration, the market on Buckingham listed at least 3 Light specializations we have yet to see. |
Synthetic Waffles
Kinsho Swords Caldari State
16
|
Posted - 2013.08.24 20:15:00 -
[53] - Quote
Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. havent you played team fortress 2? we just have big muscles for our beautiful guns, little man |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
166
|
Posted - 2013.08.24 21:14:00 -
[54] - Quote
ladwar wrote:Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea.
You're in a tank though, so this shouldn't affect you at all.... soooo STFU.
Equalised turn speed is a great idea because it makes skill (albeit the twitching, reactive skill that most FPS's favor) a more important factor than equipment. We don't know yet if it will make the Heavy OP, well, it can't make us OP, we're just able to track faster which means we can do CQC more effectively. The way I see it we'll be able to engage multiple targets in CQC before getting overrun by literally any other weapon, which is what we're supposed to do. So next time you go to hack an objective make sure there are no heavies camping it.... Or just rush it with as many people you can get. |
ladwar
Dead Six Initiative Lokun Listamenn
1248
|
Posted - 2013.08.24 21:36:00 -
[55] - Quote
Interplanetary Insanitarium wrote:ladwar wrote:Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea. You're in a tank though, so this shouldn't affect you at all.... soooo STFU. Equalised turn speed is a great idea because it makes skill (albeit the twitching, reactive skill that most FPS's favor) a more important factor than equipment. We don't know yet if it will make the Heavy OP, well, it can't make us OP, we're just able to track faster which means we can do CQC more effectively. The way I see it we'll be able to engage multiple targets in CQC before getting overrun by literally any other weapon, which is what we're supposed to do. So next time you go to hack an objective make sure there are no heavies camping it.... Or just rush it with as many people you can get. you say that like i only use my tanks.. i do run infantry and i forced to use it more then tanks. so STFU. this is a horrible idea from every point and this is just one more step of heavies trying to be scouts in speed while having all the HP of heavies should have, you can't have it all w/o downsides. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
129
|
Posted - 2013.08.24 21:41:00 -
[56] - Quote
hackerzilla wrote:Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Under powered? lolscouts lolderpships lollazor lolplasmacannon lolscoutsagain seriously heavys are not underpowered! If you mean that HMGs don't have the range of a sniper and hence you can't kill people across the map, then screw off because I know the reason most people picked heavys in the first place was because *cue ****** voice* "they have bigs guns, and they have big suits so they can't die! And the big gun looks like it can do a lot of damage" Most people flee to heavys so that they can feel invincible and thry believe no matter how good they do they will win. They are wrong. Anyone who says the heavy is UP is just bad with it. Keep in mind my at (4.5 mil SP) is half invested in heavy suits and heavy weapons. You obviously havent played this game enough to know. You can literatly run a circle around a heavy and they couldent shoot you. Being a bigger target and moving slow makes it easy to take out heavys. Against bad players its good but so is any suit, try playing against an organized squad. |
Doc Noah
Algintal Core Gallente Federation
477
|
Posted - 2013.08.24 21:42:00 -
[57] - Quote
Pretty sure the only reason why CCP removed suit turn speed was so its easier to normalize mouse aiming. When turning a heavy with a mouse, it's slow and sluggish (as it should be imo) but they kept complaining that it felt unnatural and so they removed all the restrictions so mouse is closer to aiming like on PC games.
This will be CCP's biggest mistake as mouse users will have a very clear advantage over gamepads.
I foresee a rise of heavies with ARs. Flanking a heavy wont mean anything anymore. |
Nemo Bluntz
TeamPlayers EoN.
418
|
Posted - 2013.08.24 21:42:00 -
[58] - Quote
Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed.
Because its a ******* video game.
What's wrong with you people? |
ladwar
Dead Six Initiative Lokun Listamenn
1248
|
Posted - 2013.08.24 21:45:00 -
[59] - Quote
Nemo Bluntz wrote:Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. Because its a ******* video game. What's wrong with you people? they like to fight like cats over a flake of cooked fish. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
118
|
Posted - 2013.08.24 21:47:00 -
[60] - Quote
Agreed, the only thing I can do against a heavy when he is 20M out is to strafe and mess with his aim. Ah well, will have to find some other way to deal with them, maybe ill spec into those M1 grenades and spam them before they can get close... |
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