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81. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
New players should start with most of their SP allocated, depending on race of choice. Dropsuit Command -+ 43,540 SP Gùï Dropsuit Command I -+ 6,220 SP Gùï Racial Medium Dropsuits I -+ 37,320 SP Dropsuit Upgrades -+ 198,980 SP Gùï Dropsuit Upgra...
- by J-Lewis - at 2013.05.12 09:53:00
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82. Mercinary quarters, clothing - in Feedback/Requests [original thread]
I doubt CCP will do Barbies in space for Dust; not after what happened with Incarna. Not anytime in the foreseeable future anyway.
- by J-Lewis - at 2013.05.06 10:34:00
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83. M.T.A.Cs whats the timescale - in Feedback/Requests [original thread]
I think we're getting MAVs before MTACs.
- by J-Lewis - at 2013.04.29 08:46:00
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84. [Request] High fire rate Gallente AR - in Feedback/Requests [original thread]
The Minmatar Combat Rifle should be what you're looking for. I know it's not out yet, but it's not SoonGäó either.
- by J-Lewis - at 2013.04.29 08:44:00
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85. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
The Robot Devil wrote: da master beta wrote: I really enjoyed getting 3x points this week. I think that it would be a good idea for new Dust players to be granted something like this when they first join so that they have an incentive to get...
- by J-Lewis - at 2013.04.29 08:25:00
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86. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
All BPO items are supremacy items too; they make you (partially) immune to economic loss. In the EVE universe, that is arguably pay to win; that's why all the non cosmetic EVE items are limited run destructible items. Replacing them with color sc...
- by J-Lewis - at 2013.04.28 11:17:00
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87. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: As long as it takes a while to go down and a while to stand up. No dropshotting. Though, I still want the ability +1 360 no scope dolphin dive drop shot
- by J-Lewis - at 2013.04.22 15:47:00
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88. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Something that confused me greatly was how the bonuses are listed on the skill and not the individual dropsuit. I assume it's to cut down on copy paste, but they already do copious amounts of that for the suit descriptions so I don't see the issue...
- by J-Lewis - at 2013.04.22 15:31:00
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89. Dust514 needs fighters to counter tanks in Ambush. - in Feedback/Requests [original thread]
Plasma Cannon, wherefore art thou Plasma Cannon?
- by J-Lewis - at 2013.03.09 18:28:00
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90. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Consider this: The current heavy suit is Amarrian. Amarr are the space church, so naturally their heavies are a bit like robes; they hide the body. You should ask for a Gallente heavy suit instead; organic curves are an integral part of Gallente...
- by J-Lewis - at 2013.03.09 18:23:00
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91. New Tankless Ambush - in Feedback/Requests [original thread]
trollface dot jpg wrote: J-Lewis wrote: TBH the real issue is the pub matchmaking system not taking specializations into account. It should try to balance each side both in terms of SP, and roles. Right now it's very arbitrary what kind of c...
- by J-Lewis - at 2013.03.01 13:21:00
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92. New Tankless Ambush - in Feedback/Requests [original thread]
TBH the real issue is the pub matchmaking system not taking specializations into account. It should try to balance each side both in terms of SP, and roles. Right now it's very arbitrary what kind of composition you end up with.
- by J-Lewis - at 2013.03.01 13:12:00
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93. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: And I think that if there's a triage unit the on-screen text should display with a distance measurement instead of just "nearby" - if you can tell they're moving away from you, you're not going to keep waiting, are you?...
- by J-Lewis - at 2013.01.31 13:04:00
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94. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: J-Lewis wrote: Brink had this, but you had to melee downed enemies to finish them off. No you didn't, but they took more bullets to finish off than it had taken to kill them in the first place. Brink also had the a...
- by J-Lewis - at 2013.01.31 11:23:00
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95. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
A round from the sniper rifle we currently have should take 0.2 seconds to travel 500m. That's fast, but definitely not instant. Drop should be affected by the gravity of the environment (there is a stat for it in EVE on every planet).
- by J-Lewis - at 2013.01.31 09:06:00
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96. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
Brink had this, but you had to melee downed enemies to finish them off. e: Dead space stomping comes to mind...
- by J-Lewis - at 2013.01.30 22:11:00
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97. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
Doesn't it have an extra slot or two?
- by J-Lewis - at 2013.01.30 17:38:00
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98. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Are you sweeping the reticle over the target like you should?
- by J-Lewis - at 2013.01.30 17:15:00
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99. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Yes please!
- by J-Lewis - at 2013.01.30 16:34:00
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100. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Sniper has always been a support role; you either eliminate a single hard threat to your team (usually enemy support), soften targets to reduce friendly casualties, or harass them into hard cover. The various races should prefer one or another of ...
- by J-Lewis - at 2013.01.30 15:53:00
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