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trollface dot jpg
Destined 4 Biomass
32
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Posted - 2013.03.01 12:50:00 -
[1] - Quote
No, I'm not saying take tanks out of ambush. I'm saying if tank dirvers feel they are entitled to pull as many tanks as they want in regular ambush, fine. Give us a side version of ambush where tanks, or maybe even all vehicles, are not able to be called in.
Call it Ambush (NVS) [NVS=No Vehicle Support]
The thing I REALLY hate is all of the AV players and the vehicle pilots saying "Skill into AV and HTFU". So in order to play this game, I have to play it YOUR way, by skilling into the AV class even though playing AV holds no interest to me whatsoever? I should have to waste my SP on a class that I don't want to play because vehicle drivers are able to run rampant in CQC only maps? In EVE, is there anything you have to skill into just to take out one particular type of ship even though that one thing is nearly useless against anything but that ship?
Plenty of people have made the point that tankers should be allowed to use their tanks anywhere they want since anyone who spent their SP elsewhere can too. That's fine, just let those people who don't want to deal with tank trains in ambush play a different mode where they don't have to deal with that. Then maybe the AV players will filter into regular ambush and it will be a real AV vs Vehicle free-for-all.
This method is fair, balanced, and most importantly a good idea for new players who have not had the time to skill into anything that could even SCRATCH one of the high level tanks rolling around in ambush these days. Please give it a think over CCP. |
Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 12:57:00 -
[2] - Quote
trollface dot jpg wrote:No, I'm not saying take tanks out of ambush. I'm saying if tank dirvers feel they are entitled to pull as many tanks as they want in regular ambush, fine. Give us a side version of ambush where tanks, or maybe even all vehicles, are not able to be called in. Call it Ambush (NVS) [NVS=No Vehicle Support] The thing I REALLY hate is all of the AV players and the vehicle pilots saying "Skill into AV and HTFU". So in order to play this game, I have to play it YOUR way, by skilling into the AV class even though playing AV holds no interest to me whatsoever? I should have to waste my SP on a class that I don't want to play because vehicle drivers are able to run rampant in CQC only maps? In EVE, is there anything you have to skill into just to take out one particular type of ship even though that one thing is nearly useless against anything but that ship? Plenty of people have made the point that tankers should be allowed to use their tanks anywhere they want since anyone who spent their SP elsewhere can too. That's fine, just let those people who don't want to deal with tank trains in ambush play a different mode where they don't have to deal with that. Then maybe the AV players will filter into regular ambush and it will be a real AV vs Vehicle free-for-all. This method is fair, balanced, and most importantly a good idea for new players who have not had the time to skill into anything that could even SCRATCH one of the high level tanks rolling around in ambush these days. Please give it a think over CCP.
I kill tanks in ambush without SP, your post is invalid. |
Vermaak Doe
SVER True Blood Unclaimed.
420
|
Posted - 2013.03.01 12:58:00 -
[3] - Quote
Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself up for failure
Btw you need a tornado to alpha frigs (if you hit) and put major damage on cruisers |
trollface dot jpg
Destined 4 Biomass
32
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Posted - 2013.03.01 13:06:00 -
[4] - Quote
Vermaak Doe wrote:Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself up for failure AV weapons are entirely different from secondary weapons, no comparison. AV is a player class, though everyone should have at least basic AV. That said, a full team of basic AV against a train of top tanks will do absolutely nothing. So, you are saying everyone should have to spec fully into AV so they can keep up with the new vehicles coming out? An assault/logi/scout player should have to spec into both heavy suits and forge guns JUST so they can handle tanks too? No, we shouldn't have to do any such thing.
Make a new game mode, the whole issue goes away. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.03.01 13:12:00 -
[5] - Quote
TBH the real issue is the pub matchmaking system not taking specializations into account. It should try to balance each side both in terms of SP, and roles. Right now it's very arbitrary what kind of composition you end up with.
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trollface dot jpg
Destined 4 Biomass
32
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Posted - 2013.03.01 13:17:00 -
[6] - Quote
J-Lewis wrote:TBH the real issue is the pub matchmaking system not taking specializations into account. It should try to balance each side both in terms of SP, and roles. Right now it's very arbitrary what kind of composition you end up with.
That wouldn't stop a full squad of high-level tankers from joining a match together. |
Vermaak Doe
SVER True Blood Unclaimed.
421
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Posted - 2013.03.01 13:18:00 -
[7] - Quote
trollface dot jpg wrote:Vermaak Doe wrote:Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself up for failure AV weapons are entirely different from secondary weapons, no comparison. AV is a player class, though everyone should have at least basic AV. That said, a full team of basic AV against a train of top tanks will do absolutely nothing. So, you are saying everyone should have to spec fully into AV so they can keep up with the new vehicles coming out? An assault/logi/scout player should have to spec into both heavy suits and forge guns JUST so they can handle tanks too? No, we shouldn't have to do any such thing. Make a new game mode, the whole issue goes away. Who said anything about forge guns? Swarms work wonders and a new light av weapon is coming soon
And no using a secondary isn't different because that's an Av player's only defense from infantry |
J-Lewis
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.03.01 13:21:00 -
[8] - Quote
trollface dot jpg wrote:J-Lewis wrote:TBH the real issue is the pub matchmaking system not taking specializations into account. It should try to balance each side both in terms of SP, and roles. Right now it's very arbitrary what kind of composition you end up with.
That wouldn't stop a full squad of high-level tankers from joining a match together.
Of course it wouldn't stop them from joining, but the matchmaking system would try to pull high-level AV specialists onto the other team to balance it out. |
Vermaak Doe
SVER True Blood Unclaimed.
421
|
Posted - 2013.03.01 13:21:00 -
[9] - Quote
Also there is a 4 vehicle max so a full av team would be 4v1 |
trollface dot jpg
Destined 4 Biomass
32
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Posted - 2013.03.01 13:39:00 -
[10] - Quote
Vermaak Doe wrote:trollface dot jpg wrote:Vermaak Doe wrote:Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself up for failure AV weapons are entirely different from secondary weapons, no comparison. AV is a player class, though everyone should have at least basic AV. That said, a full team of basic AV against a train of top tanks will do absolutely nothing. So, you are saying everyone should have to spec fully into AV so they can keep up with the new vehicles coming out? An assault/logi/scout player should have to spec into both heavy suits and forge guns JUST so they can handle tanks too? No, we shouldn't have to do any such thing. Make a new game mode, the whole issue goes away. Who said anything about forge guns? Swarms work wonders and a new light av weapon is coming soon And no using a secondary isn't different because that's an Av player's only defense from infantry This part:
Quote:you won't skill secondary weapons because only Av interests you
I read it wrong. I thought you were comparing the two, not expounding the importance of your sidearm when equipped with an AV weapon. You are correct in that. However, sidearms importance to AV is still not a proper comparison to AV-Main weapons. For an AV player, sure. But for those of us who specialize, AV is a waste of SP. I'd rather spend a whole match avoiding vehicles than wasting SP on it, I do it quite often and it suit me fine.
But at the same time we should have the ability to take a break from all being tank fodder for high level tanks when we want to. Getting the ground behind me razed by tank fire while I mop up infantry gets old after a while, and honestly I've been burnt out on dealing with tanks since the missile spam hell from 3+ months ago. I cannot remember the last time I went into a match and there were NO tanks whatsoever. No matter the match type, some guy always brings one in. In skirmish, I have no issue with it. In a forcibly CQC ambush however, it's stupid to force people to play with tanks on the field if they don't wish to. If someone doesn't spec AV but wants to play, they have to play skirmish to have a chance. There should be an ambush mode for them too.
Edit: And swarms are crap against shields, and many armor tanks have some decent shield buffers as well. |
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trollface dot jpg
Destined 4 Biomass
32
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Posted - 2013.03.01 13:41:00 -
[11] - Quote
Vermaak Doe wrote:Also there is a 4 vehicle max so a full av team would be 4v1 Yes, except that those 16 AV players would have to deal with the other 12 NON AV players on the field to try to kill the tanks. |
Vermaak Doe
SVER True Blood Unclaimed.
422
|
Posted - 2013.03.01 13:47:00 -
[12] - Quote
trollface dot jpg wrote:Vermaak Doe wrote:trollface dot jpg wrote:Vermaak Doe wrote:Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself up for failure AV weapons are entirely different from secondary weapons, no comparison. AV is a player class, though everyone should have at least basic AV. That said, a full team of basic AV against a train of top tanks will do absolutely nothing. So, you are saying everyone should have to spec fully into AV so they can keep up with the new vehicles coming out? An assault/logi/scout player should have to spec into both heavy suits and forge guns JUST so they can handle tanks too? No, we shouldn't have to do any such thing. Make a new game mode, the whole issue goes away. Who said anything about forge guns? Swarms work wonders and a new light av weapon is coming soon And no using a secondary isn't different because that's an Av player's only defense from infantry This part: Quote:you won't skill secondary weapons because only Av interests you I read it wrong. I thought you were comparing the two, not expounding the importance of your sidearm when equipped with an AV weapon. You are correct in that. However, sidearms importance to AV is still not a proper comparison to AV-Main weapons. For an AV player, sure. But for those of us who specialize, AV is a waste of SP. I'd rather spend a whole match avoiding vehicles than wasting SP on it, I do it quite often and it suit me fine. But at the same time we should have the ability to take a break from all being tank fodder for high level tanks when we want to. Getting the ground behind me razed by tank fire while I mop up infantry gets old after a while, and honestly I've been burnt out on dealing with tanks since the missile spam hell from 3+ months ago. I cannot remember the last time I went into a match and there were NO tanks whatsoever. No matter the match type, some guy always brings one in. In skirmish, I have no issue with it. In a forcibly CQC ambush however, it's stupid to force people to play with tanks on the field if they don't wish to. If someone doesn't spec AV but wants to play, they have to play skirmish to have a chance. There should be an ambush mode for them too. Again, if you have such a prevalent problem with vehicles you're suppose to use anti vehicle weapons or just live with it, your choice Edit: And swarms are crap against shields, and many armor tanks have some decent shield buffers as well.
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Sinboto Simmons
SVER True Blood Unclaimed.
145
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Posted - 2013.03.01 13:50:00 -
[13] - Quote
having fun there ven? btw would like to play with ya again at some point ,always a pleasure. |
Vermaak Doe
SVER True Blood Unclaimed.
422
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Posted - 2013.03.01 13:51:00 -
[14] - Quote
trollface dot jpg wrote:Vermaak Doe wrote:Also there is a 4 vehicle max so a full av team would be 4v1 Yes, except that those 16 AV players would have to deal with the other 12 NON AV players on the field to try to kill the tanks. You forget that it doesn't take a full squad to bring down top tier tanks, and some of those 12 players are bound to be gunners. |
Sinboto Simmons
SVER True Blood Unclaimed.
145
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Posted - 2013.03.01 13:56:00 -
[15] - Quote
Sinboto= ignored |
Vermaak Doe
SVER True Blood Unclaimed.
422
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Posted - 2013.03.01 13:59:00 -
[16] - Quote
Sinboto Simmons wrote:Sinboto= ignored Sorry I was just trying to argue against this. |
trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 14:03:00 -
[17] - Quote
Vermaak Doe wrote:trollface dot jpg wrote:Vermaak Doe wrote:Also there is a 4 vehicle max so a full av team would be 4v1 Yes, except that those 16 AV players would have to deal with the other 12 NON AV players on the field to try to kill the tanks. You forget that it doesn't take a full squad to bring down top tier tanks, and some of those 12 players are bound to be gunners. 12 ground units shooting at AV, plus 4 large turrets. Too much for AV to handle. If each tank has one gunner, that just means instead of using an AR they are shooting a blaster, and turret skills for everyone in the tank stack together. Yes, they might get one or even two, but this is in a hypothetical situation where EVERY ONE of the other team is running AV against top tier tanks. In the typical match you have maybe 3 at most with AV on the field. Even if they are running full proto AV, 4 top tier tanks is too much. It's not the HP or even the power of the turrets, but the hardners as well. a swarm on a shield tank with it's hardners activated, even a full proto swarm with 3 complex mods, isn't going to make a huge dent in the shields of a top tier shield tank with it's hardners on. Hell, I have a Soma that can take 5 swarm volleys when it's hardners are active. |
Vermaak Doe
SVER True Blood Unclaimed.
422
|
Posted - 2013.03.01 14:07:00 -
[18] - Quote
trollface dot jpg wrote:Vermaak Doe wrote:trollface dot jpg wrote:Vermaak Doe wrote:Also there is a 4 vehicle max so a full av team would be 4v1 Yes, except that those 16 AV players would have to deal with the other 12 NON AV players on the field to try to kill the tanks. You forget that it doesn't take a full squad to bring down top tier tanks, and some of those 12 players are bound to be gunners. 12 ground units shooting at AV, plus 4 large turrets. Too much for AV to handle. If each tank has one gunner, that just means instead of using an AR they are shooting a blaster, and turret skills for everyone in the tank stack together. Yes, they might get one or even two, but this is in a hypothetical situation where EVERY ONE of the other team is running AV against top tier tanks. In the typical match you have maybe 3 at most with AV on the field. Even if they are running full proto AV, 4 top tier tanks is too much. It's not the HP or even the power of the turrets, but the hardners as well. a swarm on a shield tank with it's hardners activated, even a full proto swarm with 3 complex mods, isn't going to make a huge dent in the shields of a top tier shield tank with it's hardners on. Hell, I have a Soma that can take 5 swarm volleys when it's hardners are active. Again it doesn't take a full squad, 2 out of the squad at most per tank and one person is bound to be a heavy so they'll have forge guns and flux grenades rip appart shield tanks even with hardeners. And we only have advanced tanks now while proto Av takes lesd sp |
trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 14:53:00 -
[19] - Quote
I love how all these people say getting into to proto-whatever takes less SP than tanks. Yes, but maxing out an infantry class is far harder SP-wise than maxing out a tank class I believe. The necessary SP for an AV to be fully effective is just as important as the weapon they use
I THINK the SP needed is far more for an infantry class than a tank class, it just takes longer to get the tank class started and to get better hulls (read: Tank) for a tanker than it is to get better hulls (read: Dropsuits) for an infantry player. But I'm about to start a thread on it to find out for sure. Feel free to join me for THAT troll-fest once I post it up. =) I'll be asking for help gathering the SP totals for maxing different tank & infantry skills.
On this topic though, you are assuming that you have 2 per squad running AV. That never happens unless you are running in a match with proper corps in full squads who know what they are doing. This thread is for balancing public matches where that almost never happens anymore. If you split it into two groups, then you are set without having to take anything away from tankers. If you leave it how it is, you are taking away from the new player experience as well as the non-av player experience. Just as you can say taking tanks out of regular ambush would be unfair to tankers, you can say leaving them in is unfair to new and non AV players.
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Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
24
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Posted - 2013.03.01 15:19:00 -
[20] - Quote
trollface dot jpg wrote:
The thing I REALLY hate is all of the AV players and the vehicle pilots saying "Skill into AV and HTFU". So in order to play this game, I have to play it YOUR way, by skilling into the AV class even though playing AV holds no interest to me whatsoever? I should have to waste my SP on a class that I don't want to play because vehicle drivers are able to run rampant in CQC only maps? In EVE, is there anything you have to skill into just to take out one particular type of ship even though that one thing is nearly useless against anything but that ship?
Yea. That drives me nuts to. |
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Vermaak Doe
SVER True Blood Unclaimed.
424
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Posted - 2013.03.01 15:48:00 -
[21] - Quote
I didn't say it was needed for them to be av only , for the standard tank compared to even type II suits plus level 2 of 2 different weapons being infantry is stil easier before counting hardeners or the tank's guns. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
14
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Posted - 2013.03.01 16:05:00 -
[22] - Quote
biggest problem people hav is they use wrong weaponry against tanks, AV nades and swarmers kill a spec'd Madruger in a few seconds easy whereas against shield tanks they dont do much however Flux nades and Forge gun kill them very fast.
if people want to bring HAVs into game the only thing that should stop them is the enemy and not AR assaults who complain about everything, even exploits they're using (stacking damage mods).
if you want ambush without HAVs then kill all opposing HAVs.
oh and if its fair to ban tanks from ambush isnt it also fair to ban all custom drop suits and aquired skills? afterall thats what your trying to do to tankers. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
27
|
Posted - 2013.03.01 16:10:00 -
[23] - Quote
Chances Ghost wrote:I kill tanks in ambush without SP, your post is invalid. sure you do, militia maybe, two upper tier tanks or proto's without organized squad with sp'd av fits, highly unlikely. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
15
|
Posted - 2013.03.01 16:15:00 -
[24] - Quote
CYRAX SERVIUS wrote:Chances Ghost wrote:I kill tanks in ambush without SP, your post is invalid. sure you do, militia maybe, two upper tier tanks or proto's without organized squad with sp'd av fits, highly unlikely.
team work + militia swarmers can kill spec'd HAV especially armour HAV, but alone they not so good. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
27
|
Posted - 2013.03.01 16:22:00 -
[25] - Quote
Bruce3 Wayne3 wrote:CYRAX SERVIUS wrote:Chances Ghost wrote:I kill tanks in ambush without SP, your post is invalid. sure you do, militia maybe, two upper tier tanks or proto's without organized squad with sp'd av fits, highly unlikely. team work + militia swarmers can kill spec'd HAV especially armour HAV, but alone they not so good. i agree 100%, for me and my squad we have all spec'd an av fit, we enjoy the challenge, and a squad going av with a plan, not running fully maxed av fits but something with a few sp invested can present a challenge to the tanker as well. |
trollface dot jpg
Destined 4 Biomass
34
|
Posted - 2013.03.01 16:29:00 -
[26] - Quote
Bruce3 Wayne3 wrote:biggest problem people hav is they use wrong weaponry against tanks, AV nades and swarmers kill a spec'd Madruger in a few seconds easy whereas against shield tanks they dont do much however Flux nades and Forge gun kill them very fast.
if people want to bring HAVs into game the only thing that should stop them is the enemy and not AR assaults who complain about everything, even exploits they're using (stacking damage mods).
if you want ambush without HAVs then kill all opposing HAVs.
oh and if its fair to ban tanks from ambush isnt it also fair to ban all custom drop suits and aquired skills? afterall thats what your trying to do to tankers. No, I'm trying to make a new ambush mode. Where tanks are not allowed. They can still play ambush. Totally read my OP wrong. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
16
|
Posted - 2013.03.01 16:50:00 -
[27] - Quote
trollface dot jpg wrote:Bruce3 Wayne3 wrote:biggest problem people hav is they use wrong weaponry against tanks, AV nades and swarmers kill a spec'd Madruger in a few seconds easy whereas against shield tanks they dont do much however Flux nades and Forge gun kill them very fast.
if people want to bring HAVs into game the only thing that should stop them is the enemy and not AR assaults who complain about everything, even exploits they're using (stacking damage mods).
if you want ambush without HAVs then kill all opposing HAVs.
oh and if its fair to ban tanks from ambush isnt it also fair to ban all custom drop suits and aquired skills? afterall thats what your trying to do to tankers. No, I'm trying to make a new ambush mode. Where tanks are not allowed. They can still play ambush. Totally read my OP wrong.
no...i red it correct then thought about it... ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush.
AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank)
so ambush will b obsolete therefore leaving only ambush without tanks... i just skipped ahead a week and this thought process in other posts. |
Thurak Mirunas
BetaMax.
9
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Posted - 2013.03.01 17:13:00 -
[28] - Quote
This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with someone who can AV, this is a team game so as long as a few of the people you are with can AV you should be fine, but we shouldn't be removing tanks from any games |
trollface dot jpg
Destined 4 Biomass
34
|
Posted - 2013.03.01 17:33:00 -
[29] - Quote
Thurak Mirunas wrote:This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with someone who can AV, this is a team game so as long as a few of the people you are with can AV you should be fine, but we shouldn't be removing tanks from any games Last time, I'm not suggesting we remove tanks. L2READ
Bruce3 Wayne3 wrote:trollface dot jpg wrote:Bruce3 Wayne3 wrote:biggest problem people hav is they use wrong weaponry against tanks, AV nades and swarmers kill a spec'd Madruger in a few seconds easy whereas against shield tanks they dont do much however Flux nades and Forge gun kill them very fast.
if people want to bring HAVs into game the only thing that should stop them is the enemy and not AR assaults who complain about everything, even exploits they're using (stacking damage mods).
if you want ambush without HAVs then kill all opposing HAVs.
oh and if its fair to ban tanks from ambush isnt it also fair to ban all custom drop suits and aquired skills? afterall thats what your trying to do to tankers. No, I'm trying to make a new ambush mode. Where tanks are not allowed. They can still play ambush. Totally read my OP wrong. no...i red it correct then thought about it... ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush. AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank) so ambush will b obsolete therefore leaving only ambush without tanks... i just skipped ahead a week and this thought process in other posts. So letting players play without tanks in the match is unfair to tankers? That's the most ridiculous thing I've ever heard. You'd have people who can handle playing AV in matches with other AV players, and you'd have people who are anti AV and vehicle drivers playing together. It would be perfect training for protecting/attacking vehicles in corp battles. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
16
|
Posted - 2013.03.01 17:41:00 -
[30] - Quote
trollface dot jpg wrote:Thurak Mirunas wrote:This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with someone who can AV, this is a team game so as long as a few of the people you are with can AV you should be fine, but we shouldn't be removing tanks from any games Last time, I'm not suggesting we remove tanks. L2READ Bruce3 Wayne3 wrote:trollface dot jpg wrote:Bruce3 Wayne3 wrote:biggest problem people hav is they use wrong weaponry against tanks, AV nades and swarmers kill a spec'd Madruger in a few seconds easy whereas against shield tanks they dont do much however Flux nades and Forge gun kill them very fast.
if people want to bring HAVs into game the only thing that should stop them is the enemy and not AR assaults who complain about everything, even exploits they're using (stacking damage mods).
if you want ambush without HAVs then kill all opposing HAVs.
oh and if its fair to ban tanks from ambush isnt it also fair to ban all custom drop suits and aquired skills? afterall thats what your trying to do to tankers. No, I'm trying to make a new ambush mode. Where tanks are not allowed. They can still play ambush. Totally read my OP wrong. no...i red it correct then thought about it... ALL INFANTRY would play this as its easier for them as it suits their specialisations leaving only tankers and AV specs on ambush. AV specs will kill tanks causing them to quit (afterall AV kills HAV easily so 16 AVs will insta kill ANY tank) so ambush will b obsolete therefore leaving only ambush without tanks... i just skipped ahead a week and this thought process in other posts. So letting players play without tanks in the match is unfair to tankers? That's the most ridiculous thing I've ever heard. You'd have people who can handle playing AV in matches with other AV players, and you'd have people who are anti AV and vehicle drivers playing together. It would be perfect training for protecting/attacking vehicles in corp battles.
no it wouldn't as its seperation of specialisation... it would create more problems then it solves... their should be no seperation afterall this is just how everything starts to go wrong for the seperated.
if you or any1 else has problems with tanks than nut up or shut up (well shut up about segregation) INFANTRY>AV>HAV>INFANTRY just because you cant do everything as a AR assault doesnt mean what you cant kill is OP. |
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