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41. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I've updated the OP with the following addition to the Dropsuit Command suggestions: Quote: ALTERNATE RACIAL SUIT LINES - by Vulcanus Lightbringer. Pros/Cons: About the same as Racial Suit Lines. Notes: See post #11. Alternate take on the R...
- by J-Lewis - at 2013.07.26 08:42:00
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42. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Cosgar wrote: There's nothing wrong with things that increase range and such, but I think something like that should be tied to a suit bonus rather than a character. That way it's not something that's always on. Think of dropsuits as the contr...
- by J-Lewis - at 2013.07.25 22:28:00
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43. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Cosgar wrote: No offense, but you have a lot of passive skills that promote curbstomping. RoF and Range increasing through skills encourage a SP > SKill gap, similar to the situation we had in Chromosome. Thanks for the feedback! They'...
- by J-Lewis - at 2013.07.25 21:25:00
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44. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: J-Lewis wrote: RACIAL SUIT LINES - by J-Lewis Pros: Clear lines of progression. Paths of least resistance. Lights and Mediums are cheap(er). Encouraged diversification. Breeds more adaptive players. Compatible ...
- by J-Lewis - at 2013.07.25 20:55:00
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45. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
I agree with your basic premise. Using incomperables is a great tool to curb power creep. So here's another cross post (because I totally haven't done enough of that today already). How to go about such a change is difficult. You can't just remo...
- by J-Lewis - at 2013.07.25 20:16:00
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46. The removal of tiers - in Feedback/Requests [original thread]
gbghg wrote: J-Lewis wrote: Wow, it only took a year to realize. How to go about such a change is difficult. You can't just remove ADV and PRO; that's slashing content. And in a content starved game, that's a good way to get players to leav...
- by J-Lewis - at 2013.07.25 19:03:00
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47. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Shameless self promotion and cross posting from gbghg's thread. J-Lewis wrote: How to go about such a change is difficult. You can't just remove ADV and PRO; that's slashing content. And in a content starved game, that's a good way to get play...
- by J-Lewis - at 2013.07.25 18:35:00
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48. The removal of tiers - in Feedback/Requests [original thread]
Wow, it only took a year to realize. How to go about such a change is difficult. You can't just remove ADV and PRO; that's slashing content. And in a content starved game, that's a good way to get players to leave. However, we can do some intere...
- by J-Lewis - at 2013.07.25 17:49:00
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49. New sp system - in Feedback/Requests [original thread]
I don't know... This doesn't seem what... Kosher? I mean. It could work, but it doesn't seem very 'New Eden-ish' is all. Also, I'd like the 'finest minds of IRC's' input on what you think is a good structure for the skill tree in my think tank t...
- by J-Lewis - at 2013.07.25 17:16:00
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50. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Harpyja wrote: I support the idea of making specializations global to make cross training more valuable. If I want to operate a logistics dropsuit, I should only need training (skill points) into operating a logistics dropsuit (a general logist...
- by J-Lewis - at 2013.07.25 14:54:00
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51. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Django Quik wrote: I did a thread a while back about Generalising the Skill Trees at the Lower End and still believe it to be a good potential revamp. Basically you would have the first nodes of the skill trees be the most basic categories - i...
- by J-Lewis - at 2013.07.25 13:35:00
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52. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
WEAPONRY ORIGINAL WEAPONRY TREE - from wiki.dust514.info Problems: Diversifying discouraged by design. Breeds "pure" weapon users vulnerable to nerfs. Not future proof. Messy. Full of SP sinks. TECH LINES - by J-Lewis Pros: Only adds one ...
- by J-Lewis - at 2013.07.25 11:51:00
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53. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
(I originally wrote a longer post (more like a manifesto TBH), but I realized it was too TL;DR for most people, so I'm just going to keep it 'short' and sweet.) This thread aims to be a discussion and proposal platform for specific changes to t...
- by J-Lewis - at 2013.07.25 11:50:00
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54. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
DROPSUIT COMMAND ORIGINAL DROPSUIT COMMAND TREE - from wiki.dust514.info Problems: No lines of progression. No paths of least resistance (everything is equidistant). Diversifying discouraged by design. Breeds "pure" class players vulnerable t...
- by J-Lewis - at 2013.07.25 11:50:00
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55. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
WTB Reverse Mullet
- by J-Lewis - at 2013.07.22 21:32:00
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56. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
Amarr should be EXACTLY like Amarr in EVE; that's why they're AMARR. Same for every other bloody race; if you're not going to go the whole nine yards with the whole "different windows into the same universe" vision, why bother making it the same ...
- by J-Lewis - at 2013.07.21 21:27:00
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57. So it was FOV all along - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [FEEDBACK] Making meters - meters https://forums.dust514.com/default.aspx?g=posts&t=93217&find=unread Status: This is due to gameGÇÖs FOV, and meters are meters in game. J-Lewis wrote: DUST's low FOV could be...
- by J-Lewis - at 2013.07.21 21:02:00
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58. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
PvE would also provide a nice break from constant FOTM chasing and pub stompers. Something Warframe is currently doing for me.
- by J-Lewis - at 2013.06.18 13:45:00
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59. Black Jackal's Controversial Ideas #76 (Retooling the Weapons) - in Feedback/Requests [original thread]
In other words: Adopt the EVE Online system for weapons. -+ High slots become med slots. -+ Weapon/grenade/equipment slots become High slots. -+ You can fit whatever weapons/grenades/equipment in the high slots (as long as you have the PG/CPU). -...
- by J-Lewis - at 2013.06.18 13:33:00
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60. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
I like it.
- by J-Lewis - at 2013.06.17 07:31:00
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