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1. [Request] Remove invulnerability when switching suits at a Depot - in Feedback/Requests [original thread]
Alternatively, make interacting with the depot have the player step into a locker or tube on the side of it (there could even be a cap to how many can do this at the same time?) where the player can safely make his/her choice of loadout. The playe...
- by J-Lewis - at 2014.01.26 17:33:00
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2. [Request] Remove invulnerability when switching suits at a Depot - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: Considering you have to get to the depot, stand with your back to any enemies, get the menu open, and pick a suit, there's plenty of risk involved for those who aren't just there to exploit the invulnerability--not to men...
- by J-Lewis - at 2014.01.26 13:12:00
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3. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Sole Fenychs wrote: Vulcanus Lightbringer wrote: ORIGINAL DROPSUIT COMMAND TREE and RACIAL SUIT LINES? They work for me. I simply get 404s. It seems like a plus is added at the end of the url. For whatever reason. Fixed, there was a sp...
- by J-Lewis - at 2014.01.09 18:28:00
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4. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
To be honest, the new suit bonuses look a million times better than what we used to* have (at least to me). It's not so much the actual bonuses, but rather that they are consistent across races. On the downside, the addition of racial suits and t...
- by J-Lewis - at 2014.01.09 12:37:00
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5. its time to make swarms equipment - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: your missing the point. i can take that rpg and fire it at a person and kill them. what i cannot do is get a lock on weapon designed to lock onto vehicles to kill a person. this is the issue with av weapons at the moment.. ...
- by J-Lewis - at 2013.12.14 22:39:00
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6. its time to make swarms equipment - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: J-Lewis wrote: ADAM-OF-EVE wrote: J-Lewis wrote: Light AV in general should be equipment. Grenades remain grenades, but swarms and plasma cannons should go in equipment. Of course, they should not have more than one...
- by J-Lewis - at 2013.12.14 21:10:00
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7. its time to make swarms equipment - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: J-Lewis wrote: Light AV in general should be equipment. Grenades remain grenades, but swarms and plasma cannons should go in equipment. Of course, they should not have more than one clips worth of spare ammo, and thus be ...
- by J-Lewis - at 2013.12.14 19:27:00
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8. its time to make swarms equipment - in Feedback/Requests [original thread]
Light AV in general should be equipment. Grenades remain grenades, but swarms and plasma cannons should go in equipment. Of course, they should not have more than one clips worth of spare ammo, and thus be reliant on hives.
- by J-Lewis - at 2013.12.14 16:59:00
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9. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Cosgar wrote: J-Lewis wrote: Cosgar wrote: When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming in. Wait for a ta...
- by J-Lewis - at 2013.12.13 07:27:00
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10. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Cosgar wrote: When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming in. Wait for a tank's modules to go down and they're...
- by J-Lewis - at 2013.12.13 06:12:00
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11. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Incidentally, module activators should also be split between driver, gunner and commander. This opens the possibility of giving tanks more slots overall. The driver can activate movement related modules. The gunner can activate weapon upgrades. ...
- by J-Lewis - at 2013.12.12 19:39:00
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12. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
The reason tanks are crewed by 3 is specifically to split up the burden of operating it effectively. A Tank crew consists of a Driver, a Gunner and a Commander. The Commander is the seniormost member of the crew. The commander scans the surround...
- by J-Lewis - at 2013.12.12 03:55:00
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13. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
+4 because for some reason I didn't months ago.
- by J-Lewis - at 2013.12.09 02:05:00
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14. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
I think it's worth deepening the damage ratios against shields and armor to specific resistance profiles, which should be modifiable with modules. It could be beneficial for the user experience to be able to tank your shields specifically against...
- by J-Lewis - at 2013.12.06 01:50:00
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15. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: I like many of the ideas here, and I choose think that CCP is working on some sort of restructuring - I feel I've read it somewhere... oh yeah, it was on their weekly reports listing something about worthless skills ...
- by J-Lewis - at 2013.11.26 01:29:00
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16. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: This thread needs some blue tag. Yeah, that'd be nice, might give the thread a kick in activity. I've had a bit of difficulty* recently with finding the motivation to get this thread going places (garnering support...
- by J-Lewis - at 2013.09.23 22:51:00
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17. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I'll get stuff updated in the next week or so; sorry about the hiatus, I've been busy moving.
- by J-Lewis - at 2013.09.15 17:29:00
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18. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: gargantuise aaron wrote: How has this not gotten a dev post? Atleast then saying they've saw and may or may not implement ideas? Not insulting devs just curious I can think of three reasons. 1. They haven't ...
- by J-Lewis - at 2013.08.28 09:32:00
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19. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Cosgar wrote: CCPotato wrote: bump Your name made me think a dev finally replied to this. Yeah, me too. Thanks for the bumps though, I'll get back to regular updates soon-ish (juggling a couple of RL things ATM). Rest assured, I do c...
- by J-Lewis - at 2013.08.23 18:55:00
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20. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Django Quik wrote: Any chance of getting some CPM support for this thread too? I did send a mail to IWS a week or two ago, but never got a response. I guess they're busy with the whole CCP communication issue right now. Some kind of dev resp...
- by J-Lewis - at 2013.08.13 20:14:00
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