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61. (request) making meters meters - in Feedback/Requests [original thread]
DUST's low FOV could be a factor and skew things quite a lot; but a Dev response would definitely be appreciated.
- by J-Lewis - at 2013.06.14 19:51:00
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62. this game is too balanced - in Feedback/Requests [original thread]
GLiMPSE X wrote: THE WOOKIE 72 wrote: im sry ccp but I cant play this game if im gonna devote several hours a day to play a game that has no difference between the different levels of equipment ive played from both ends of the game low level...
- by J-Lewis - at 2013.06.13 09:55:00
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63. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
From Costa Rica wrote: rara.... who are you? i have never seen you around. Hopefully a sign of devs posting threads about what they're working on! Notifications feature was much needed, thank you. It's very smooth too. There are a few m...
- by J-Lewis - at 2013.06.13 09:49:00
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64. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
You should probably get this thread 'stickied', CCP FoxFour.
- by J-Lewis - at 2013.06.13 09:47:00
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65. Pistols - in Feedback/Requests [original thread]
Asher Night wrote: All I ever play as in FPS's is a ninja, scout type chracter that only uses smgs, knives and pistols - so you would think I would be all for this idea. I'm against it. One pistol works well enough and does plenty of damage. ...
- by J-Lewis - at 2013.06.11 16:36:00
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66. Pistols - in Feedback/Requests [original thread]
Warframe has a half decent system for this kind of thing: You can dual wield secondaries, however it comes with both benefits and drawbacks. Pros: Double the ROF = double the DPS.
Cons: Reduced accuracy.
Double the reload time.
Double the ...
- by J-Lewis - at 2013.06.11 16:26:00
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67. Skill Specific Suit SP Reduction? - in Feedback/Requests [original thread]
Lowkiie wrote: UGHH!!! Stop trying to make things so similar to EVE!!! Take this game's progression system it's own way!! Jebus!!!! Please point me to the place where I say DUST's progression system should be the same as EVE's? I mentioned r...
- by J-Lewis - at 2013.05.22 11:57:00
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68. Removal Of Weapon Variants - in Feedback/Requests [original thread]
I especially like how a lot of weapons don't actually stick to the "sidegrades at adv, exotic at pro". All they did was remove sidegrades from standard, which is a pretty big mistake IMO. Also, define "exotic". It implies weapon variants that ar...
- by J-Lewis - at 2013.05.22 10:39:00
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69. Skill Specific Suit SP Reduction? - in Feedback/Requests [original thread]
CCP Shanghai seems to have no idea what they're doing or why they're failing to replicate the success of the EVE progression system. We might get there eventually...
- by J-Lewis - at 2013.05.22 10:29:00
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70. Militia Loot - DO NOT WANT - in Feedback/Requests [original thread]
You forgot the Militia Scrambler pistol and Militia Locus grenade.
- by J-Lewis - at 2013.05.22 10:25:00
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71. [request] limit on number of starter set suits per match - in Feedback/Requests [original thread]
[An extract from a New Player Experience megapost that I'm currently writing] 6.STARTER SUITS Before I tell you about my proposal for revamped starter suits, let me tell you a true story: Around the time Open Beta hit was when I joined....
- by J-Lewis - at 2013.05.18 18:41:00
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72. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Pilots should only get sidearms, that much is for sure; just couple it with a very low signature profile (pilots outside of vehicles should be focusing on getting into another vehicle, the sidearm is purely for self defense).
- by J-Lewis - at 2013.05.17 21:11:00
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73. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Cross posting from a thread in the Council Chambers, since this does not belong there, and is relevant to this thread. J-Lewis wrote: Personal suggestion: Skill Changes: Dropsuit Command: -+The basic operation of dropsuits. -+2% increa...
- by J-Lewis - at 2013.05.17 11:36:00
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74. militia scramble rifle, Plasma cannon and flaylok - in Feedback/Requests [original thread]
Probably not. I think CCP is aiming for a Weapons Lab where you can 'try before you buy' instead of adding more militia clutter. In the meantime, you can put 1 level into whatever you feel like trying out; 12,440 SP isn't that big a deal and the...
- by J-Lewis - at 2013.05.15 15:22:00
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75. [Feedback] Annual Respeccing - in Feedback/Requests [original thread]
This is such a bad idea I can't even begin to deconstruct it for fear of calling the OP bad things.
- by J-Lewis - at 2013.05.15 11:55:00
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76. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
5% per level to overheat would be nice. A 0.5 second reduction to a 2 second charge time isn't really that useful even for the charge variant. That's about all though.
- by J-Lewis - at 2013.05.14 18:14:00
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77. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Back to the Front page.
- by J-Lewis - at 2013.05.14 07:12:00
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78. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
The idea behind allocating most of a new players SP is so they can skip militia. Like it or not, militia gear in its current implementation is only really useful for higher SP players. Around the time Open Beta hit I pulled a friend of mine w...
- by J-Lewis - at 2013.05.13 08:00:00
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79. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Hunter Junko wrote: Azri Sarum wrote: Hunter Junko wrote: +1 to the idea. somehow i think a simplified system such as this brings a subtle form of depth, but thats just me. while i do have concerns about some of the propositions, i can u...
- by J-Lewis - at 2013.05.13 07:45:00
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80. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I can get behind this proposal. +1 IWS.
- by J-Lewis - at 2013.05.12 21:51:00
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