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461. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Brokerib I've had better odds running Cloak + REs + Flux than Proto Swarms or Proto AV Nades. Agreed. I don't own proto swarms but the swarms are usually only needed as a finisher. I run as much speed (kincat) as the ...
- by IgniteableAura - at 2014.04.16 04:48:00
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462. Scout Registry / Killboard - in General Discussions [original thread]
Iron Wolf Saber wrote: I wonder what race should get a shotgun next; should be anti-armor My thoughts would be Minmitar for next shotgun, least if we want antiarmor. Minmitar "multi flaylock launcher" Smaller blast radius on each pellet. W...
- by IgniteableAura - at 2014.04.15 20:46:00
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463. Scout Registry / Killboard - in General Discussions [original thread]
noob cavman wrote: Spademan wrote: Adipem Nothi wrote: I understood "quid" thanks largely to context. What I didn't get was: "all I can say to all that stuff is DAMN DUDE" ^ WTF does this mean? Is it wonderful? Terrible? Both? Oh ...
- by IgniteableAura - at 2014.04.14 21:45:00
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464. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
BrotherofHavok wrote: -stuff about lag/frame rate 1. Its all a matter of code design and server infrastructure. It has less to do with location if the servers are set correctly and have the bandwidth and coding to handle the incoming signal...
- by IgniteableAura - at 2014.04.14 21:07:00
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465. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Youmadbroyolo wrote: You know the only way to fix this now? with all the ISK that has built up? Inflation. That is literally the only way for things to be fixed, there would be massive inflation as money lost value in the real world. Same shoul...
- by IgniteableAura - at 2014.04.14 20:44:00
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466. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Flyingconejo wrote: IgniteableAura wrote: Single cargo hub owned by shell corp "launches an attack with all 450 clones", 90 million isk is transferred to "real corp". Clone pack is purchased by real corp to resecure cargo hub and another is...
- by IgniteableAura - at 2014.04.14 20:21:00
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467. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
BrotherofHavok wrote: How could you say that adding more players into the match would be a good idea? It's already at 32 players (16v16) and has more lag than all other game types combined. Doubling the number of players in theory could decrea...
- by IgniteableAura - at 2014.04.14 19:59:00
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468. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Real solutions: 1. Remove all passive isk generation. You must actively use your district to make money (PvE) Officer item generation is better than the current isk generation. Low chance of officer drops and other equipment based on usage. PC sho...
- by IgniteableAura - at 2014.04.14 19:31:00
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469. Scout Registry / Killboard - in General Discussions [original thread]
Clearly....shotty doesn't like tanks. Who knew ;)
- by IgniteableAura - at 2014.04.13 14:45:00
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470. CPM cloak discussion - in General Discussions [original thread]
Iws you have confused me. What is currently working as intended on the cloak but needs balance? But if things like flux start to drain cloak, along with weapons. I see a lot fewer people running them. Cloaks make my life a little easier, but if ...
- by IgniteableAura - at 2014.04.13 05:00:00
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471. Scout Registry / Killboard - in General Discussions [original thread]
Secondary post as this is about cloak. But if things like flux start to drain cloak, along with weapons. I see a lot fewer people running them. Cloaks make my life a little easier, but if they get to be "more trouble", I will gladly use that secon...
- by IgniteableAura - at 2014.04.12 20:27:00
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472. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: I feel that the Minmatar Scout has a very good base speed and stamina regeneration, because of that I don't fit Biotic modules on it. Fitting really isn't that big of an issue when you don't use those. M-I fit http://www.p...
- by IgniteableAura - at 2014.04.12 20:22:00
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473. CPM cloak discussion - in General Discussions [original thread]
Lightning xVx wrote: What about how the Amarr Scout isn't that good as well on the E-War aspect? Why not give a slight buff to them? I think that's more due to lore. Amarr have no ewar capability. Bit I don't think that should stop ccp from ...
- by IgniteableAura - at 2014.04.12 04:55:00
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474. CPM cloak discussion - in General Discussions [original thread]
I feel like I already stated that flux should only focus on shield.... Somewhere...... Anyways its bad news IMO to have nades that effecttoo many things. Ewar nades could disrupt cloak and fuzz up radar in a 20m radius. Obviously that's a fire fro...
- by IgniteableAura - at 2014.04.12 04:23:00
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475. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Seeking specific Bastard input on topic of Flux vs Cloak Reserves. I feel like I already stated that flux should only focus on shield.... Somewhere...... Anyways its bad news IMO to have nades that effecttoo many things...
- by IgniteableAura - at 2014.04.12 04:21:00
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476. Scout Registry / Killboard - in General Discussions [original thread]
I would like to echo burnout paradise, that game is awesome. All other burnout games pale in comparison. Bayonetta is awesome, if you like those types of games. (devil may cry type) TombRaider was surprisingly good and it was free on PSN+ Metro ...
- by IgniteableAura - at 2014.04.11 12:45:00
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477. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
Shion Typhon wrote: CCP Saberwing wrote: Shion Typhon wrote: Actually no, we don't understand. Hiding until Fan-Fest is just dev-neckbeardery. You don't release anything for fear of overhyping/underdelivering/rumour-mongering but the so...
- by IgniteableAura - at 2014.04.11 03:53:00
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478. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Real quote posting. I don't entirely agree with his point of view, but it is a valid comparison. I want to bring up the point of overlapping fields of expertise when tiers are brought into the equation. I actually think ...
- by IgniteableAura - at 2014.04.10 04:05:00
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479. Scout Registry / Killboard - in General Discussions [original thread]
Ninja Troll wrote: Django Quik wrote: I've decided I'm going to start running proto scanners and eventually skill up a gal logi so I can show all these whiney scrubs that the scanner IS STILL USEFUL. Need MOAR SPs! I thought about going pr...
- by IgniteableAura - at 2014.04.09 19:54:00
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480. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Disappointment. Have fun with an excon, a kid too stoned (or possibly just simply inept) to know what's going on, a pathological liar, and a bunch of teenagers. Edit: was referring to the directorship shotty's new corp. ...
- by IgniteableAura - at 2014.04.09 13:27:00
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