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181. Being new is a very bad thing. - in General Discussions [original thread]
GM Archduke wrote: Ahoy! Unfortunately I cannot recreate the NPE by myself, but I am happy to squad up with new players, and do some "tutoring". I'm not a super-pro FPS player, but I do know the game mechanics rather well. Now if I could only ...
- by IgniteableAura - at 2014.08.21 04:19:00
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182. BONUS SP - in General Discussions [original thread]
YAAAARRRRRRRRRRRRRRRRGLLLLLAA..............blaahhhhhh......
- by IgniteableAura - at 2014.08.21 02:49:00
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183. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: IgniteableAura wrote: Ghost Kaisar wrote: Type "Yarrg" Into this chat to try and get GM Archduke to raise the SP cap! https://forums.dust514.com/default.aspx?g=posts&m=2323904#post2323904 meh Quit being an...
- by IgniteableAura - at 2014.08.21 02:48:00
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184. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Type "Yarrg" Into this chat to try and get GM Archduke to raise the SP cap! https://forums.dust514.com/default.aspx?g=posts&m=2323904#post2323904 meh
- by IgniteableAura - at 2014.08.21 01:55:00
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185. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Anyone have any thoughts abut changing the Adv Min Scout from 3H/2L to 2H/3L? I just can't help but feel it would help make the suit more in tune with it's purpose. Throw in some extra PG and move CBs to H slots and I think it w...
- by IgniteableAura - at 2014.08.20 20:57:00
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186. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: So my question is what could be factored in to prevent really high scoring players from lowering their Mu without isk loss? (Afking as a squad in an MCC to help their team lose for 0 warppoints?) Player behavior in past ...
- by IgniteableAura - at 2014.08.20 20:44:00
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187. Scout Registry / Killboard - in General Discussions [original thread]
Here is my new A/V fit: Scout mk.057,690 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Complex Ferroscale Plates3,945 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 M2...
- by IgniteableAura - at 2014.08.20 01:50:00
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188. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: IgniteableAura wrote: Mk0 fit Iggy style Scout mk.057,690 Complex Shield Extender4,275 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Complex Kin...
- by IgniteableAura - at 2014.08.19 23:10:00
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189. Scout Registry / Killboard - in General Discussions [original thread]
Mk0 fit Iggy style Scout mk.057,690 Complex Shield Extender4,275 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Ishukone Nova Knives12,975 C...
- by IgniteableAura - at 2014.08.19 17:21:00
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190. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Arkena Wyrnspire wrote: IgniteableAura wrote: Its nice because I have the alpha to OHK nearly everything but the highest stacked gal heavys. Wouldn't Amarr heavies also be able to survive a hit? I think they're tough...
- by IgniteableAura - at 2014.08.19 17:17:00
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191. Scout Registry / Killboard - in General Discussions [original thread]
Knives feel a little better. Still no adhesion whatsoever, but thats alright with me. Fit I have been using Scout M/1-Series8,040 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Enhanced Shield Extender2,610 Complex Kin...
- by IgniteableAura - at 2014.08.19 13:33:00
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192. Putting passive bonuses where there aren't any. (Rough Draft) - in General Discussions [original thread]
In effect your proposal creates more SP sinks than removes them. If a skill has a bonus behind it, then it will be utilized. The main problem in your proposal is that currently the non-racial dropsuit skills provide no benefit after level 3. If ...
- by IgniteableAura - at 2014.08.19 13:22:00
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193. Scout Registry / Killboard - in General Discussions [original thread]
Learning the eWAR table is going to be annoying......UH. I already had it down and now I have to figure it out again.
- by IgniteableAura - at 2014.08.18 03:21:00
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194. Scout Registry / Killboard - in General Discussions [original thread]
I see WAY more scout spam now. Perhaps its just scoutly sunday? One map I played was seriously entirely scouts and tanks. REAL FUN!
- by IgniteableAura - at 2014.08.18 02:18:00
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195. Scout Registry / Killboard - in General Discussions [original thread]
I'm excited to get back home and try out the new NKs......you scrubs not having ninja V ;) I am thinking things are nice right now because NO one, had amarr scout akilled. So it won't be long til we have problems again. @FW. Time to "practice"
- by IgniteableAura - at 2014.08.14 03:01:00
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196. Scout Registry / Killboard - in General Discussions [original thread]
@ spade, because ewar and the bonuses given are relatively strong. Scouts are tools of hit and run tactics no? Vehicles balance relies on active equipment and cooldowns as well. While currently not well balanced, its not necessarily the mods or x...
- by IgniteableAura - at 2014.08.13 15:23:00
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197. Scout Registry / Killboard - in General Discussions [original thread]
You no longer have to fit an entire rack of high slots to be hidden. You no longer have to stack an entire rack of highs to detect You no longer can perma scan All so you can fit a single piece of equipment. Yep sounds pretty stupid to me. It'...
- by IgniteableAura - at 2014.08.13 14:44:00
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198. Scout Registry / Killboard - in General Discussions [original thread]
Facepalm. What other frame can do their Role" without fitting their racial bonuses? Oh that's right none of them. Scouts can currently do that just fine. There passive skills remain superior in every way. You don't have to fit cloak, do to fit cl...
- by IgniteableAura - at 2014.08.13 14:26:00
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199. Scout Registry / Killboard - in General Discussions [original thread]
Appia my goal wasn't to improve the visual effects of cloak but to utilize it as the wave of opportunity it needs to balance scouts. Completely remove the visual cloak, instead think of it as an active equipment you need to have on in order for y...
- by IgniteableAura - at 2014.08.13 14:10:00
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200. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: @ Iggy. The cloak is crap. Stop making me use a crap item. You'd be forcing us to use a wet turd to do what we already can. Have you heard of the "Air Breathing Mermaid" problem? Because that's basically what this is. I'm ...
- by IgniteableAura - at 2014.08.13 05:43:00
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