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261. Scout Registry / Killboard - in General Discussions [original thread]
Master Smurf wrote: Adipem Nothi wrote: @ Everyone It appears that speed-tanked Scout rotates at exactly the same speed as an max-armored Heavy. Does anyone have reason to believe that this observation is wrong? PS: I know I'm late to the ...
- by IgniteableAura - at 2014.06.15 18:52:00
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262. Scout Registry / Killboard - in General Discussions [original thread]
Llast 32 wrote: Oh... I see how it is... Good Day And llastmathic? Im not very creative.
- by IgniteableAura - at 2014.06.15 15:32:00
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263. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: IgniteableAura wrote: IgniteableAura wrote: Someone make a thread for me and explain why this is not acceptable. http://youtu.be/CNGM-RgxVHs should be uploaded in 30 mins. The first couple are showing how it should w...
- by IgniteableAura - at 2014.06.15 02:03:00
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264. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Someone make a thread for me and explain why this is not acceptable. http://youtu.be/CNGM-RgxVHs should be uploaded in 30 mins. The first couple are showing how it should work. rest are like, oh hit detection with sho...
- by IgniteableAura - at 2014.06.15 01:23:00
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265. Scout Registry / Killboard - in General Discussions [original thread]
Someone make a thread for me and explain why this is not acceptable. http://youtu.be/CNGM-RgxVHs should be uploaded in 30 mins I don't have time right now to do it. LOVE YOU ALL :D Beer time!
- by IgniteableAura - at 2014.06.14 23:07:00
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266. Scout Registry / Killboard - in General Discussions [original thread]
Wow monk, you have some catching up to do buddy :) @Varoth IMO no bonuses should correlate to use of cloak. Its nearly impossible to use cloak if you are not at level 5 scout suit, meaning most people that aren't already skilled into it won't lik...
- by IgniteableAura - at 2014.06.14 15:22:00
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267. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Iggy Makes sense. If we swapped out Gallente damp bonus for a range bonus, couldn't we tone down the Cal's precision? It won't matter how we tune the precision. At the end of the day we need each scout to perform a role...
- by IgniteableAura - at 2014.06.13 18:41:00
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268. Scout Registry / Killboard - in General Discussions [original thread]
haha you guys crack me up. Don't worry about numbers right now because the thought alone tells you its impossible. Premise: We want all scouts to have some form of immunity to scans. We want cal and gal to be warden and spook Fallacy: Warden an...
- by IgniteableAura - at 2014.06.13 17:18:00
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269. Scout Registry / Killboard - in General Discussions [original thread]
Jaceon Pale-eye wrote: IgniteableAura wrote: The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fi...
- by IgniteableAura - at 2014.06.13 04:32:00
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270. Scout Registry / Killboard - in General Discussions [original thread]
The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the sa...
- by IgniteableAura - at 2014.06.13 03:20:00
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271. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Iggy Pretty sure the omniscient installation problem was addressed via client-side update rather than server-side hotfix. Could be wrong though ... Read previous ^
- by IgniteableAura - at 2014.06.11 22:19:00
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272. Scout Registry / Killboard - in General Discussions [original thread]
COME ON!! DO IT!! DO IT NOOOAW!!!! http://m.youtube.com/watch?v=NflTOYuVJ0E&feature=kp
- by IgniteableAura - at 2014.06.11 21:24:00
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273. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: IgniteableAura wrote: What if a scouts special perk involved not showing up on shared scans? Per Rattati's quip, Scan Mechanics are locked down. Logi bro mentioned something about it that sparked the thought. Edit...
- by IgniteableAura - at 2014.06.11 21:20:00
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274. Scout Registry / Killboard - in General Discussions [original thread]
What if a scouts special perk involved not showing up on shared scans?
- by IgniteableAura - at 2014.06.11 21:14:00
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275. Scout Registry / Killboard - in General Discussions [original thread]
Oh NO, don't bring out the Igginbotham! Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one ...
- by IgniteableAura - at 2014.06.10 21:32:00
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276. Scout Registry / Killboard - in General Discussions [original thread]
Thats a lot of catching up....whew. I still don't understand why all scouts need to have the option of being undetected. YES, they are "scouts" but currently one of the best ways to counter a "scanning calscout" is to pick it up on the radar. Yo...
- by IgniteableAura - at 2014.06.10 21:17:00
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277. Scout Registry / Killboard - in General Discussions [original thread]
Yea that whole, please provide video evidence that this is happening was a total waste of time. They KNEW what it meant, and they were very capable of fixing it.
- by IgniteableAura - at 2014.06.07 04:52:00
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278. Battlefield breakdown through market data - in General Discussions [original thread]
Reeeallllly hate to burst your bubble but http://dust.thang.dk/market_historycategory.php
- by IgniteableAura - at 2014.06.06 20:53:00
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279. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Testing shield-tanked CalScout ... PW: K5 Specialist SG SW: M209 SMG HS: Shields (x4) LS: Range Extender, Damp EQ: Cloak, Compact Hive GR: Flux 453 Shields, 87 Armor Sprint - 8.01 Scan Profile - 21dB / 24dB (cloak on/off)...
- by IgniteableAura - at 2014.06.06 19:21:00
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280. Scout Registry / Killboard - in General Discussions [original thread]
I've been pretty happy with the changes thus far. No more gal scouts with cloak and 800hp. All cloaked dudes I can pretty much see no problem, or they have chevrons on their head. Makes cloaked logis reaaallllly funny. The sad part, I've stopped...
- by IgniteableAura - at 2014.06.05 14:32:00
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