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601. Gentlemen, we have a real problem here. - in General Discussions [original thread]
It's a level one skill that allows you to deploy 5 devices that do more damage each than the three lvl 5 grenades you can carry combined. I'm no rocket surgeon, but I think they might not be representative of the final product.
- by Ignatius Crumwald - at 2012.07.10 07:19:00
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602. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Zat Earthshatter wrote: @eryx : I'd be all for the swarm idea normally, but Starhawk beat us to it, and its predecessor had them years ago! I'm overly cautious when using ideas similar to recent games, especially signature weapons and vehicles...
- by Ignatius Crumwald - at 2012.07.10 04:33:00
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603. I have a Dream for Dust 514 - in General Discussions [original thread]
I still think it would be pretty funny if when you build a new industrial complex in Null Sec you would have to hire Dust mercs to clear it out first. I'd totally put like 3 mil sp into bulldozer operation/proficiency. Also, Farming
- by Ignatius Crumwald - at 2012.07.10 04:04:00
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604. walking spider tank - in Feedback/Requests [original thread]
I want Bear Cavalry.
- by Ignatius Crumwald - at 2012.07.09 09:14:00
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605. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Tanks are fine, we need more anti-vehicle weaponry options, like mines, flux grenades, webifyers, etc.
- by Ignatius Crumwald - at 2012.07.09 09:09:00
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606. Vehicles are overpowered - in General Discussions [original thread]
Stop complaining about forge guns. It only makes sense that they do serious damage to tanks.They're mining tools used to break up the materials that tanks are essentially made of, and they have been further "militarized" and adapted to do even mor...
- by Ignatius Crumwald - at 2012.07.09 01:51:00
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607. Remove Diminishing Returns - in Feedback/Requests [original thread]
I think for everyday you don't play the "happy hour" should be extended - but only up to a point to prevent people from banking a character slot and power leveling it later on.
- by Ignatius Crumwald - at 2012.07.08 11:27:00
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608. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Someone actually suggested limited ammo for tanks, and while I think that specifically is a bit unrealistic in term of gameplay, maybe a reload period once a certain amount of shots have been fired from certain turrets *cough*smallmissle*cough* ...
- by Ignatius Crumwald - at 2012.07.08 11:07:00
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609. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
I would disagree with is the Forge gun shaking increase. Especially given the accuracy of tank railguns which by contrast the forge gun isn't very accurate at all - even crouched.
- by Ignatius Crumwald - at 2012.07.08 08:16:00
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610. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Asher Night wrote: Ignatius Crumwald wrote: Asher Night wrote: Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time. LOL WUT What don't you get? If the ...
- by Ignatius Crumwald - at 2012.07.08 05:23:00
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611. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Asher Night wrote: Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time. LOL WUT
- by Ignatius Crumwald - at 2012.07.08 04:29:00
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612. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Not only that but the current remote explosives are a sort of catch all meant to cover all the bases for infantry equipment that's currently not in the game. Unfortunately they've sort of replaced grenades entirely since not only do you carry 5 bu...
- by Ignatius Crumwald - at 2012.07.08 04:18:00
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613. Best heavy armor only purchasable with aurun - in Technical Support/Bugs [original thread]
The Heavy Vk0 is bought with ISK, not aurum. And unless they fixed it from the last build the Aurum suits had one less high and low slot than the ISK counterpart.
- by Ignatius Crumwald - at 2012.07.08 03:06:00
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614. Player Harasment Report System - in Feedback/Requests [original thread]
It was probably me. Don't destroy the supply depots.
- by Ignatius Crumwald - at 2012.07.07 22:23:00
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615. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
The price of a good tank hull is going up to 1.5 mil, and additional anti tank weaponry is coming down the pipe. The current survivability of tanks is warranted.
- by Ignatius Crumwald - at 2012.07.07 22:02:00
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616. [Request] Nerf Scissors - in Feedback/Requests [original thread]
This game is gonna be nothing but rocks on release day.
- by Ignatius Crumwald - at 2012.07.07 05:26:00
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617. Should logi dropsuits be buffed? - in General Discussions [original thread]
Yes. They should have movement speed relative to their armor. So that means either putting their base movement speed somewhere in between a Scout and Assault or putting their base armor somewhere between a Heavy and Assault.
- by Ignatius Crumwald - at 2012.07.07 01:24:00
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618. Game "stuttering" badly on the 5th - in Technical Support/Bugs [original thread]
Yup, It was better last weekend when we had thousands on.
- by Ignatius Crumwald - at 2012.07.05 23:21:00
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619. Keyboard/Mouse - in General Discussions [original thread]
Hey guys, I hear CCP is developing a ten-speed that will compete in the Indy 500 next year. Impossible you say? Well of course it is BUT THEY'RE STILL PRETTY CONFIDENT ABOUT IT THOUGH.
- by Ignatius Crumwald - at 2012.07.05 21:49:00
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620. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Its nice of all my fans to rush the field, but I was victorious in this thread hours ago. You should probably all go home and let the grounds keepers do their jobs.
- by Ignatius Crumwald - at 2012.07.05 18:29:00
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