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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ayures0
259
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Posted - 2012.07.07 01:14:00 -
[1] - Quote
I've only played around with mercenary gear loadouts, but I've noticed that logi dropsuits are woefully fragile. Nanite injectors are nearly useless since everybody suicides immediately, but I'm sure that will change once we go live and have actual corps running around. Basically, though, right now all logi can do is run around and try to drop uplinks and/or nanohives and get killed in half as many shots as an assault suit...
Any ideas? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.07.07 01:19:00 -
[2] - Quote
No. Logis sacrifice offensive and defensive capabilities in order to handle more gear and support roles, Logistics are working as intended. Also remember that Militia Suits are trash, and you should upgrade to Standard ASAP. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
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Posted - 2012.07.07 01:21:00 -
[3] - Quote
I'd like to see them lightweight and somewhat speedy so they can get to where they are needed. If their armor weight is kept low but they get a fast repair bonus they could be killed if cornered but could survive brief encounters and be ready for their next encounter with hostiles. They are currently too slow with the limited time I've spent with them. Just some initial ideas. I'll be spending more time with them this weekend. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.07 01:24:00 -
[4] - Quote
Yes. They should have movement speed relative to their armor.
So that means either putting their base movement speed somewhere in between a Scout and Assault or putting their base armor somewhere between a Heavy and Assault. |
Ayures0
259
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Posted - 2012.07.07 01:26:00 -
[5] - Quote
Pokey Dravon wrote:No. Logis sacrifice offensive and defensive capabilities in order to handle more gear and support roles, Logistics are working as intended. Also remember that Militia Suits are trash, and you should upgrade to Standard ASAP.
Support modules are kind of lacking, though. If the PS Store would stop giving me errors and take my money, I'd try out that remote repper thing (I forget what it's called) and probably have fun with it, but until then...
[edit] And I didn't really get a chance to play last weekend after the wipe, so I'm toying around with militia **** until I get the hang of how things work now. I've been dying a lot. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.07.07 01:29:00 -
[6] - Quote
give them more toys - deployable and otherwise, to play with.
for example - i am a longtime player of the Tribes series, and we had all sorts of things to help the team, from deployable remote sensor units, deployable limited inventory stations, and so on up to the sentry gun turrets that were not very durable, but a very nasty surprise.
Just a thought. |
Ayures0
259
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Posted - 2012.07.07 01:32:00 -
[7] - Quote
Minmatar Slave 74136 wrote:give them more toys - deployable and otherwise, to play with.
for example - i am a longtime player of the Tribes series, and we had all sorts of things to help the team, from deployable remote sensor units, deployable limited inventory stations, and so on up to the sentry gun turrets that were not very durable, but a very nasty surprise.
Just a thought.
This guy with heals!
Nah, I just want more options to heal with. Even a dropped item like the nanohive that heals (BF medic style) would be welcome. Maybe force people to wait a few seconds before suiciding (and removing this time from the spawn timer) so we have a chance to revive them, too. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.07.07 01:32:00 -
[8] - Quote
Logi wont shine tell we get player corps and custom groupings. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.07 01:37:00 -
[9] - Quote
Logi suit could definitely use some kind of buff. I agree that they either need to be faster or have that extra armor.
BTW the type 2 logi suit has movement speed of 5.1 and the sprint is 7.2 if I remember correctly.
This is of course on top of the ability to see down comrades. |
Ayures0
259
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Posted - 2012.07.07 01:41:00 -
[10] - Quote
Bones1182 wrote:Logi suit could definitely use some kind of buff. I agree that they either need to be faster or have that extra armor.
BTW the type 2 logi suit has movement speed of 5.1 and the sprint is 7.2 if I remember correctly.
This is of course on top of the ability to see down comrades.
I haven't checked the market lately. Are they still stupidly expensive compared to the other dropsuit types? |
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Bo Tracta
Celtic Anarchy
56
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Posted - 2012.07.07 02:09:00 -
[11] - Quote
Logi suits are great, they may have less shields/armour, but they have more CPU/PG and are far more flexible with all their slots. They are no more expensive to train into or buy AFAIK.
You can use the Type-II to equip a prototype weapon, and fill the mids/lows with shield and amour modules, then don't equip any equipment. You'll then have pretty much the same speed and hp as a Type-II Assault, but you can equip a more powerful weapon. |
SuperMido
Osmon Surveillance Caldari State
67
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Posted - 2012.07.07 02:12:00 -
[12] - Quote
I think they should be buffed in-terms of CPU and PG, the 135CPU (I think it is) and 39PG is just bad. How can I put 3 pieces of equipment, a weapon, a grenade, and the 4 modules (2 high, and 2 low)??
I'm talking about the Standard level Logistics suit, and using all militia or standard level gear. It just can't happen . |
steadyhand 08 orti
Doomheim
43
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Posted - 2012.07.07 02:21:00 -
[13] - Quote
i think they are working as designed, just noone is using them in that way as they have zero toys they can use at the moment, that cant be slapped onto an assault suit :) think they just need more toys and a bit stronger team play and they will be fine |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.07 02:33:00 -
[14] - Quote
Logi need voice comms and team mates actually working together.
And maybe a tiny bit more armor, like 30 more. but the final dropsuit gets 4low/4mid, That could fit a beast tank. |
Ayures0
259
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Posted - 2012.07.07 02:52:00 -
[15] - Quote
Pokey Dravon wrote:Also remember that Militia Suits are trash, and you should upgrade to Standard ASAP.
I just tried the standard militia dropsuit. After being one-shotted by snipers within 10 seconds after spawning or killed in 3-5 shots by everybody else, I've decided it's not just the militia suit. :| |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
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Posted - 2012.07.07 02:56:00 -
[16] - Quote
Three matches in a row where the enemy kept decimating our CRUs. I spent them running around providing drop uplinks and earned good SP for my trouble. I dropped nanohives when needed as well and still managed quite a few targets with a proto AR. Good times. A bit more tank would be appreciated though. I may not be playing medic but there is definitely a need for the support role. Maybe once I get my core suit skills up there will be enough tank. |
Wynn80
43
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Posted - 2012.07.07 03:22:00 -
[17] - Quote
The remote repair tolds got taken out this build other then the one Aur one that's going to be are bread and butter. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.07 03:52:00 -
[18] - Quote
They are pretty fragile, but the problem is that if you make them not-fragile they'll simply replace the assault dropsuits. They need to be at a disadvantage in a head-on fight, otherwise what are the extra slots coming at the expense of? A little bit of speed isn't such a big deal.
The problem with logistics suits isn't the suit, it's the role. It sucks being a medic because the tools are under-performing. Better UI stuff for healing and reviving is needed, and better actual tools as well. Plus, I'd say people should remain "dead" for the 10 seconds as they wait to respawn and be available for logistics to revive in that time (which the downed player would have the option of accepting). The logistics role needs serious love. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
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Posted - 2012.07.07 04:00:00 -
[19] - Quote
Ships in EVE differ not only in shield, armor, speed and slot layout, they also provide bonuses based on their role. Drop suits are a little different because some allow the use of more or specialized equipments. Heavies can carry heavy weapons and logistics get to carry extra equipment. If a logistics drop suit could match the defense and speed of assault but the assault suit got some sort of weapon bonus that would be enough to keep logistics suits for logistics soldiers. Only they would be willing to lose a weapon bonus for the extra equipment. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
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Posted - 2012.07.07 04:02:00 -
[20] - Quote
Assault suits could get a reduction in weapon PG and CPU use. Logistics could get a reduction for their logistics gear. Scouts could get improved weapon stabilization. Heavies can get whatever. I don't think much about those guys. |
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Ray seveN
Villore Sec Ops Gallente Federation
71
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Posted - 2012.07.07 04:25:00 -
[21] - Quote
Logi suits should have a 5% module effectiveness bonus per level. |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
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Posted - 2012.07.07 05:02:00 -
[22] - Quote
Logi is fine. Just give it a boost to handle more modules.
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CCP Remnant
Hedion University Amarr Empire
113
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Posted - 2012.07.07 05:02:00 -
[23] - Quote
YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office.
Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
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DUST Fiend
Immobile Infantry
1904
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Posted - 2012.07.07 05:05:00 -
[24] - Quote
CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
::Bows down in praise:: |
BL4CK FRIAR
24
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Posted - 2012.07.07 05:05:00 -
[25] - Quote
CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
Also keep in mind, when a logi calls in the first player initiated orbital strike...people are gonna cry nerf.
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Waruiko DUST
G I A N T
90
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Posted - 2012.07.07 05:11:00 -
[26] - Quote
BL4CK FRIAR wrote:
Also keep in mind, when a logi calls in the first player initiated orbital strike...people are gonna cry nerf.
Well they can burn in orbital fire. |
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CCP Remnant
Hedion University Amarr Empire
113
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Posted - 2012.07.07 05:13:00 -
[27] - Quote
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BL4CK FRIAR
24
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Posted - 2012.07.07 05:13:00 -
[28] - Quote
Waruiko DUST wrote:BL4CK FRIAR wrote:
Also keep in mind, when a logi calls in the first player initiated orbital strike...people are gonna cry nerf.
Well they can burn in orbital fire.
Love the response...i think ill get it tattooed or something. |
Randrii
Seituoda Taskforce Command Caldari State
121
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Posted - 2012.07.07 05:13:00 -
[29] - Quote
Waruiko DUST wrote:BL4CK FRIAR wrote:
Also keep in mind, when a logi calls in the first player initiated orbital strike...people are gonna cry nerf.
Well they can burn in orbital fire.
I don't have a ship to rain orbital fire. Will a forge gun do? |
Randrii
Seituoda Taskforce Command Caldari State
121
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Posted - 2012.07.07 05:14:00 -
[30] - Quote
I like this guy |
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