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381. Request - Remove the ability to place uplinks on places that cannot be reached w... - in Feedback/Requests [original thread]
If the only way to get to a high-up place is a dropship, make it so that they can't place uplinks there. OR If the high-up place isn't that high, add some ladders. For instance, the ledge above the domination on that one map with the long road g...
- by I-Shayz-I - at 2013.12.09 13:21:00
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382. Request - Remove scan results in the redline - in Feedback/Requests [original thread]
Korvin Lomont wrote: A way to prevent redlining... If I wanted to suggest a way to prevent redlining I would have mentioned how the MCC could be in a different location in the battle "square" For instance, if we have 4 sides of a square, on...
- by I-Shayz-I - at 2013.12.09 12:16:00
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383. [Feedback/Request] LP % bonuses should be skill based not AURUM Pay to Win - in Feedback/Requests [original thread]
If you're smart you won't buy boosters until you have gotten to a good rank...seeing as how you get so much more lp at the higher ranks. I don't have a problem really, because if you are good at winning you will be getting about 5x as much lp any...
- by I-Shayz-I - at 2013.12.09 07:45:00
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384. Request - Remove scan results in the redline - in Feedback/Requests [original thread]
If you have redlined a team you shouldn't also be able to push them back even further because you can tell where they are at all times with a scanner. I've been in many matches where my team has redlined the enemy and the scanner just makes it ea...
- by I-Shayz-I - at 2013.12.09 05:31:00
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385. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Maybe as a "superpower" that logistics can activate for 30 seconds that has a cooldown of 2 minutes. During this time their repair rate is multiplied by 5 or 10 and their damage is reduced by 50%. This would be useful for running into a crowd of e...
- by I-Shayz-I - at 2013.12.08 12:02:00
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386. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
There just needs to be more of a penalty for all modules if you try and stack more of the same ones on. Most already have stacking penalties, but the ones that don't need them. Also, consider this: 66 shield for 54 cpu 11 pg 85 armor for 10 cpu ...
- by I-Shayz-I - at 2013.12.05 08:27:00
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387. [Request] deployable eq - hacking preventer - in Feedback/Requests [original thread]
I'd rather like to see a Tacnet Jammer. Radar and scanners won't work to display red on your HUD in the area that it covers, and will prevent players from being lit up in the area. A real way to balance scanners and provide an effective way to c...
- by I-Shayz-I - at 2013.12.04 18:18:00
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388. [Request] Logistics repair tools - in Feedback/Requests [original thread]
Meh, I'd rather have some sort of overheat or charge function for the repair tool instead of it damaging the user. energizers and armor repairers are already something that most logistics need since they can't rely on someone else to heal them mo...
- by I-Shayz-I - at 2013.12.04 18:12:00
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389. The truth about weapon damage... well my opinion - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=qTEoWijPFvM&feature=youtube_gdata_player Real problem with the AR, damage, and TTK ^ To put it simply, the only thing that balances the AR at long ranges is kick, and the kick doesn't actually apply until af...
- by I-Shayz-I - at 2013.12.03 14:23:00
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390. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I don't like the idea of role specific points since it will force people to play in a certain way. Leaving the points as they work now, rewarding kind of generic actions, allows people to choose how they want to use each c...
- by I-Shayz-I - at 2013.12.01 22:46:00
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391. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
I have been meaning to bring this up for a while now but didn't exactly know how to explain it...but I think I figured it out. Right now we have plenty of ways to earn wp for support related actions, and plenty of ways to earn wp for killing rela...
- by I-Shayz-I - at 2013.12.01 14:42:00
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392. Possible to do a Quick Fix On Shield Exts for 1.7? - in Feedback/Requests [original thread]
If there should be one change that doesn't really affect much, I would make it 22/44/66. Because logic.
- by I-Shayz-I - at 2013.11.30 11:20:00
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393. [Feedback] Assaults suits aren't worth the SP investment - in Feedback/Requests [original thread]
You forgot the fact that basic suits cost a lot more isk than the Assault or Logistics variants. But yes, I completely agree. I'd honestly like to see some more differences between stats of the basic and assault suits. I'd like to see a middle g...
- by I-Shayz-I - at 2013.11.27 12:13:00
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394. CCP, Your combat rifle... - in Feedback/Requests [original thread]
I wish they would remove the bottom part. It would look a lot cooler then.
- by I-Shayz-I - at 2013.11.26 02:43:00
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395. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
This became a problem back in the closed beta so they removed points for repairing vehicles. I think that they need to give us points for repairing vehicles using vehicles first.
- by I-Shayz-I - at 2013.11.25 06:56:00
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396. [Feedback] (R) Nanohive inconsistent labeling and icons - in Feedback/Requests [original thread]
Compact nanohives are usually for yourself, so no need for an icon on the radar. The actual triage hive should have a different icon (maybe just the cross) to let players know that they only heal you instead of giving ammo.
- by I-Shayz-I - at 2013.11.25 06:54:00
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397. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
Honestly, whenever I go up against a player with 600ish armor using the Assault Scrambler it takes much longer for me to kill them unless I'm right up in their face with the weapon. Which honestly, is how the Assault Scrambler works best. It deal...
- by I-Shayz-I - at 2013.11.22 21:42:00
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398. Request for repper tool - in Feedback/Requests [original thread]
There's already a confirmed fix for the rep tool health visibility in 1.7 Just give in a few weeks...but I agree this is a great idea.
- by I-Shayz-I - at 2013.11.18 19:07:00
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399. Nanite grenades. - in Feedback/Requests [original thread]
I'd rather see a version of the repair tool that can shoot waves of nanites at long distances towards your allies...just like the one is Resistance 2. When they hit a player/ground/wall it explodes in a burst of healing that can affect a large gr...
- by I-Shayz-I - at 2013.11.14 19:06:00
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400. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I would like some sort of "rested" system like they have in other MMOs in combination with whatever system ends up being in place. For instance, every X hours of not playing gives you Y amount of bonus sp that can be earned the next time you play...
- by I-Shayz-I - at 2013.11.13 20:12:00
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