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361. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
I still want to see a heavy type-II, or a caldari/minmatar heavy. But personally, I think all scouts need two equipment at proto instead of it just being a type variant, but either one would be nice.
- by I-Shayz-I - at 2013.12.31 23:26:00
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362. Tighten RR hip-fire spread to make it more like the laser rifle in CQC - in Feedback/Requests [original thread]
Except for the ARR...maybe even widen the spread of that one. The problem with the rail rifle is that it is too effective at close range. Tightening its spread makes it as ineffective as the laser rifle when trying to track an enemy in close quar...
- by I-Shayz-I - at 2013.12.29 08:25:00
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363. Tighten RR hip-fire spread to make it more like the laser rifle in CQC - in Feedback/Requests [original thread]
Except for the ARR...maybe even widen the spread of that one. The problem with the rail rifle is that it is too effective at close range. Tightening its spread makes it as ineffective as the laser rifle when trying to track an enemy in close quar...
- by I-Shayz-I - at 2013.12.29 07:39:00
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364. The Minmatar Shotgun should shoot EM bolo rounds - in Feedback/Requests [original thread]
Caldari already has a CQC weapon...nova knives.
- by I-Shayz-I - at 2013.12.29 04:27:00
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365. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Hmmm... How about a high slot armor module first huh? Maybe something that's similar to the regulator in that it reduces the effect of the penalty. Shield penalty...longer delay Armor penalty...slower movement/sprint speed High slot movement sp...
- by I-Shayz-I - at 2013.12.27 13:20:00
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366. Impossible use MCRU in FW - in Feedback/Requests [original thread]
Why do you have an MCRU in your tank? There's so many other modules that could be better suited for it...
- by I-Shayz-I - at 2013.12.27 13:03:00
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367. [Feedback/Request] The commando - in Feedback/Requests [original thread]
You do realize that it is the AMARR commando. Amarr suits are naturally slow already, and have the least amount of slots. For instance, the Caldari one will most likely have 3/2 slot loadout or something. Caldari or Minmatar Heavy could even have...
- by I-Shayz-I - at 2013.12.23 19:16:00
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368. Request - Give us the option to deactivate skill bonuses. - in Feedback/Requests [original thread]
Okay, you might be thinking "why would anyone want to remove skill bonuses?" Well let's look at the skill bonuses for Mass Driver and Shotgun Operation. Mass Driver: +5% mass driver blast radius per level Shotgun: 3% reduction to shotgun spread ...
- by I-Shayz-I - at 2013.12.21 12:46:00
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369. Make dropship more stable when in flight [Request] - in Feedback/Requests [original thread]
I just found out that the L1 button for thrust is sensitive, and so you have to push it in all the way to make sure that you fly correctly. I was wondering for the longest time why I was always having troubles flying the things.
- by I-Shayz-I - at 2013.12.19 06:02:00
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370. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
Make the same restriction to uplinks that vehicles do for fuel injectors: only 1. Or, just have a way to tell how many uplinks a player has already dropped, and remove any after 3 have been placed. Or, reduce the number of uplinks that can be pl...
- by I-Shayz-I - at 2013.12.18 02:28:00
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371. Heavy no longer a viable role. - in Feedback/Requests [original thread]
I've killed at least 20 tanks so far since 1.7 hit. Forge guns still work. Heavy suit is still viable. Heck, I even went on a murder spree with my SMG running into the base cause I ran out of forge gun rounds. Got at least 5 kills before dying. ...
- by I-Shayz-I - at 2013.12.12 21:26:00
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372. Friendly Tank vs tank collision damage not working correctly with fuel injectors... - in Feedback/Requests [original thread]
Just saw two enemy tanks ram into each other going a million miles/hr and not blow up or even get damaged. This was in Faction Warfare too. One was backing up over the hill, the other was climbing up the hill. They crashed in mid air and did no d...
- by I-Shayz-I - at 2013.12.12 21:07:00
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373. LP Store Minmatar lacks Combat Rifles. Why? - in Feedback/Requests [original thread]
Most likely. They don't even have a standard prototype one, just the specialist, so that would leave me to believe that they remembered the specialist weapons and just forgot about the combat rifles altogether.
- by I-Shayz-I - at 2013.12.12 09:15:00
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374. [Request] Give current militia fuel injection module stats to an officer fuel in... - in Feedback/Requests [original thread]
Officer modules? Not before Officer: Shotgun Mass Driver Laser Rifle Scrambler Rifle Plasma Cannon Flaylock Pistol Nova Knives Combat Rifle Rail Rifle All equipment I'd love to see an officer repair tool that gives 200 hp/s, has two beams, and a...
- by I-Shayz-I - at 2013.12.12 08:39:00
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375. Feedback - The new vehicle changes from a non-vehicle user - in Feedback/Requests [original thread]
I love it! Plain and simple all of the changes have made for a much less confusing, more more making-sense user experience (as long as you know how Dust works). Just a few things that I liked most of all: -The skills are set up exactly like drop...
- by I-Shayz-I - at 2013.12.11 16:30:00
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376. Feedback - Rail Rifle rounds don't have any form of bullet trail? - in Feedback/Requests [original thread]
Sure the hit marker shows which direction it came from, but when the gun can hit from 100+ meters away the red dot showing the enemy is kinda hard to find. Scrambler Rifle is easy to detect, AR rounds are long white lines, even the combat rifle h...
- by I-Shayz-I - at 2013.12.11 09:11:00
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377. 1.7 officially ruined Dust for me. I am heartbroken. - in Feedback/Requests [original thread]
Maken Tosch wrote: 1. This is patch day. What else did you actually expect on this day? 2. The first week is the most active part of every patch deployment since everyone will be complaining of problems. 3. Expect hot fixes during the first wee...
- by I-Shayz-I - at 2013.12.11 00:29:00
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378. 1.7 officially ruined Dust for me. I am heartbroken. - in Feedback/Requests [original thread]
Just last night I was doing really well and absolutely loving the game, and then this morning I got on to play excited about everything. I got my first few kills with a combat rifle and got excited that it was the one weapon that I've always been...
- by I-Shayz-I - at 2013.12.10 14:35:00
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379. When the new rifles come out. - in Feedback/Requests [original thread]
First we need Militia variants of all of them. I'd also like a militia variant of the laser rifle and mass driver. Don't see why there is a problem with having them.
- by I-Shayz-I - at 2013.12.10 09:00:00
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380. (request) Is there any way we can nerf Scrambler rifles - in Feedback/Requests [original thread]
They're getting a range buff in 1.7...sounds like a decent enough nerf to me. Think about how effective the laser rifle is in CQC with its long range. Also, the red dot scope doesn't zoom like the acog. Just saying.
- by I-Shayz-I - at 2013.12.10 08:54:00
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