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781. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
I'd rather have a way to be able to create lists or organization within the corp chat channel. Similar to how you can have a folder inside a folder, these "subgroups" could be named whatever and only be created and deleted by the corp directors. T...
- by I-Shayz-I - at 2013.04.17 02:11:00
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782. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Please make the priority for the spawns to be near your allies less than the priority to spawn away from the enemy. We have HUGE maps, this shouldn't be a problem. Basically, if there are three or more enemies within a certain radius of a spawn, ...
- by I-Shayz-I - at 2013.04.12 20:33:00
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783. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Also what makes you think that the bubble shield will stop an OB? if it does i want a larger one for my tank so i dont have to worry anymore First of all, unless you're sniping on a hill with a railgun, you have a g...
- by I-Shayz-I - at 2013.04.12 20:22:00
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784. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
Yay for tactical gameplay
- by I-Shayz-I - at 2013.04.12 20:16:00
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785. Nerf militia items - in Feedback/Requests [original thread]
No matter what the level of swarm launcher, all missiles do the same damage. The higher tier ones just shoot more missiles. Not only that, but swarms do more damage against armor than shields. Also, the guy could have been using complex damage mo...
- by I-Shayz-I - at 2013.04.12 20:14:00
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786. Proposal : kill / death ratio reset for 100 first death - in Feedback/Requests [original thread]
If a player is really worried about their K/D ratio they can create a new account after they get more used to the game. This game isn't about that, especially when players can just sit in a tank and get massive k/d without ever shooting a rifle.
- by I-Shayz-I - at 2013.04.12 20:08:00
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787. The clouds move too fast - in Feedback/Requests [original thread]
Also, there's like a hurricane going on too, and it moves across the ground faster than it spins. This is very unlikely, I think the clouds shouldn't move at all really.
- by I-Shayz-I - at 2013.04.12 20:05:00
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788. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
In Resistance 2 co-op, there was an ability for the medics to have the chance to revive themselves. It was charged up by getting points in battle. There should be "abilities" like this in game for each of the different dropsuits that can be level...
- by I-Shayz-I - at 2013.04.12 09:30:00
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789. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: EDIT: Not to mention if it WAS self armor repair rate, Amarr Logistics would have double bonus to self repair rate which would be a bit much. You know how underpowered armor repairers are right now? So much that armor ta...
- by I-Shayz-I - at 2013.04.12 09:19:00
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790. [Feedback] Gameplay Improvements Part 4: Ambush - in Feedback/Requests [original thread]
+1 First of all, we will eventually be able to spend isk on our own installations. This will enable players to call in supply depots, CRUs, and turrets wherever we want on the battlefield in order to create our own maps and strategies. Even then,...
- by I-Shayz-I - at 2013.04.12 08:45:00
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791. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Okay, maybe I won't bump this one. We have BUBBLE SHIELDS coming in the next build to help protect players from precision strikes. Honestly, I think that there should be more things to do other than just rain down on your opponents. For instance...
- by I-Shayz-I - at 2013.04.12 08:35:00
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792. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
+1 Bumping all of these
- by I-Shayz-I - at 2013.04.12 08:28:00
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793. [Feedback] Gameplay Improvements Part 2: CRUs - in Feedback/Requests [original thread]
+1
- by I-Shayz-I - at 2013.04.12 08:28:00
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794. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
It's not the fault of the player, it's the fault of the game preogression. In CoD or any other game with decent multiplayer, everyone can die equally the same. This however is trying to be an MMO where you get more health and better gear for play...
- by I-Shayz-I - at 2013.04.11 22:42:00
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795. Keeping Track Of Matches During Human Endurance Event - in Feedback/Requests [original thread]
Just make sure that you play 5 matches per day, at least 5 times per week, and you should have the 100 matches.
- by I-Shayz-I - at 2013.04.11 22:27:00
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796. [Feedback] Not enough difference in kind (video) - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=TlBR1z-ue-I Just watch the video and you'll understand what I'm talking about.
- by I-Shayz-I - at 2013.04.11 22:24:00
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797. [Feedback] Spawn system is creating a "wave" effect. Causes opposite t... - in Feedback/Requests [original thread]
So if you haven't been playing ambush or ambush OMS lately, groups of players have been easily able to dominate a match because of how the spawn system works, and group mentality. Obviously a group of enemies will be better than a spread out team...
- by I-Shayz-I - at 2013.04.10 20:34:00
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798. [Request] Make the formation of squads out of battle similar to what it is in ba... - in Feedback/Requests [original thread]
Your idea is for advertising squads that players can join. My idea is to allow players to join squads that can be viewed in corp or other chat channels just as they are in battle. The squad leader doesn't need to post something or let players kn...
- by I-Shayz-I - at 2013.04.07 21:46:00
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799. Militia AR VS standard AR - in Feedback/Requests [original thread]
That's not the problem. The militia versions of every weapon just have a smaller clip and higher pg/cpu The problem is that you can hit anyone from across the map with pinpoint accuracy with ANY Assault rifle (as long as you aim down the scope) T...
- by I-Shayz-I - at 2013.04.07 21:36:00
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800. Shotgun turret for tanks - in Feedback/Requests [original thread]
Flak Cannon anyone?
- by I-Shayz-I - at 2013.04.07 21:31:00
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