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861. Zatara seems to be the new old IWS - in General Discussions [original thread]
Soraya is more or less right, this time. Your actual job is to keep CCP from doing things that would otherwise screw over the playerbase. The original CSM was created after an incident involving devs abusing their power in EVE for personal gain, a...
- by Himiko Kuronaga - at 2014.11.20 17:29:00
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862. Game money to real money - in General Discussions [original thread]
No to everything.
- by Himiko Kuronaga - at 2014.11.20 05:03:00
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863. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Himiko Kuronaga - at 2014.11.20 01:00:00
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864. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: This is a bad idea. The only reason shield tanking is viable is because they have higher strafe speeds than armor tanked suits. Armor plates already have a more than sufficient strafe penalty. I'd recommend just reducing heav...
- by Himiko Kuronaga - at 2014.11.20 00:56:00
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865. Zatara seems to be the new old IWS - in General Discussions [original thread]
Soraya Xel wrote: I talk a lot! Please dont.
- by Himiko Kuronaga - at 2014.11.19 23:29:00
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866. ???should rock, paper, scissors apply??? - in General Discussions [original thread]
Bright Steel wrote: Aside from picking at the details, do you think each class should help balance the game. It's was said before: Scout hunts heavy; hunted by assault Assault hunts scouts; hunted by heavy Heavy hunts assault; hunted by scou...
- by Himiko Kuronaga - at 2014.11.19 20:30:00
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867. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: CCP Rattati wrote: P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. Okay first you state the issue and...
- by Himiko Kuronaga - at 2014.11.19 19:36:00
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868. HAPPY BIRTHDAY FA!!!!! - in The War Room [original thread]
We had a rough start in the first days. I first gave Zatara the idea to lead his own corporation after several successful battles he FC'd for during the MHPD month. It was a short while later that he sent me the invite to join him as a director f...
- by Himiko Kuronaga - at 2014.11.19 19:29:00
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869. Why the hmg hate? - in General Discussions [original thread]
Thumb Green wrote: Like a lot of QQ on the forum it boils down to "it's not my preferred weapon / playstyle and I'm too lazy to properly counter it". You are officially the second smartest person on the forum now. Congratulations.
- by Himiko Kuronaga - at 2014.11.19 16:33:00
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870. Tried out Defiance - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Im liking it. Its PVE is.... the A.I is artificially stupid. But its a free game it has faults. CUSTOMIZATION is my favorite. If you see Chaozz running around with blue face paint and shotgun its most likely me. No th...
- by Himiko Kuronaga - at 2014.11.19 15:56:00
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871. SP payout still not suitable with 750k cap - in General Discussions [original thread]
This whole "We're trying to fix it" thing is becoming less and less believable as time drags on.
- by Himiko Kuronaga - at 2014.11.19 15:54:00
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872. Requesting KBM users help - in Feedback/Requests [original thread]
bolsh lee wrote: Himiko Kuronaga wrote: I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game. To strafe sprint left, one would have...
- by Himiko Kuronaga - at 2014.11.19 15:51:00
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873. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: Aeon, a lighter suit can use its mobility and radar superiority to achieve the correct geographical or position based advantage required to beat a heavy. The reality is that most people in lighter su...
- by Himiko Kuronaga - at 2014.11.19 00:52:00
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874. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Bax Zanith wrote: My signature explains public matches perfectly well. Unless your protostomping, then the only useful thing you really can do is put on a starter fit, run out in the middle of the map and wait for someone to one shot you. Then ...
- by Himiko Kuronaga - at 2014.11.18 21:55:00
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875. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
You're trying to do every job at once. You deserve to fail spectacularly, and I'm happy that you will.
- by Himiko Kuronaga - at 2014.11.18 21:50:00
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876. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: CCP Rattati wrote: Dear Players Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature. * We want ...
- by Himiko Kuronaga - at 2014.11.18 21:42:00
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877. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon, a lighter suit can use its mobility and radar superiority to achieve the correct geographical or position based advantage required to beat a heavy. The reality is that most people in lighter suits do not. They want to run and gun, oblivious...
- by Himiko Kuronaga - at 2014.11.18 20:40:00
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878. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Zatara Rought wrote: THIS HMG's were much more balanced in 1.7 because of damage mods...proficiency...and the increased damage rifles did. We NEED to nerf the HMG back a bit. No, we dont. If they did any less they would be pointless. ...
- by Himiko Kuronaga - at 2014.11.18 20:33:00
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879. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: HMG's kill at the appropriate rate inside of their cone of death, Aeon. You run into a heavy, you're supposed to die. Period. You nerf the HMG, and it will either change this situation or it won't. Ch...
- by Himiko Kuronaga - at 2014.11.18 20:03:00
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880. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
HMG's kill at the appropriate rate inside of their cone of death, Aeon. You run into a heavy, you're supposed to die. Period. You nerf the HMG, and it will either change this situation or it won't. Changing the situation is unacceptable, because t...
- by Himiko Kuronaga - at 2014.11.18 18:45:00
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