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101. Ey yo Rattati - in Feedback/Requests [original thread]
Regis Blackbird wrote: While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull themselfs back up? Most outcomes can be ...
- by Himiko Kuronaga - at 2014.08.01 13:27:00
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102. Ey yo Rattati - in Feedback/Requests [original thread]
How you feel about making matches end faster when one team is holding all the points? Fixes redline drama, fixes bad players doing stupid things because there is no sense of motivation, kills a lot of the frustration of being in a losing fight fo...
- by Himiko Kuronaga - at 2014.08.01 10:30:00
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103. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: Dustbunny Durrr wrote: As a heavy, I must say, these changes seem reasonable. I especially like that the burst will be getting better at being a "logibuster" (shooting and killing a heavy through a logi's reps) while getti...
- by Himiko Kuronaga - at 2014.07.21 00:28:00
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104. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
shaman oga wrote: CCP Logibro wrote: There will continue to be no crosshair when not aiming down the sight. This is intentional. This is one of the main points to help snipers to come out of the redline, but ok, let's keep it for delta. ...
- by Himiko Kuronaga - at 2014.07.21 00:15:00
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105. Railgun nerfed too much? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Himiko Kuronaga wrote: We're entitled to survive certain attacks because we cant avoid them with any consistency. Everyone else can. Thats part of the tradeoff. That's hardly a valid argument considering how good arm...
- by Himiko Kuronaga - at 2014.07.12 20:54:00
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106. Railgun nerfed too much? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: shaman oga wrote: Just hit a heavy and he survived, it was a militia rail, but god damn, it's a f***** rail, heavies can't survive a direct hit. Well this game is turning into another chapter of Dragon Ball. Dude, h...
- by Himiko Kuronaga - at 2014.07.12 00:27:00
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107. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: ther needs to be another way to gain isk rather than pvp battles but we will never see that because its too hard Man, it's like somehow no matter what the topic is about, somebody somewhere will find a w...
- by Himiko Kuronaga - at 2014.06.15 00:56:00
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108. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
60/40? Figures it was a difference that small. There is no incentive whatsoever for people to try and win pubs. Of course every team is full of people acting stupid. It should be closer to 80/20.
- by Himiko Kuronaga - at 2014.06.12 12:56:00
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109. blaster cannon disperstion. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Wanna murder infantry? Buck up and get a small turret... That's rather stupid logic considering the only other role for a tank is to kill other tanks. If a tank can't do anything other than kill a tank, then there is...
- by Himiko Kuronaga - at 2014.06.11 16:46:00
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110. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Meee One wrote: Cry me a river please. I'd really rather you didn't ask people to do that. To cry someone a river would not only dehydrate someone to the point of critical levels, it would also introduce a salt water element in-land whi...
- by Himiko Kuronaga - at 2014.06.10 10:05:00
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111. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Himiko Kuronaga - at 2014.06.09 09:57:00
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112. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by Himiko Kuronaga - at 2014.06.09 09:36:00
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113. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Malkai Inos wrote: Agree with Aeon. Effectively excluding certain playstyles from a game mode doesn't sit well with me from a principal standpoint alone. Without vehicles, AV infantry has no reason to play ambush either, removing not one but tw...
- by Himiko Kuronaga - at 2014.06.09 09:23:00
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114. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You realize that the blaster is worthless against o...
- by Himiko Kuronaga - at 2014.05.26 10:43:00
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115. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: GÇó To replace income from passive sources with an increase in active income earned by fighting in Planetary Conq...
- by Himiko Kuronaga - at 2014.05.26 10:28:00
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116. Assault HMG needs a buff - in Feedback/Requests [original thread]
Vitharr Foebane wrote: why you can crouch and it will give you the tight spread you want Lol no.
- by Himiko Kuronaga - at 2014.05.26 10:24:00
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117. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
Draco Cerberus wrote: KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). I usuall...
- by Himiko Kuronaga - at 2014.04.26 13:42:00
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118. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
At the moment I would agree, though in the future I would like to see something that can counter all levels of sensor dampening such as a Radar MAV so such a crippling restraint isn't necessary.
- by Himiko Kuronaga - at 2014.04.25 17:40:00
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119. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Instant travel is a thing. Thats what makes us who we are and puts us one step ahead of capsuleers who have to use jump clones with a 24 period between jumps. There are even some capsuleers, such as The Broker, who can seemingly break all of the ...
- by Himiko Kuronaga - at 2014.04.12 04:04:00
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120. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Shiruba Ryou wrote: https://drive.google.com/file/d/0B_SrB_ep3QkMN3gzZ2F6dGw3NTQ/edit?usp=sharing Hoping CCP at least gives it a look see ^^ Interesting idea, though I'd be more interested in seeing a similar weapon with a snaring effect v...
- by Himiko Kuronaga - at 2014.03.03 03:54:00
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