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61. Thorium burst shells (low slot HAV) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Low slot item. -50% damage to HAVs. 3m splash. 225 base splash. Primarily intended for the UHAV. If you're gonna go that far might as well have them change the UI and introduce an ammunition slot for all vehicles an...
- by Himiko Kuronaga - at 2015.03.05 16:33:00
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62. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Alena Ventrallis wrote: Notice how the scrambler rifle isn't up there? Almost like it's not OP or something. Weird. Notice the armor meta. Also notice the lag meta. Semi-autos lose DPS in poor frame rate enviro...
- by Himiko Kuronaga - at 2015.03.05 16:25:00
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63. [Sensitive orders] D-pad usage - in Feedback/Requests [original thread]
Don't bump your own thread. If your idea sucks, it sucks. And if its good, then everybody else sucks. But don't bump your own thread.
- by Himiko Kuronaga - at 2015.03.04 13:10:00
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64. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current bala...
- by Himiko Kuronaga - at 2015.03.04 11:14:00
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65. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Weznof Nalek wrote: CCP Rattati wrote: Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, fr...
- by Himiko Kuronaga - at 2015.03.04 10:49:00
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66. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, an...
- by Himiko Kuronaga - at 2015.03.04 09:57:00
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67. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: CCP Rattati wrote: Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a...
- by Himiko Kuronaga - at 2015.03.04 09:47:00
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68. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies...
- by Himiko Kuronaga - at 2015.03.04 00:20:00
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69. was kicked for defending my assets in a factional - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Breakin Stuff wrote: I hate it when a friendly tank deliberately drives over my JLAV in facwar. I get booted and they whine about getting blown up. THOSE REs WERE NOT FOR YOU! Oh and if a facwar troll kills you wit...
- by Himiko Kuronaga - at 2015.03.03 12:34:00
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70. Olden Days - in Feedback/Requests [original thread]
DaemonVok wrote: What do you mean line breaks? It took all the characters I was given JUST to do that... And it's not that hard to read. No.
- by Himiko Kuronaga - at 2015.03.01 10:24:00
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71. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Himiko Kuronaga - at 2014.11.29 06:44:00
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72. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), th...
- by Himiko Kuronaga - at 2014.11.26 07:06:00
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73. Game Design Question For CCP Rattati - in Feedback/Requests [original thread]
Kinda wish we had more options as far as fitting goes. Specialized damage type resistances would be a good start.
- by Himiko Kuronaga - at 2014.11.21 01:03:00
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74. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Himiko Kuronaga - at 2014.11.20 01:00:00
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75. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: This is a bad idea. The only reason shield tanking is viable is because they have higher strafe speeds than armor tanked suits. Armor plates already have a more than sufficient strafe penalty. I'd recommend just reducing heav...
- by Himiko Kuronaga - at 2014.11.20 00:56:00
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76. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: CCP Rattati wrote: P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. Okay first you state the issue and...
- by Himiko Kuronaga - at 2014.11.19 19:36:00
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77. Requesting KBM users help - in Feedback/Requests [original thread]
bolsh lee wrote: Himiko Kuronaga wrote: I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game. To strafe sprint left, one would have...
- by Himiko Kuronaga - at 2014.11.19 15:51:00
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78. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: Aeon, a lighter suit can use its mobility and radar superiority to achieve the correct geographical or position based advantage required to beat a heavy. The reality is that most people in lighter su...
- by Himiko Kuronaga - at 2014.11.19 00:52:00
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79. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
You're trying to do every job at once. You deserve to fail spectacularly, and I'm happy that you will.
- by Himiko Kuronaga - at 2014.11.18 21:50:00
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80. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: CCP Rattati wrote: Dear Players Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature. * We want ...
- by Himiko Kuronaga - at 2014.11.18 21:42:00
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