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81. No Fat Chicks Please - in Feedback/Requests [original thread]
i once met a female marine, damn she was hot... anyway little while later i was sat with a dislocated shoulder wondering what hit me... anyway less about my fails and back to the OP. i agree that only the light dropsuits should show any differen...
- by Hellhammer Tactical - at 2012.07.14 08:52:00
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82. real men of genius - in General Discussions [original thread]
maurauder tank - 300,000 ISK dropsuit load out - 120,000 ISK Fragging the guy before he can get in - Priceless!
- by Hellhammer Tactical - at 2012.07.14 08:35:00
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83. To Heavy users: Your feedback needed here - in General Discussions [original thread]
as a heavy i notice very few players will actualy provide cover for their teams heavys, so snipers and AR are a constant cause of death, im guessing that the HMG is geared more towards supression/crowd control so its minute range is a big issue, o...
- by Hellhammer Tactical - at 2012.07.14 08:27:00
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84. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
the base cost of marauders is going to be 1.5m ISK so its only right for them to be tough, look at real tanks, the US Abram and the British Challenger 2 are some of the toughest tanks known to man, look at the combat records for Challenger 2, 70+ ...
- by Hellhammer Tactical - at 2012.07.14 07:32:00
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85. [Request] Show what gun each player used the most on the scoreboard - in Feedback/Requests [original thread]
atleast show each players points, K/D ratios distract players from objectives
- by Hellhammer Tactical - at 2012.07.14 07:28:00
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86. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
i think the rail gun should work in reverse, you should fire the shot and then have it cool down. as to splash damage i think several weapons should be looked at in that regard, why does my forge gun so splash damage when its essentialy a high d...
- by Hellhammer Tactical - at 2012.07.14 05:06:00
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87. To Heavy users: Your feedback needed here - in General Discussions [original thread]
the HMG is similar to the US miniguns, which have show no change in accuracy between the 1st and last shots, so why does the HMG, hell i dont know of any machineguns that would have such a deviation in accuracy, as recoil is a predictive and progr...
- by Hellhammer Tactical - at 2012.07.12 18:36:00
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88. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
as a tank hunter i have been on the wrong end of a sagaris more than a few times and i think its not an issue. the bigger issue that it does highlight is TEAMWORK. it should take several players working together to take out a tank, at the moment...
- by Hellhammer Tactical - at 2012.07.12 18:12:00
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89. (Request) Nerf the Sagaris shield tank or Buff up the Surya armor HP - in Feedback/Requests [original thread]
as a tank hunter, both are a pig to kill, the sagaris is a harder kill due to the extra shield power though. shields recover alot faster than armour. and both reload faster than my forge gun charges. but yea, dont nerf, the Marauder class tanks ...
- by Hellhammer Tactical - at 2012.07.12 11:39:00
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90. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
a forge gun is supposed to be strong, and has penaltys to stop it being OP, the basic assault forge gun is capable of killing a sagaris in 4 shots provided there are no armour or shield modifyers in use so for all the complaints against it i perso...
- by Hellhammer Tactical - at 2012.07.12 11:29:00
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91. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
the sights on some of the weapons are horrible, ie the SMG, and there are no sights on heavy weapons, no way to stablise or improve accuracy/consistancy of shots
- by Hellhammer Tactical - at 2012.07.12 11:20:00
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92. Everytime a match is played, can we get a bonus item of random choice in additio... - in Feedback/Requests [original thread]
i like the sound of that, considering you loose a dropsuit and all fittings each death (provided your not using milita) it would be nice to salvage a random item from each kill. the question is, would the salvage be only avaliable to the player ...
- by Hellhammer Tactical - at 2012.07.12 11:16:00
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93. Ammo Variations and Types. - in Feedback/Requests [original thread]
i supose a down side would be that in EVE you can have muliple ammo types in your cargo hold and make the decision in combat, whereas in dust you would have to select your ammo during dropsuit fitting, either between matches or at a supply point i...
- by Hellhammer Tactical - at 2012.07.12 11:09:00
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94. To Heavy users: Your feedback needed here - in General Discussions [original thread]
Jack McReady wrote: take away some of the anti infantry power of the forge gun and give it to the machine gun. something is wrong when the forge gun splash can one shot some suits. i dunno man, the forge gun is terrible for anti infantry, of...
- by Hellhammer Tactical - at 2012.07.12 10:42:00
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95. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
depends on time of day, black coffee in the morning and then jagermiester, sambucca or apple sourz after server downtime. might be why my K/D sucks. though its all about how many vehicles i destroyed :) its a good match when i kill a sagaris.
- by Hellhammer Tactical - at 2012.07.12 09:27:00
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96. SMG skilling - in Feedback/Requests [original thread]
the SMG is vital to some of the heavy suits (forge guna and swarm launcher) and has a dramaticly shorter effective range than any of the AR, so i think it does ballance nicely, for every 1 smg death i have i get killed by 20 AR, so i dont thing th...
- by Hellhammer Tactical - at 2012.07.12 08:38:00
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97. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
one thing to remember is that alot of thing will appear OP due to server limitations, the beta servers are not running to the same power and stability of the release servers, because of this higher lag and detection issues are common problems, i w...
- by Hellhammer Tactical - at 2012.07.12 08:30:00
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98. Ammo Variations and Types. - in Feedback/Requests [original thread]
i would also like to see ammo types for many of the weapons, as previously mentioned there are dozens of ammo types in EVE. its kinda funny that in eve and dust every action affects the economy and you have to buy all that you need, except ammo wh...
- by Hellhammer Tactical - at 2012.07.12 08:16:00
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99. To Heavy users: Your feedback needed here - in General Discussions [original thread]
personaly i find that the training cost is way to high and the heavy classes fall short in comparison to an AR, any Anti-tank loadouts are horrendusly outgunned at mid range, i would like to see a more stable/accurate forge gun, as accuracy is ter...
- by Hellhammer Tactical - at 2012.07.12 07:40:00
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100. Auto-reload - in Technical Support/Bugs [original thread]
been having issues with the auto-reload folowing a manual reload while using the standard assault forge gun. if i manualy reload before emptying the mag the auto-reload will still initiate at the point that the original mag would have been depleat...
- by Hellhammer Tactical - at 2012.07.10 20:43:00
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