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21. forge nerf - in Feedback/Requests [original thread]
i use the boundless breach smg, and the range on smg is terrible until you max sidearm sharpshooter. the pistol is much better but its mag size kept getting me killed. as to railguns not having splash, i know from experience that a Kv railgun wi...
- by Hellhammer Tactical - at 2012.07.24 05:40:00
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22. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
some good songs there, damn might end up singing along
- by Hellhammer Tactical - at 2012.07.24 05:31:00
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23. Last used kit disappearing? - in General Discussions [original thread]
kinda ironic what the OP thought was the bug is the way it is suposed to work abnd the way the OP expected it to work is the bug... but yea, your dropsuited clone is an expendable asset, terminated on mission completion win or loose. i will try ...
- by Hellhammer Tactical - at 2012.07.23 11:24:00
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24. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
:) i like how specific it is, almost asking if there can be a button just to mute Bad Furry. i guess if you cant beat them join them. "everything louder than everything else"
- by Hellhammer Tactical - at 2012.07.23 08:56:00
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25. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
i like MSI but in all seriousness yes mute is required. once spent a festival really drunk dressed as a rabbit, to this day i have no idea why! tryed sex in a furry costume but the damn thing tickled my balls too much. each to their own i guess.
- by Hellhammer Tactical - at 2012.07.23 08:48:00
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26. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
in suit fitting it looks like there is a slot above the head, so maybe its already in dev.
- by Hellhammer Tactical - at 2012.07.23 08:44:00
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27. forge nerf - in Feedback/Requests [original thread]
Furry your comparing a weapon that has an accuracy of 70, no zoom, and a really slow rate of fire to a sniper rifle, and saying its better. as all the forge gun users have been saying, long shots are litterally a long shot, even with all skills a...
- by Hellhammer Tactical - at 2012.07.23 08:25:00
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28. forge nerf - in Feedback/Requests [original thread]
its a large calliber railgun, having a lock on would not make sense, as it has no target tracking capabilitys. most forge gun users will agree that using a forge gun on any infantry at almost any range is hit or miss (sorry couldnt help it) and ...
- by Hellhammer Tactical - at 2012.07.23 08:14:00
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29. forge nerf - in Feedback/Requests [original thread]
i will admit Buzzwords i do get as many if not more kills with my smg as i do with the forge gun
- by Hellhammer Tactical - at 2012.07.23 07:50:00
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30. forge nerf - in Feedback/Requests [original thread]
good point, i tend to attack from ground level playing cat and mouse, i must admit it is nice when someone gets out the tank and the splash kills them. i think blast armour would act as a nerf on grenades though. thinking about it, if the forg...
- by Hellhammer Tactical - at 2012.07.23 07:42:00
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31. forge nerf - in Feedback/Requests [original thread]
Buzzwords wrote: personally i'd like to see the forge guns buffed... more damage, put the charge UI back in, and restore the wielders movement speed like in the last build. but i'd also remove the splash damage completely because it's an AT we...
- by Hellhammer Tactical - at 2012.07.23 07:31:00
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32. forge nerf - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I just feet shot scouts they dont have the HP to live though that once just keeping up with them in close range is a bit hard sometimes but its better than playing bullets go though the dancer. Assaults on the other han...
- by Hellhammer Tactical - at 2012.07.23 07:28:00
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33. forge nerf - in Feedback/Requests [original thread]
against infantry the forge gun is hugely satisfying, when you get a killshot that is. killshots always feel like a fluke. my personal best is 2 scouts with one shot, close range, i hit one directly and the splash killed the second. As IRON WOLF ...
- by Hellhammer Tactical - at 2012.07.23 07:21:00
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34. forge nerf - in Feedback/Requests [original thread]
the forge gun is about as accurate as throwing a fat kid!!!! it take 2.5 seconda to charge and wobbles worse than said fat kid, its accuracy is shocking against targets smaller than a house so any sniper shots i have got with it have been a fluke....
- by Hellhammer Tactical - at 2012.07.23 07:11:00
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35. Funny random stuff on voice chat - in General Discussions [original thread]
no-one on the eu server really uses coms :( COD4 had the best i can remember.... some guy was talking in spanish, next thing i know he is being harassed by an american woman. Woman: Are you gay? i heard that all spanish guys are gay! she then s...
- by Hellhammer Tactical - at 2012.07.23 06:56:00
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36. Seen lots of complaints about vehicles, honestly the vehicles themselves aren... - in General Discussions [original thread]
/\ i though they were going up to 1.5m ISK, either way thats really cheap for a tank, real tanks are more expensive, as of this year the Abram costs $8.2m and the challenger 2 costs $7m
- by Hellhammer Tactical - at 2012.07.23 06:37:00
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37. good grief - in General Discussions [original thread]
i think the lack of beta's on the ps3 has made the comunity stupid, most of the beta's have been a thank you for pre-ordering play tis level for a month
- by Hellhammer Tactical - at 2012.07.23 06:25:00
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38. Taking out heavies - in General Discussions [original thread]
fully upgraded assault forge guns take a lil under 2 seconds to charge and fire, it takes around 1.5 seconds for a decent AR to kill a heavy. the HMG has a vastly shorter range than the AR, a heavy is significantly slower than any other class, it ...
- by Hellhammer Tactical - at 2012.07.23 06:19:00
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39. Get rid of the redline - in General Discussions [original thread]
at the moment the battlefield comander role is not avaliable, but once it is each team wll have a player who is watching over the match and can drop in CRU, turrets and supply depot from orbit. this means that spawn camping should not be posssible.
- by Hellhammer Tactical - at 2012.07.23 06:05:00
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40. Seen lots of complaints about vehicles, honestly the vehicles themselves aren... - in General Discussions [original thread]
the vehicles and weapons are not the issue, the issue is the players!!! always the same nerf this nerf that threads, put down the weed and use your f******G head. this is not a point and click fps, you do have to think about your tactics and not...
- by Hellhammer Tactical - at 2012.07.23 05:59:00
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