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41. Last used kit disappearing? - in General Discussions [original thread]
Hellhammer Tactical wrote: if one item in your suit fitting runs out that suit is invalid until you replace, so have 2 varients incase. as for not having the last suit you used when the game ends, officialy radiation from dropping into battle d...
- by Hellhammer Tactical - at 2012.07.23 05:50:00
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42. Last used kit disappearing? - in General Discussions [original thread]
if one item in your suit fitting runs out that suit is invalid until you replace, so have 2 varients incase. as for not having the last suit you used when the game ends, officialy radiation from dropping into battle dramaticly shortens a clones al...
- by Hellhammer Tactical - at 2012.07.23 05:47:00
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43. It's your Name - in General Discussions [original thread]
Hellhammer Tactical is the name of my company, and its rather fitting for a tank hunter. Btw i hand craft custom airsoft rifles.
- by Hellhammer Tactical - at 2012.07.23 05:35:00
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44. No Fat Chicks Please - in Feedback/Requests [original thread]
carl von oppenheimer wrote: Considering that DUST is run with UT3 engine they would have to make carbon to model your avatar and then mangle it through UT3's renderer and 3D meshing which I think none of us would like. Or characters would look...
- by Hellhammer Tactical - at 2012.07.21 06:10:00
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45. No Fat Chicks Please - in Feedback/Requests [original thread]
i think we have collectivelysolved the issue..... 1. warbarge - full custom avatar, not in dropsuit 2.in battle only light suits show gender characteristcs.
- by Hellhammer Tactical - at 2012.07.19 05:16:00
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46. sooting at long visual range is not working. - in Technical Support/Bugs [original thread]
one of the issues with draw distance is engine stability, the game is built on the Unreal engine, which is ironicly the only engine that the PS3 has difficultys working with. CCP are working on it.
- by Hellhammer Tactical - at 2012.07.18 05:27:00
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47. No Fat Chicks Please - in Feedback/Requests [original thread]
Ethereal3600 wrote: lol awsome i agree its not apb i dont want to see fat naked people that glow in the dark lol ewwwww, glowing naked fat people........ on that note will my shields glow in the dark? i think female form will only suit ligh...
- by Hellhammer Tactical - at 2012.07.18 05:17:00
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48. Beta Testing Third Round Feedback - in Feedback/Requests [original thread]
Heavy dropsuits are more of a support role, with the majority of heavy weapons specialised for anti-vehicle. currently heavys are regarded as weak to overly cumbersom as there is little teamwork happening. learning to utilise each suits strengths ...
- by Hellhammer Tactical - at 2012.07.17 05:37:00
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49. assault forge guns broken? - in Technical Support/Bugs [original thread]
Ima Leet wrote: i have this issue, the last shot not firing, why does it not auto reload? why does it continue to charge a shot that is not there? this appears to be a bug carried over from the standard forge guns, a lot of weapons are exper...
- by Hellhammer Tactical - at 2012.07.17 05:27:00
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50. Additional Vehicles - in Feedback/Requests [original thread]
the problem if your a dropsip pilot is also all the weapons are side mounted, so to engage the enemy you have to make your dropship more of a target.
- by Hellhammer Tactical - at 2012.07.16 05:04:00
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51. Additional Vehicles - in Feedback/Requests [original thread]
nice :) more for me to shoot down :)
- by Hellhammer Tactical - at 2012.07.15 19:34:00
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52. New Camping Low - in General Discussions [original thread]
having been on both sides of this situation, all i can say is PTFO, teams find themselves in this situation when they play lone wolf and dont think "dropship = behind enemy lines" its bad players that LET themselves get spawn camped. look after ...
- by Hellhammer Tactical - at 2012.07.15 19:31:00
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53. assault forge guns broken? - in Technical Support/Bugs [original thread]
im from the UK and playing EU skirmish, currently using the proto assault forge gun. (the ISK one) so im not so sure on it being lag.
- by Hellhammer Tactical - at 2012.07.15 18:44:00
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54. Where are all the console gamers? - in Feedback/Requests [original thread]
as for not being for console, sony have made it known through the psn/pshome, they made a special are on PShome just to see the E3 announcement and there was a 3 block advert on the xmb's new releases when the beta first became active, selecting t...
- by Hellhammer Tactical - at 2012.07.15 18:39:00
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55. Ammo Variations and Types. - in Feedback/Requests [original thread]
for all we know its already in development, but i guess unless a Dev was to post and make an anouncement (dont think theyre alowed to though) we wont know until its implemented/not implemented. eitherway im hopefull
- by Hellhammer Tactical - at 2012.07.15 18:33:00
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56. In this world, we are professionals. Let's try acting like it. - in General Discussions [original thread]
i agree players just dont think, too many times my team has been pushed back by their own uselessness.
- by Hellhammer Tactical - at 2012.07.15 16:22:00
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57. Ammo Variations and Types. - in Feedback/Requests [original thread]
definately, there is also more options for teamwork, if you have ammo strongest against shields and your teammate has AP ammo, that corps tanks are going down.
- by Hellhammer Tactical - at 2012.07.15 16:10:00
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58. moblie fortress - in Feedback/Requests [original thread]
would make an interesting objective for a game
- by Hellhammer Tactical - at 2012.07.15 15:59:00
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59. Additional Vehicles - in Feedback/Requests [original thread]
with the potential for larger maps i for one would love to see a much wider range of vehicles. i know there are going to be three additions to the vehicle weapons at some point soon so im not going to include them. 1. gunships, essentialy a drop...
- by Hellhammer Tactical - at 2012.07.15 15:57:00
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60. Where are all the console gamers? - in Feedback/Requests [original thread]
the NDA is a bit of a hold back whenit comes to promoting the game but i guess its better not to overload the servers with CoD generation kids, im sure one of the future builds of Dust will be more open to invitation. the NDA is there to protect C...
- by Hellhammer Tactical - at 2012.07.15 15:21:00
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