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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2798
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Posted - 2015.03.24 21:49:00 -
[91] - Quote
Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. You may have to stay in an AV fit instead of switching to it for 2 minutes out of a match. I don't feel particularly bad about this.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1181
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Posted - 2015.03.25 02:01:00 -
[92] - Quote
Balistyc Farshot wrote: Ok, you aren't a heavy and never ran a Forge gun. They are the most difficult gun in the game to score kills with, hands down. If you as a tank get bapped and you have hardners you tip your hat entirely to that heavy. Heavies are slower than tanks, require charge up time to do minimal damage to tanks, require spot on aim, have 4 shots to reload, and they can't walk while charging (Hamster curbs suck with a charged forge gun). I saw someone mention the breach. That thing is useless with the charge up time required. Plus any heavy with a Forge gun has only a side arm to defend themselves. Yeah, they have the risk reward thing down. Plus the sweet spot is on the back of a tank. Yeah, that heavy will chase you down or maneuver (Sarcasm).
JLAV - The LAV is paper mache now so no complaining about that. Yes they are BPOs but the clone is dedicated to dying in a flaming wreck, to maybe kill you. Do you have that commitment in a tank? Have someone on your side shoot the JLAV with a mass driver and it will set off the REs. It is really fun.
Hmm? I'm actually invested quite a bit into a Forge gun. I usually refine my aim by sniping, so tanks are incredibly EASY for me to hit when I do. The only real issues are terrain clipping, which happens with any distanced shot.
I'd also have to assume that you are inefficient with your sidearm? You'd have no real reason to complain about how bad these kinds of fits are otherwise, running a sniper fit, you rely on your sidearm for defense, because the main weapon is no good at close quarters. Aaaaand....I can directly infer that you are not used to using Forge Guns yourself, because only one type of Forge prevents you from moving while charging. :/
I have yet to meet a tank on the field that didn't run after I hit it a few times with the Militia Forge gun. If you are having a harder time than me, with a forge of superior damage quality, then I assume your aim must be incredibly poor, or you just are not timing your attack.... at all.
JLAV --- A Free vehicle (BPO) with Supply depot explosives, and a militia driver, does not cost anything at all. What investment are you talking about? Such a thing is a valid tactic, yes, but has no investment value.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Vesta Opalus
T.H.I.R.D R.O.C.K
548
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Posted - 2015.03.25 03:09:00 -
[93] - Quote
Operative 1174 Uuali wrote:Drogan Reeth wrote:Operative 1174 Uuali wrote:Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. Then you must be smart amd actually work for your kill. Go to the other side of the map where you know the tank's path of retreat will be and viola, a kill you can be proud of instead of scrubbing it. Tanks usually make predictable patrols around the map. Stop making silly excuses' for bad game play. It is not bad game play when infantry can now vault to the stars and have tons of buildings from which to fire down from with impunity. Swarms have been buffed to hell as is. They are stronger than they have been or ever were. Still this AV b*tching? When will it end. You are not using the game mechanics to your advantage. You will not get your easy mode now so deal with it. All tankers ever asked for was for a tank to be a goddam tank!
That is objectively false for both range and damage of swarms.
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Vesta Opalus
T.H.I.R.D R.O.C.K
548
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Posted - 2015.03.25 03:12:00 -
[94] - Quote
The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first.
LOL
I know someone else has already pointed this out and quoted but just for emphasis: this is how ******* clueless these people trying to justify these rep/hardener madrugers being so absurdly overpowered, they dont even understand that minmatar commando has no grenade slot. |
Vesta Opalus
T.H.I.R.D R.O.C.K
548
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Posted - 2015.03.25 03:14:00 -
[95] - Quote
Alena Ventrallis wrote:Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. You may have to stay in an AV fit instead of switching to it for 2 minutes out of a match. I don't feel particularly bad about this.
Reality check: if its a madruger I dont even bother switching to AV anymore, its completely futile. |
Vitharr Foebane
Shining Flame Amarr Empire
2261
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Posted - 2015.03.25 05:49:00 -
[96] - Quote
Operative 1174 Uuali wrote:All tankers ever asked for was for a tank to be a goddam tank! Why do tanks get to be tanks but ANTI VEHICLE CAN'T BE ANTI VEHICLE PS a tank is a vehicle in case you weren't aware
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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hold that
Capital Acquisitions LLC Bad Intention
726
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Posted - 2015.03.25 11:16:00 -
[97] - Quote
Ghost Kaisar wrote:Takahiro Kashuken wrote:Lying.
Your HP does drop but a repper will bring it back up so while it takes no damage it is repping.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Not lying, just not exactly whats happening. As you said, he's dealing damage, but not enough to even matter to regen. He might as well NOT be taking damage at that point. I'm personally fine with it. If a tank pops hardeners and tries to sit on a point, I just drop a Nanohive and start spamming Lai Dais. The tank is going to move. Laid dais + hive best AV |
Harpyja
Nos Nothi
2351
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Posted - 2015.03.25 13:32:00 -
[98] - Quote
Echo 1991 wrote:The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first. Commandos cant use AV nades, and from 200 meters you can't get a lock. 2 hardeners = 74.76% reduction in damage. with a double damage modded level 5 minmando and a proficiency 5 swarm launcher, it does 2072 damage to armour. Those 2 Hardeners are reducing the damage dealt by 1549. So it can rep through the damage it receives from any single swarmer. Even 2 minmandos would have trouble with that. A part of me thinks you havent played in a while if you dont know this stuff already. Wrong. Two 40% resists barely get over 60%. With stacking penalties.
"By His light, and His will"- The Scriptures, 12:32
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Ronin Merc
Defenders of the Helghast Dream The Ditanian Alliance
8
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Posted - 2015.03.25 13:59:00 -
[99] - Quote
Echo 1991 wrote:The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads ttly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first. Commandos cant use AV nades, and from 200 meters you can't get a lock. 2 hardeners = 74.76% reduction in damage. with a double damage modded level 5 minmando and a proficiency 5 swarm launcher, it does 2072 damage to armour. Those 2 Hardeners are reducing the damage dealt by 1549. So it can rep through the damage it receives from any single swarmer. Even 2 minmandos would have trouble with that. A part of me thinks you havent played in a while if you dont know this stuff already.
I know right. I was running solo but my entire team was concentrating av to 3 madrugers and they wouldnt get scratched. I was using proto min cammando with swarms and another commando was helping me. Also a forge gunner lended a hand. For the entire battle we only destroyed one tank. Duna survived of course |
Echo 1991
Titans of Phoenix
768
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Posted - 2015.03.25 14:37:00 -
[100] - Quote
Harpyja wrote:Echo 1991 wrote:The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first. Commandos cant use AV nades, and from 200 meters you can't get a lock. 2 hardeners = 74.76% reduction in damage. with a double damage modded level 5 minmando and a proficiency 5 swarm launcher, it does 2072 damage to armour. Those 2 Hardeners are reducing the damage dealt by 1549. So it can rep through the damage it receives from any single swarmer. Even 2 minmandos would have trouble with that. A part of me thinks you havent played in a while if you dont know this stuff already. Wrong. Two 40% resists barely get over 60%. With stacking penalties. First stacking penalty is 86.9% and only reduces the affect of the second hardener by 5.2% so try again. |
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Nothing Certain
Bioshock Rejects
1595
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Posted - 2015.03.26 23:08:00 -
[101] - Quote
The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first.
Not true. I snuck up on a tank, fired my swarms, chucked three Wyrkomi grenades, and he still had almost full armor, he hit hardeners and repped while I continued hitting him with swarms and I couldn't kill him. Prof 4 swarms with the BPO damage mod.
Because, that's why.
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