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1041. Why is Tank TTK so low. - in General Discussions [original thread]
Charlotte O'Dell wrote: Atiim wrote: TvT is officially COD Style. With one clip you can kill about 3-4 HAVs without blinking, and Rail vs. Rail comes down to who fires first. just the way i like it :) much more tactical, now. It isn't I...
- by Harpyja - at 2014.04.08 23:43:00
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1042. Vehicle specific quotas - in General Discussions [original thread]
Eko Sol wrote: Harpyja wrote: Eko Sol wrote: Supernus Gigas wrote: Eko Sol wrote: The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 ...
- by Harpyja - at 2014.04.08 23:37:00
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1043. Vehicle specific quotas - in General Discussions [original thread]
Eko Sol wrote: Supernus Gigas wrote: Eko Sol wrote: The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tan...
- by Harpyja - at 2014.04.08 20:55:00
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1044. Balancing the Large Turrets - in Feedback/Requests [original thread]
Tebu Gan wrote: Fox Gaden wrote: I like the 300m Rail Turret range. It is still sufficient to give an advantage over Blasters, but it gets the Rail Tanks out of the Red line. I have been having a lot of fun with mine, now that I am getting t...
- by Harpyja - at 2014.04.08 20:46:00
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1045. The Cost Of AV - in General Discussions [original thread]
I just want to say to all of you that want to get tanks nerfed, at least take some care with how you want them nerfed. Don't nerf everything that there is to tanks. My missile tank finds it hard to fight back against infantry AV, so I'm forced to...
- by Harpyja - at 2014.04.08 20:25:00
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1046. Balancing the Large Turrets - in Feedback/Requests [original thread]
Fox Gaden wrote: Harpyja wrote: The third suggestion is to give railguns a range profile similar to the laser rifle. They should only deal 100% damage at say, between 200 and 350m. Damage should then drop to 50% at 100m and 450m, then down ...
- by Harpyja - at 2014.04.08 17:35:00
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1047. Balancing the Large Turrets - in Feedback/Requests [original thread]
Azri Sarum wrote: I have to disagree with the notion of the large blaster being worked into a more anti-infantry role. Thats what the small turrets on your tank are for.... The large blaster should have its anti-infantry capabilities nerfed int...
- by Harpyja - at 2014.04.08 13:37:00
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1048. Change Railgun Range - in General Discussions [original thread]
Charlotte O'Dell wrote: 600 was too much, but 300 is a little too short. Could we maybe negotiate 325 or 350 meters? It's small, but I really think it'd be the perfect number. EDIT: So, I was thinking, what if the railgun range was brought up...
- by Harpyja - at 2014.04.08 05:05:00
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1049. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
Magnus Amadeuss wrote: Harpyja wrote: Magnus Amadeuss wrote: Lorhak Gannarsein wrote: Tanks are nerfed. They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out ...
- by Harpyja - at 2014.04.08 03:57:00
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1050. The Cost Of AV - in General Discussions [original thread]
Magnus Amadeuss wrote: Or maybe you meant to say that a tank mounted weapon should never have the accuracy to hit an infantrymen because tank weapons are not balanced for anti-infantry roles. You're right, tank weapons are not balanced for an...
- by Harpyja - at 2014.04.08 03:42:00
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1051. Vehicle specific quotas - in General Discussions [original thread]
If there are 6 tanks on the field, it does not take 12 AV players to stop them. Just take 3 AV players and they will pop them one at a time. You only need 12 AV players if you wanted to destroy all 6 tanks at once, which is a stupid waste of resou...
- by Harpyja - at 2014.04.08 03:36:00
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1052. Balancing the Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Alena Ventrallis wrote: Large blasters should be reworked into an AV weapon. Slower ROF, higher damage, dispersion to make hitting infantry difficult. First though, we need more vehicles to shoot at....
- by Harpyja - at 2014.04.08 03:29:00
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1053. The Cost Of AV - in General Discussions [original thread]
Atiim wrote: Unfortunately, I haven't the time to sit through and make a detailed argument atm, but I will say one thing Haryja. Your signature. Have you ever though about using a line space? I'm pretty sure me not wanting to limit tanks is no...
- by Harpyja - at 2014.04.07 21:56:00
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1054. The Cost Of AV - in General Discussions [original thread]
Nothing Certain wrote: Harpyja wrote: Also, need I remind you that proxies work very well? I'm surprised that proxies are rarely seen on the field. That means you don't even need to spend all that SP on SLs and stuff. The only SP's you need...
- by Harpyja - at 2014.04.07 21:44:00
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1055. Why is Tank TTK so low. - in General Discussions [original thread]
Balancing the Large Turrets Give it a read. It's my view on how the large turrets should be changed to balance tank vs tank, because touching the mods (hardeners specifically) will require rebalancing the infantry AV weapons and I find infantry...
- by Harpyja - at 2014.04.07 21:22:00
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1056. Balancing the Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Large blasters should be reworked into an AV weapon. Slower ROF, higher damage, dispersion to make hitting infantry difficult. First though, we need more vehicles to shoot at. there really isn't a threat beyond blaster ...
- by Harpyja - at 2014.04.07 21:15:00
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1057. The New OP Python Fit - in General Discussions [original thread]
Railguns are still too powerful. I've only flown my Python (and this exact same fit too) a little, and once I got two shotted by a railgun. I didn't even have time to react and kick up the afterburner, the RoF on railguns is too fast.
- by Harpyja - at 2014.04.07 18:06:00
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1058. Buff Lower Tier swarms - in Feedback/Requests [original thread]
The problem I have with buffing the lower tier swarms is that you'd buff the free anti armor starter fit which everyone has, where people with 0 SP into swarms will be dealing close to proto level damage against vehicles. The only way to buff the...
- by Harpyja - at 2014.04.07 15:39:00
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1059. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
SPESHULz wrote: Harpyja wrote: Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and ...
- by Harpyja - at 2014.04.07 14:38:00
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1060. Balancing the Large Turrets - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: My opinions: Blasters: I agree blasters should be geared more toward AI than AV, but I wouldn't make them totally defenseless. I don't think a MLT Sica with a hardener should be completely immune to an Ion Cannon. Also, ...
- by Harpyja - at 2014.04.07 05:42:00
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