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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
108
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Posted - 2014.04.07 14:09:00 -
[61] - Quote
At least let me scan friendly HAV's that kill me while I'm hacking in FW to farm kills. |
Roy Ventus
Axis of Chaos
1631
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Posted - 2014.04.07 14:16:00 -
[62] - Quote
Don't see how they can hide >.>.
A LAV sure...but not a HAV. They're loud, huge, and more. It doesn't matter THAT much to me though because it's easy to call out tanks and keep track of them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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The dark cloud
The Rainbow Effect Negative-Feedback
2704
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Posted - 2014.04.07 14:25:00 -
[63] - Quote
Well im using a headset and can hear a tank long before i can see him. Maybe its because i used to soundwhore on COD for years. When you pay attention to the game everything has a specific sound, forgeguns charging, scrambler rifles charging around the corner, gunfire hell i can even tell what sound a nanohive makes when it gets dropped.
This is called experience of the game and situational awareness.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
711
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Posted - 2014.04.07 14:28:00 -
[64] - Quote
It's hilarious that my suit scanner can't pick up tanks on scan! They have lower dB than scouts! If they weren't invisible then I could actually avoid them properly... I can hear them sometimes but that doesn't help because at that time they are already too close! (Yet they still don't appear on my mini map thing despite my ability to hear them...)
Newb
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SPESHULz
The Southern Legion
103
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Posted - 2014.04.07 14:30:00 -
[65] - Quote
Harpyja wrote: Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and having situational awareness. Not having situational awareness is not an excuse to moan about tanks sneaking up on you. Even I can hear other tanks when I'm in my own and I'm not even using a headset; I at times stop dead in my tracks to get a better ear on my surroundings. If the constant pulsating sound given off by tanks isn't enough for you, then whenever they fire it should be a dead giveaway that there's a tank nearby. But if you still fail to hear them before they 'sneak' up on you, then it's entirely your fault.
Im a tanker and the tank sounds means situational awareness is all you need reasoning is bullshit. Tanks are to fast for anybody to get into cover most of the time and thats if the sound is working properly which it doesnt always do. Just because tankers get the constant engine sounds doesnt mean everybody else can hear you. Tanks should be lit up if with in 50m of you.
Blood flows. Death comes. War rages
Maths is OP. Those numbers kill you
RedLineLove
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Harpyja
Molon Labe. General Tso's Alliance
1536
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Posted - 2014.04.07 14:38:00 -
[66] - Quote
SPESHULz wrote:Harpyja wrote: Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and having situational awareness. Not having situational awareness is not an excuse to moan about tanks sneaking up on you. Even I can hear other tanks when I'm in my own and I'm not even using a headset; I at times stop dead in my tracks to get a better ear on my surroundings. If the constant pulsating sound given off by tanks isn't enough for you, then whenever they fire it should be a dead giveaway that there's a tank nearby. But if you still fail to hear them before they 'sneak' up on you, then it's entirely your fault.
Im a tanker and the tank sounds means situational awareness is all you need reasoning is bullshit. Tanks are to fast for anybody to get into cover most of the time and thats if the sound is working properly which it doesnt always do. Just because tankers get the constant engine sounds doesnt mean everybody else can hear you. Tanks should be lit up if with in 50m of you. Like I've said before, if it's a bug it needs to be fixed. But we shouldn't be balancing around bugs. Also, I've never been killed by a blaster tank when I've been running on foot, but rather rail tanks in CQC. Reason being is that I avoid blaster tanks like hell itself and I just give a meh to rail tanks.
Most tanks get bored playing hide and seek with you and leave you alone to find someone else that's not as hard to get as you. You can also see parts of the tank before it sees you, so you should be able to run back around when you see one of the tank's ends show up.
Tanks may be fast, but my Gunnlogi sure can't keep up with someone running around a container.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Jadd Hatchen
The Phoenix Federation
433
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Posted - 2014.04.07 15:11:00 -
[67] - Quote
Gavr1lo Pr1nc1p wrote:and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance
I totally agree, but a WAY BETTER fix would be to allow the Squad Leader to be able to ZOOM IN on the map when in OBITAL STRIKE MODE!!!!
Seriously, if I'm dead or if I open the map, I can pan around AND ZOOM. By doing that I can visibly see the tanks and vehicles driving around on the map. Sometimes even the infantry specs. BUT if you are the squad leader and you call in for orbital support, then you suddenly LOOSE the ability to zoom the f u ck in on the map? COMMON CCP get your sh i t together!
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Django Quik
Dust2Dust.
2769
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Posted - 2014.04.08 08:02:00 -
[68] - Quote
The dark cloud wrote:Well im using a headset and can hear a tank long before i can see him. Maybe its because i used to soundwhore on COD for years. When you pay attention to the game everything has a specific sound, forgeguns charging, scrambler rifles charging around the corner, gunfire hell i can even tell what sound a nanohive makes when it gets dropped.
This is called experience of the game and situational awareness. Being able to hear a tank means nothing when you can't tell what direction the noise is coming from. If you're at an outside area but in cover amongst crates or trucks or whatever, chances are you can't see it directly. You know it's there but it's highly likely that even if you manage to poke your head around the right corner to find him, he'll insta-blap you from 80m. Only scouts with 3-4 range amps have that sort of scan range.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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