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HYENAKILLER X
WILL FIGHT ANYONE
712
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Posted - 2014.04.07 06:52:00 -
[31] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now. Agree 1000000000%. Cloaks should only be for nova knives and nova knives should be part of av.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 06:57:00 -
[32] - Quote
Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
Exactly close. My numbers are correct.
AV is meant to break your regen, it always has been. CCP stated they set the threshold so that small arms fire wouldn't prevent regen, not AV.
AV versus tanks is not balanced. Your triple hardned gunnlogi takes 200 dmg from standard swarms instead of 100 now, that is still absolutely pitiful. It would take 15 volleys just to try and crack your shield assuming they wouldn't regen (which they would) between reloads.
No proto suit in the game is immune to 100% free starter suits (they die quite easily to them), but your gunnlogi is 100% immune to a solo standard swarmer, you know, AV'er, your dedicated counter. Yep that is broken.
Fixing swarms
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Dexter307
The Unholy Legion Of DarkStar
1345
|
Posted - 2014.04.07 21:27:00 -
[33] - Quote
Galvan Nized wrote:Dexter307 wrote:Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff Wait, why are logis non viable? Logis don't need anything. Equipment nerf mainly |
Eruditus 920
Bragian Order Amarr Empire
16
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Posted - 2014.04.08 01:03:00 -
[34] - Quote
Then leave.
I'm sick of all the belly achin' about this.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Vitharr Foebane
Living Like Larry Schwag
997
|
Posted - 2014.04.08 01:13:00 -
[35] - Quote
Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes...
Amarr: Sentinel V Scout V Assault IV Commando III Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5019
|
Posted - 2014.04.08 01:24:00 -
[36] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now. I fly Pythons, and I can now do so without getting one-shotted from 600 meters away, so I'm enjoying 1.8.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Baal Roo
Subdreddit Test Alliance Please Ignore
3088
|
Posted - 2014.04.08 01:34:00 -
[37] - Quote
I think the cloaking is a bit too strong against infantry, simply because you can kill people before the cloak even disappears and it's never fun getting blind killed by an invisible foe.
Tanks though aren't really a big deal. I find hunting and killing tanks to be one of the most fun things to do in the game right now. Especially with the added vehicle damage WPs, it's now relatively easy to rack up well over 1000 WPs just spending the whole match destroying enemy tanks.
Hale Satin
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Zirzo Valcyn
Kameira Lodge Amarr Empire
400
|
Posted - 2014.04.08 01:53:00 -
[38] - Quote
the cloaker you complain about can RE the tank you complain about
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Interplanetary Insanitarium
293
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Posted - 2014.04.08 02:08:00 -
[39] - Quote
You're all seeming to forget one thing. The cloak has a shimmer.
It's like how in all the Predator movies the people could sorta see something whenever someone looked at one of them.
Just look for the shimmer then blast em.
If fists were food you'd be full right now.
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PAXTON HAILFIRE
CORPORACION CRISTIAN MURATI 84
45
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Posted - 2014.04.08 02:31:00 -
[40] - Quote
My only probem is that I listened to the vets and found a roll I liked, then skilled all in. Cal assault with maxed AR skills. Literally a week after getting my Duvolle and going + k/d since starting dust and rarely dying more than couple times, RRs, CRs and tanks showed up. Back to scrub status. So, my new mantra is core skills, diversity, and play with different fits. I don't do anything but dom and ambush and don't even care to have a proto fit anymore. I have adv commando, sentinal, logi (REs are fun mode), and a scout that I suck with (i never do well with FoTMs for some reason). Oddly, i do pretty darn well when I troll REs in a starter gal logi fit.
Seems to me that if you specialize, ccp will **** in your cheerios sooner or later. |
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Rusty Shallows
1450
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Posted - 2014.04.08 02:51:00 -
[41] - Quote
PAXTON HAILFIRE wrote:My only probem is that I listened to the vets and found a roll I liked, then skilled all in. Cal assault with maxed AR skills. Literally a week after getting my Duvolle and going + k/d since starting dust and rarely dying more than couple times, RRs, CRs and tanks showed up. Back to scrub status. So, my new mantra is core skills, diversity, and play with different fits. I don't do anything but dom and ambush and don't even care to have a proto fit anymore. I have adv commando, sentinal, logi (REs are fun mode), and a scout that I suck with (i never do well with FoTMs for some reason). Oddly, i do pretty darn well when I troll REs in a starter gal logi fit.
Seems to me that if you specialize, ccp will **** in your cheerios sooner or later. The irony is that no one saw ARs ever taking a backseat to anything. You had the misfortune of entering this game at exactly the wrong time. We used to mock Dust by calling it AR 514 because everything else would be nerfed while this game had a sacred cow.
The Vets didn't mean to waste your skill points. We all had been conditioned by CCPs behavior to expect a certain set of results.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Maken Tosch
DUST University Ivy League
7842
|
Posted - 2014.04.08 03:48:00 -
[42] - Quote
Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes...
5,000 years of written history here on Earth says otherwise.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9321
|
Posted - 2014.04.08 03:54:00 -
[43] - Quote
Maken Tosch wrote:Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes... 5,000 years of written history here on Earth says otherwise.
WAR NEVER CHANGES! RON PERLMAN TELL'S YOU WHAT! HE TELL'S YOU WHAT!
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
723
|
Posted - 2014.04.08 03:54:00 -
[44] - Quote
Maken Tosch wrote:Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes... 5,000 years of written history here on Earth says otherwise.
Who are you going to believe, history or the narrator from fallout (Ron Perlman)?
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
723
|
Posted - 2014.04.08 03:55:00 -
[45] - Quote
True Adamance wrote:Maken Tosch wrote:Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes... 5,000 years of written history here on Earth says otherwise. WAR NEVER CHANGES! RON PERLMAN TELL'S YOU WHAT! HE TELL'S YOU WHAT!
beat me by seconds true
Fixing swarms
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Harpyja
Molon Labe. General Tso's Alliance
1538
|
Posted - 2014.04.08 03:57:00 -
[46] - Quote
Magnus Amadeuss wrote:Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect. Exactly close. My numbers are correct. AV is meant to break your regen, it always has been. CCP stated they set the threshold so that small arms fire wouldn't prevent regen, not AV. AV versus tanks is not balanced. Your triple hardned gunnlogi takes 200 dmg from standard swarms instead of 100 now, that is still absolutely pitiful. It would take 15 volleys just to try and crack your shield assuming they wouldn't regen (which they would) between reloads. No proto suit in the game is immune to 100% free starter suits (they die quite easily to them), but your gunnlogi is 100% immune to a solo standard swarmer, you know, AV'er, your dedicated counter. Yep that is broken. I think it's cute how you state facts without really knowing what really goes on. A triple hardener fit just sucks. Yes I get high resistance, but my shields are at their base minimum, which means that I am f***ed if I'm caught when all three hardeners are cooling down. At least with 1 hardener and 2 shield extenders, I have 5300 shield to act as a buffer to let me get to safety if my hardener is on cooldown.
A swarm shouldn't be able to break my hardened regen. It's specialized for anti-armor. This means that it has to give up effectiveness against shield. If it's making me retreat, then the swarm is too powerful because it's good at multiple things. It can't be specialized against armor and make a shield tank retreat. It's like asking for bug spray to deter wolves as well when you're out in the forest.
AV versus tanks is balanced. I'm forced to retreat when I'm being hit by forge guns because my large missile turret isn't too reliable to kill a forge gunner. You see that? It's a perfect example of trade-offs. My missile turret has high AV abilities at the cost of AI abilities. If I had a blaster turret, I'd kill the forge gunner instead of retreating, because the blaster is meant for AI (thought its AV is too powerful now due to the hardener nerf, so either reduce its damage or its RoF).
And if you're trying to take out a hardened shield tank with a swarm, GTFO. Don't cry that your swarm can't kill a hardened shield tank because it wasn't meant to in the first place.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Selinate deux
Ametat Security Amarr Empire
131
|
Posted - 2014.04.08 04:02:00 -
[47] - Quote
Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1809
|
Posted - 2014.04.08 04:05:00 -
[48] - Quote
aden slayer wrote:Damn you guys try so hard to get something that kills you over and over again nerfed. Keep trying so hard.
This just in: if you add sports channels on T.V. screens to my quiet little pub, it then becomes a sports bar. I don't like sports bars. My patronage then declines to zero quickly. If enough people feel like me, the sports bar then goes out of business.
Let's hope enough people threaten CCPs small but significant bottom line that they change their tune. Probably won't. CCP will then contnue to nerf this game down to the appropriate kind of game you think of as a free to play, silly little game lumped in on the virtual bargain bin that is the FREE section of the PSN.
Brick tanking a scout suit since April 2013!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1809
|
Posted - 2014.04.08 04:07:00 -
[49] - Quote
Selinate deux wrote:Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved.
People. GET OUT OF THE F*CKING GAME WORLD AND LOOK AT WHAT THE PRODUCT IS BECOMING!
Stop making stupid in-game suggestions for dealing with every little crap move CCP makes trying to do something with their game.
It is gimmick after gimmick and doesn't solve the balance or slow dev problem.
Brick tanking a scout suit since April 2013!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
725
|
Posted - 2014.04.08 04:08:00 -
[50] - Quote
Harpyja wrote: I think it's cute how you state facts without really knowing what really goes on. A triple hardener fit just sucks. Yes I get high resistance, but my shields are at their base minimum, which means that I am f***ed if I'm caught when all three hardeners are cooling down. At least with 1 hardener and 2 shield extenders, I have 5300 shield to act as a buffer to let me get to safety if my hardener is on cooldown.
A swarm shouldn't be able to break my hardened regen. It's specialized for anti-armor. This means that it has to give up effectiveness against shield. If it's making me retreat, then the swarm is too powerful because it's good at multiple things. It can't be specialized against armor and make a shield tank retreat. It's like asking for bug spray to deter wolves as well when you're out in the forest.
AV versus tanks is balanced. I'm forced to retreat when I'm being hit by forge guns because my large missile turret isn't too reliable to kill a forge gunner. You see that? It's a perfect example of trade-offs. My missile turret has high AV abilities at the cost of AI abilities. If I had a blaster turret, I'd kill the forge gunner instead of retreating, because the blaster is meant for AI (thought its AV is too powerful now due to the hardener nerf, so either reduce its damage or its RoF).
And if you're trying to take out a hardened shield tank with a swarm, GTFO. Don't cry that your swarm can't kill a hardened shield tank because it wasn't meant to in the first place.
That "I think it's cute..." line shows me that you put more value in uncle fester's back-handed wisdom than cold hard numbers, and that shows me that you are just ill equipped to have an adult conversation about tangible things.
I underlined a bit of just complete insanity, I really can't believe you just wrote that. I had to read it a few times just to try to figure out where in the world you got this horrible idea of how dust works from. So you think that rail rifles, combat rifles, flaylocks, mass drivers, locus grenades and HMGs should not break shield regen based on the fact that they are armor specialized? I mean that is basically the SAME EXACT THING you just said, I just swaped out ANTI VEHICLE weaponry for anti infantry weaponry.
In the next paragraph, you state a bunch of supposition originating from you and other idiots, not from the game designers. I am pretty sure the last time I heard CCP mention vehicle weapons, they stated that large turrets were for larger sturctures and for vehicles, and small turrets were meant for infantry. Unfortunately, I do not have the quote off hand so I will not present it as a fact.
Get this through your small brain;
1) There is not such thing as light-vehicle AV or heavy vehicle AV. 2) The differences in damage profiles of AV is purely to make the more efficient versus their racial enemies, not to pigeon-hole them 3)Math and facts >>> intuition and good ol' boy knowledge.
Fixing swarms
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Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2310
|
Posted - 2014.04.08 04:09:00 -
[51] - Quote
im a scout and tanker. can anyone guess how awesome i think this patch is?
Charlotte O'Dell is the highest level unicorn!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
725
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Posted - 2014.04.08 04:11:00 -
[52] - Quote
Charlotte O'Dell wrote:im a scout and tanker. can anyone guess how awesome i think this patch is?
So Good
Fixing swarms
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Selinate deux
Ametat Security Amarr Empire
131
|
Posted - 2014.04.08 04:13:00 -
[53] - Quote
Operative 1171 Aajli wrote:Selinate deux wrote:Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved. People. GET OUT OF THE F*CKING GAME WORLD AND LOOK AT WHAT THE PRODUCT IS BECOMING! Stop making stupid in-game suggestions for dealing with every little crap move CCP makes trying to do something with their game. It is gimmick after gimmick and doesn't solve the balance or slow dev problem.
It's noone's fault but your own for failing at playing the game with the relatively simple mechanics that CCP has presented you. You have AV and guns. Go shoot these people ffs. |
Lorhak Gannarsein
Science For Death
2664
|
Posted - 2014.04.08 04:39:00 -
[54] - Quote
Selinate deux wrote:Operative 1171 Aajli wrote:Selinate deux wrote:Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved. People. GET OUT OF THE F*CKING GAME WORLD AND LOOK AT WHAT THE PRODUCT IS BECOMING! Stop making stupid in-game suggestions for dealing with every little crap move CCP makes trying to do something with their game. It is gimmick after gimmick and doesn't solve the balance or slow dev problem. It's noone's fault but your own for failing at playing the game with the relatively simple mechanics that CCP has presented you. You have AV and guns. Go shoot these people ffs.
lol
scrub
I agree with Operative Numbers Word.
I just posted my AV fitting in Atiim's thread if you want to abuse and/or critique me over it.
ak.0 4 LYFE
je ne regrette rien
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castba
Penguin's March
369
|
Posted - 2014.04.08 04:51:00 -
[55] - Quote
How do you know if tanks are balanced or not when forge guns do not yet work properly? |
JP Acuna
Pendejitos Canis Eliminatus Operatives
123
|
Posted - 2014.04.08 05:06:00 -
[56] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
I'm enjoying it as a heavy with logi support. I now don't fear these scouts when i'm well positioned, although they manage to kill me from time to time and certainly they kill my logi. And i only started growing heavy this build, but i'm loving it and have fun.
I've had bad times too, so i kinda base my gameplay on avoiding shotgunners AND tanks. And it works! So far i've been having fun as Scout, Heavy and Commando, and it's not up to the suits i use; it's up to my disposition and positioning against what bothers me. The cloaked shottys are so common right now that they became predictable, i'm looking out for them and expecting them, it helps a lot. And once you spot them they're squishy as hell, no matter how tanked. If you can't kill them, just don't let them get close, eventually they'll give up.
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D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
65
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Posted - 2014.04.08 05:16:00 -
[57] - Quote
I learned to evolve with the game which is why I have scout, heavy, commando and logi builds plus tanks with reppers. Diversify, improvise and evolve. Advanced and proto suits, weapons and equipment. Come on guys use that brain between your ears. Stop whining, feeling entitled and being spoiled. Just play the game. Thank you and have a good day sir. |
IMMORTAL WAR HERO
NECROM0NGERS Caps and Mercs
121
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Posted - 2014.04.08 06:40:00 -
[58] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
no lag and rubber banding have ruined they game
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Johnny Guilt
Algintal Core
641
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Posted - 2014.04.08 08:38:00 -
[59] - Quote
As a logi, i dont have a problems with scouts at i see them pretty easily and i wouldnt have a problems with tanks or other vehicles IF MY KITTENING FORGEGUN WOULD WORK WHEN I WANTED IT TO!!!
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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al nize mk2
DUST University Ivy League
60
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Posted - 2014.04.08 09:05:00 -
[60] - Quote
Funkmaster Whale wrote: All signs pointed to Scouts, Heavies, and Tanks being the only relevant things prior to 1.8. Lo and behold, here we are and there's not an Assault or Logi suit in sight save for the masochists who still cling to some sense of false hope. I gave up on that long ago.
Haha - yup I'm one of those masochists. But the truth is I skilled back into assault (against the advice on the forums I should add) after the respec and now I have no other choice. So consta-death is my fate until Assault gets buffed and everyone starts to cry about that... except me as I go on a much deserved killing spree!!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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