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901. A change to scans: Ghost Tanks. - in General Discussions [original thread]
Izlare Lenix wrote: I also have 50m range on my scout suit with a range amp and tanks never show up when they are 20m behind me. Only when I look at them do they show up on my tacnet. This looks like a bug which needs to be fixed. This bug h...
- by Harpyja - at 2014.04.23 21:10:00
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902. So Ion Cannon with dmg mod - in General Discussions [original thread]
Nerf blaster damage by 33%
- by Harpyja - at 2014.04.23 20:53:00
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903. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Atiim wrote: True Adamance wrote: Mechanics should then benefit players who fit for squad based activities not rewards those who selfishly fit tanks for their solo benefits. Here's a start. I'm starting to think that tanks need to be ...
- by Harpyja - at 2014.04.23 19:19:00
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904. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Mojo XXXIII wrote: NAV HIV wrote: Mojo XXXIII wrote: Sorry, allow me to clarify: Anything less than Proto Swarms, with full stacked Damage Mods, the extra damage bonus from a Minmando Suit, and the assistance of two or three other Dedica...
- by Harpyja - at 2014.04.23 18:36:00
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905. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Duran Lex wrote: OF course I care about the infantry AV side if it because it's fuckin unbalanced. Where have I said I don't care about tank vs tank you fuckin idiot? I want tanks to stop being able to dominate infantry while they are roaming...
- by Harpyja - at 2014.04.23 18:29:00
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906. Tanker KDR - What should it be? - in General Discussions [original thread]
Monkey MAC wrote: I never said you can't kill a tank with a tank, but it should not be the only viable option, if you prefer it would be more like this. 1man < (1 AI tank < 1 AV tank) < 1AV < 1man Because an AV tank, even a Rail i...
- by Harpyja - at 2014.04.23 18:14:00
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907. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
*sigh* People seem to keep failing at realizing the broader picture. A repping tank has a few really powerful strengths, but in exchange has some glaring weaknesses. Why do you guys insist so much to not adapting? A proto assault forge gun with ...
- by Harpyja - at 2014.04.23 13:54:00
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908. Tanker KDR - What should it be? - in General Discussions [original thread]
Monkey MAC wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Auris Lionesse wrote: Balanced would be 1. Av should blow up tanks and tanks should kill infantry. the whole a good tanker can survive thing is bs. Tankers can kill avers infant...
- by Harpyja - at 2014.04.23 13:41:00
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909. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Duran Lex wrote: Wtf are you talking about man. The difference between proto dropsuits and militia are a hundred or two ehp, and a few select skills increasing in few percentages. Do you REALLY want me to explain to you the difference between...
- by Harpyja - at 2014.04.23 03:07:00
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910. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Duran Lex wrote: Harpyja wrote: Denn Maell wrote: Harpyja wrote: If balanced properly tanks should be hard to kill. Right now the problem child is the blaster turret, which is capable of dealing too much damage against other vehicles...
- by Harpyja - at 2014.04.23 03:02:00
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911. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Duran Lex wrote: Harpyja wrote: Atiim wrote: Duran Lex wrote: Call in a tank of course! But then he'd cry about how someone who didn't spend as much SP as he did killed him. Does not a proto dropsuit with max skills stand a much g...
- by Harpyja - at 2014.04.23 02:55:00
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912. Tanker KDR - What should it be? - in General Discussions [original thread]
Mine's about 3.5. I run on foot sometimes, though it's just a basic Caldari medium so I tend to die a lot. I also run a missile Gunnlogi so it's never about the amount of kills for me; it's the amount of WP's I can earn and the amount of ISK I'm ...
- by Harpyja - at 2014.04.23 02:46:00
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913. skilled into forge gun - in General Discussions [original thread]
This is exactly what we need. More bold and brave people to skill into AV instead of crying in the corner and not being pro-active. Let's not make a repeat of closed beta when AV vs tanks was fine, but people only used standard, rarely advanced a...
- by Harpyja - at 2014.04.23 02:44:00
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914. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Denn Maell wrote: Harpyja wrote: If balanced properly tanks should be hard to kill. Right now the problem child is the blaster turret, which is capable of dealing too much damage against other vehicles. Nerf it's damage by about 33%, and o...
- by Harpyja - at 2014.04.23 02:35:00
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915. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: You're just like the media, trying to make everything fit your own biased opinions and try to influence the dumb majority. Except unlike the media, what I say is usually true; and unlike most tankers, credible...
- by Harpyja - at 2014.04.23 02:24:00
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916. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Atiim wrote: Duran Lex wrote: Call in a tank of course! But then he'd cry about how someone who didn't spend as much SP as he did killed him. Does not a proto dropsuit with max skills stand a much greater chance against a militia dropsu...
- by Harpyja - at 2014.04.23 02:19:00
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917. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: Atiim wrote: Harpyja wrote: It just goes to show that the only viable and most effective fit(s) that is/are left use repper stacking . The only two fits I'd see myself using at this point (if I was specc...
- by Harpyja - at 2014.04.23 02:12:00
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918. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Duran Lex wrote: Commander Tzu wrote: Monkey MAC wrote: 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude. I shouldn't die, because I'm in a tank One of the...
- by Harpyja - at 2014.04.23 02:00:00
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919. so... rep tanked Maddys - in General Discussions [original thread]
Atiim wrote: Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it j...
- by Harpyja - at 2014.04.23 01:43:00
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920. Pilot Suits - in General Discussions [original thread]
I think the racial bonuses should be more like: Caldari: 2% shield resistance per level Gallente: 3-4% armor repair rate per level Amarr: 2% armor resistance per level Minmatar: 3-5% torque and/or top speed per level Traditionally Gallente favors...
- by Harpyja - at 2014.04.23 01:32:00
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