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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
589
|
Posted - 2014.04.22 16:28:00 -
[31] - Quote
MarasdF Loron wrote:Atiim wrote:Well here's one. I'd make two more, but it's not worth my time. It was you guys were crying tears of joy for the changes, so now it's you guys who get to live with a monotonous playstyle. Careful what you wish for. That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back. It's funny how you seen the writing on the wall , while most was applauding the changes .
I don't know how many post that I wrote in opposition to the changes but I knew that it was nothing that I could do because I didn't have any support because most loved what they were doing .
That's why I just can't throw out a bunch of numbers , like I see a lot of players doing . I just flash back to the announcement where most seen the numbers and loved it . It's different once it's implemented and I knew that it wouldn't go over well and there would be a lot of QQing .
They had a great thing going and didn't have to break vehicle's down the way that they did ... but whatever .
I miss the skill tree and everything else , it was so much better and made me feel like my SP's actually made a difference .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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JIMvc2
UNREAL WARRIORS
95
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Posted - 2014.04.22 16:30:00 -
[32] - Quote
MarasdF Loron wrote:shaman oga wrote:3 PG mods on the right 1 afterburner on the left 1 damage mod (for a turret different to yours) Ah, gotcha. Dexter307 wrote:3 pg mods and 2 afterburners Even better.
You really cant put 2 after burners = ristricted = not allowed.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3572
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Posted - 2014.04.22 16:31:00 -
[33] - Quote
Denn Maell wrote:Himiko Kuronaga wrote:Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you. Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable. Since obviously you are an expert on tanks. He made a fair point. Balancing content in a multiplayer game is a very difficult and important task. The responsibility falls to the developers not the players, since its the Dev's game in the first place and players would have a conflict of interest.
Then you should have no issue with an alteration to the EULA that requires all players shut up about balance and never complain about anything?
Cool! |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
450
|
Posted - 2014.04.22 16:38:00 -
[34] - Quote
Monkey MAC wrote:MarasdF Loron wrote:DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them. With these modules and slots and a nerf to reppers will only result in everyone using Armor Hardener, Armor Plate and Armor Repair module, zero variety. "What's that guy using?" - "Armor Plate, Hardener and Repper." "Ok, so what's that guy over there using then?" - "Armor Plate, Hardener and Repper." "Fine, what are you using?" - "Armor Plate, Hardener and Repper." "Erm... and your friend?" - "Armor Plate, Hardener and Repper." "Hmm.. what should I use?" - "Armor Plate, Hardener and Repper." Get it? Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team. In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude. I shouldn't die, because I'm in a tank Well, uh... how should I put this? Heavy with 5 lows? Really? Not in this game. Heavies that are using 4 plates are expecting to get help from a logi player. Vehicles don't have logi roles anymore, sadly. I do admit that heavies don't have a lot of choises either, plates or reps. More variety is what this game needs in a lot of areas, but hey, at least infantry didn't get most of their modules removed at any point in the game.
Hmm... In a tank I try to bring the victory to my team almost always, even in pubs. And do you have any idea how much going all out for the win means to tankers? I don't think you do, it means losing millions of ISK in a pub match. When you bring down more ISK than that into a pub match as infantry, then you can complain that we are not doing anything and everything for the win.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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DaNizzle4shizle
Pradox One Proficiency V.
803
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Posted - 2014.04.22 16:40:00 -
[35] - Quote
MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. how about you take off all mods and let us AV people destroy you so we can conserve more ammo for other tanks
Desire means never quit.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
589
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Posted - 2014.04.22 16:47:00 -
[36] - Quote
Monkey MAC wrote:
Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team.
In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank
This is just not true .
I run heavy and use vehicles .
I run heavy because I had that sig since they announced the suit drop and just enjoy the support factor . I would have been a medi-logi but with the changes , Caldari logi's would not be best suited for that role and now the SP's that I have in injectors and rep tools are useless because of a racial bonus that compartmentalized the functions of each races logi .
I use tanks , again because I like the support factor .
Tankers don't see tanks as a win button like I see most in the community imply . That's just a bad attitude and I really don't see tankers give negative input on the role's of others , actually I see them defending the role's of others .. while they get screwed by these same players that they speak up for .
If you drove during 1.6 you would know that tankers don't mind dying as long as they can insure that they can support their squad and help to bring about a win . During 1.6 , tanks were borderline underpowered slash almost in a right place and now most believe that they are overpowered . I feel that they are almost in a good spot because CCP didn't have to break them down the way that they did but that wasn't for me to decide .
Swarms are getting better and FG's are nice . The Plasma Cannon isn't that useful .
Can't really say much because I just don't want to get drawn into the til for tat argument that most indulge themselves in .
If they can't and don't get it their way then they don't want you to either and that gets nothing positive done .
Everyone knows that extra HP's doesn't mean that you will come out on top but it's how you play the game and the role .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Takahiro Kashuken
Red Star. EoN.
3458
|
Posted - 2014.04.22 17:44:00 -
[37] - Quote
MarasdF Loron wrote:DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them.
Here you go
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7090
|
Posted - 2014.04.22 17:57:00 -
[38] - Quote
Lorhak Gannarsein wrote:Unfortunately it was the AV community who wanted these changes.
Really?
I'm looking back through some old threads, and I'm having trouble locating a dedicated AVer who was cheering 1.7's changes on. Would you care to link some for me?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1629
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Posted - 2014.04.22 18:00:00 -
[39] - Quote
Monkey MAC wrote:Harpyja wrote:Monkey MAC wrote:How about
1x Plate 1x Repper 1x Hardner
On an armour tank that's enough EHP to survive a whole magazine volley of swarms passively, a hardner will allow you to sponge 2 before requiring a retreat and the repers mean you don't need to recall it everytime someond puts a dent in it.
You still get a decent amount of reps that means you don't have to be out of the fight long, you have longer to defend against suprise attacks. Then in the high slots you fit an afterburner or scanner in 1 slot and an MCRU in the other. Then you use the remaing PG/CPU to fit the best weapons you can. Et voila, now not only are you a decent tank dealing moderate amounts of damage, you are the spearhead for your force, providing cover and an FOB to yourmfellow mercs, who will actually appreciate your exsistance instead of just being another scrub tanker, looking to slauhter enemies for the sake of KDR and your own twisted enjoyment. At this point, a repper is better than a hardener. Why give up a slot for 25% more resistance when you can DOUBLE your rep rate? Hardeners were viable when they gave 40%. Then you had to choose from either doubling your rep rate or almost doubling your EHP. Edit: you can also say that two reppers will undoubtedly let your recover from swarms much more quickly than a single rep. Whereas with a single rep you'd be forced to eventually retreat, with double reps you'd almost never have to retreat to a single swarm. Quite true, I was going for the smart alec answer, the OPsaid no stacking. It just goes to show that the only viable and most effective fit(s) that is/are left use repper stacking. The only two fits I'd see myself using at this point (if I was specced into armor tanks instead of shield tanks) would either be rep-rep-plate or rep-rep-rep.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
723
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Posted - 2014.04.22 18:11:00 -
[40] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Well here's one. I'd make two more, but it's not worth my time. It was you guys were crying tears of joy for the changes, so now it's you guys who get to live with a monotonous playstyle. Careful what you wish for. Yes. And 1.7 tank v tank was pretty much fine except for railguns. Unfortunately it was the AV community who wanted these changes. Still can't hack it, though.
Sorry, but don't blame the AV community for this.
AV-users were correct that AV/VE fight was not so balanced. Specifically shield tank need a look at. Armor tank were somehow fine.
We see this message to CCP:
Tank must be cheaper OR Be harder to destroy.
give them DPS but LOW ammo OR Moderate DPS with no ammo..
Give them more resistance OR nerf AV weapon DMG.
CCP did THIS: Spot the difference and find Waldo.
Tank must be cheaper AND Be harder to destroy.
give them HUGE DPS WITHOUT THINKING ABOUT ammo..
Give them more resistance AND nerf AV weapon DMG.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7092
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Posted - 2014.04.22 18:13:00 -
[41] - Quote
MarasdF Loron wrote: That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
No, it's not. Though I don't see what you have against stacking modules. You didn't see AVers complaining about how the only viable fit involved stacking 3x Complex Damage Modifiers did you?
Here's another fitting. It's teamwork oriented, but it doesn't involve stacking modules of any kind.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7092
|
Posted - 2014.04.22 18:16:00 -
[42] - Quote
Harpyja wrote: It just goes to show that the only viable and most effective fit(s) that is/are left use repper stacking. The only two fits I'd see myself using at this point (if I was specced into armor tanks instead of shield tanks) would either be rep-rep-plate or rep-rep-rep.
And would you like to explain how Armor Repairer stacking is the only viable fit?
Or is anything that can be reasonably killed by it's weakness (Swarm Launchers, all other AV by extension) not considered viable?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Denn Maell
PIanet Express Canis Eliminatus Operatives
324
|
Posted - 2014.04.22 18:19:00 -
[43] - Quote
Himiko Kuronaga wrote:Denn Maell wrote:Himiko Kuronaga wrote:Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you. Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable. Since obviously you are an expert on tanks. He made a fair point. Balancing content in a multiplayer game is a very difficult and important task. The responsibility falls to the developers not the players, since its the Dev's game in the first place and players would have a conflict of interest. Then you should have no issue with an alteration to the EULA that requires all players shut up about balance and never complain about anything? Cool!
No, but a forum rule that blocks players for a time who make ad-hominem attacks, complains about complaints, and generally offer no insightful criticism, would not be amiss.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
753
|
Posted - 2014.04.22 18:57:00 -
[44] - Quote
Atiim wrote:Lorhak Gannarsein wrote:Unfortunately it was the AV community who wanted these changes.
Really? I'm looking back through some old threads, and I'm having trouble locating a dedicated AVer who was cheering 1.7's changes on. Would you care to link some for me?
Pre 1.7 :
Tankers - AV is too strong, we get 2 shot far too easily!
Smart AVers - No, only standard MLT tanks get 2 shot. A Player with over 15mil SP that properly fits his tank can easily take around 8 assault FG shots to take down. This is a huge gap that will force tankers to play for months before becoming viable. This is terrible design flaw and needs to be addressed.
Tankers - We cost WAY too much money. When i die, it takes over 4 games to recover from the loss.
Smart AVers - You also dominate the field when properly fit, hence the extreme cost of your HAV. 30/0 or 30/1 consistently each game is nothing to overlook.
Post 1.7 :
Tankers - AV isn't strong enough? Well, duh...you aren't using teamwork. USE TEAMWORK scrub!
S AVers - But you never had to use teamwork to excel before, and you still don't need to now. What? Why only us?
Tankers - Dying is unacceptable. we cost 500k, That's more then a proto dropsuit, and the reason we are supposed to be hard to kill and can easily destroy everything that moves in the game.
S Avers - But....Your cost was reduced for the sole purpose of not breaking your wallet when you die. You wanted to keep your effectiveness from pre 1.7, AV to get nerfed AND get a cost reduction? How does that even make sense?
S Avers - How do you want balance in a game if you ; A - Want it to be extremely hard to be killed, B - Be affordable C - have the same presence and force multiplier that you already had?
Tankers - Because we are TANKS.
Nutshell complete. |
Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
350
|
Posted - 2014.04.22 19:03:00 -
[45] - Quote
Duran Lex wrote:Atiim wrote:Lorhak Gannarsein wrote:Unfortunately it was the AV community who wanted these changes.
Really? I'm looking back through some old threads, and I'm having trouble locating a dedicated AVer who was cheering 1.7's changes on. Would you care to link some for me? Pre 1.7 : Tankers - AV is too strong, we get 2 shot far too easily! Smart AVers - No, only standard MLT tanks get 2 shot. A Player with over 15mil SP that properly fits his tank can easily take around 8 assault FG shots to take down. This is a huge gap that will force tankers to play for months before becoming viable. This is terrible design flaw and needs to be addressed. Tankers - We cost WAY too much money. When i die, it takes over 4 games to recover from the loss. Smart AVers - You also dominate the field when properly fit, hence the extreme cost of your HAV. 30/0 or 30/1 consistently each game is nothing to overlook. Post 1.7 : Tankers - AV isn't strong enough? Well, duh...you aren't using teamwork. USE TEAMWORK scrub! S AVers - But you never had to use teamwork to excel before, and you still don't need to now. What? Why only us? Tankers - Dying is unacceptable. we cost 500k, That's more then a proto dropsuit, and the reason we are supposed to be hard to kill and can easily destroy everything that moves in the game. S Avers - But....Your cost was reduced for the sole purpose of not breaking your wallet when you die. You wanted to keep your effectiveness from pre 1.7, AV to get nerfed AND get a cost reduction? How does that even make sense? S Avers - How do you want balance in a game if you ; A - Want it to be extremely hard to be killed, B - Be affordable C - have the same presence and force multiplier that you already had? Tankers - Because we are TANKS. Nutshell complete.
It is not easy I guess. A very difficult thing to balance.
FAME
Click for Vehicle Support
Click for Recruitment
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Monkey MAC
Rough Riders..
2617
|
Posted - 2014.04.22 22:27:00 -
[46] - Quote
MarasdF Loron wrote:Monkey MAC wrote:MarasdF Loron wrote:DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them. With these modules and slots and a nerf to reppers will only result in everyone using Armor Hardener, Armor Plate and Armor Repair module, zero variety. "What's that guy using?" - "Armor Plate, Hardener and Repper." "Ok, so what's that guy over there using then?" - "Armor Plate, Hardener and Repper." "Fine, what are you using?" - "Armor Plate, Hardener and Repper." "Erm... and your friend?" - "Armor Plate, Hardener and Repper." "Hmm.. what should I use?" - "Armor Plate, Hardener and Repper." Get it? Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team. In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude. I shouldn't die, because I'm in a tank Well, uh... how should I put this? Heavy with 5 lows? Really? Not in this game. Heavies that are using 4 plates are expecting to get help from a logi player. Vehicles don't have logi roles anymore, sadly. I do admit that heavies don't have a lot of choises either, plates or reps. More variety is what this game needs in a lot of areas, but hey, at least infantry didn't get most of their modules removed at any point in the game. Hmm... In a tank I try to bring the victory to my team almost always, even in pubs. And do you have any idea how much going all out for the win means to tankers? I don't think you do, it means losing millions of ISK in a pub match. When you bring down more ISK than that into a pub match as infantry, then you can complain that we are not doing anything and everything for the win.
230,000 ISK per Proto AV suit average deaths 8+ 255,000 ISK per Proto Logi Suit average deaths 10+
Please don't talk to me about risking ISK for the team, you really have no idea, until all your ISK, all your fitting power is geared towards ensuring your team can succeed, you cannot talk. You are a tanker, all you do is kill, there is no great sacrifice, no heroic gesture, you blindly kill anything in your path and leave your team to clean up the mess. You can come down to my level, because until you realise the importance of those of us who fling ourselves at you like lambs to slaughter, just so our team might have a few minutes to make a push then you can not talk to me.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2617
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Posted - 2014.04.22 22:31:00 -
[47] - Quote
Atiim wrote:MarasdF Loron wrote: That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
No, it's not. Though I don't see what you have against stacking modules. You didn't see AVers complaining about how the only viable fit involved stacking 3x Complex Damage Modifiers did you? Here's another fitting. It's teamwork oriented, but it doesn't involve stacking modules of any kind.
I personally like this one
Highs 1x Scanner 1x MCRU
Low 1x Proto CPU upgrade 1x Advanced Plate 1x Proto Repper
1x Large Missile Turret
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2617
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Posted - 2014.04.22 22:34:00 -
[48] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Monkey MAC wrote:
Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team.
In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank
This is just not true . I run heavy and use vehicles . I run heavy because I had that sig since they announced the suit drop and just enjoy the support factor . I would have been a medi-logi but with the changes , Caldari logi's would not be best suited for that role and now the SP's that I have in injectors and rep tools are useless because of a racial bonus that compartmentalized the functions of each races logi . I use tanks , again because I like the support factor . Tankers don't see tanks as a win button like I see most in the community imply . That's just a bad attitude and I really don't see tankers give negative input on the role's of others , actually I see them defending the role's of others .. while they get screwed by these same players that they speak up for . If you drove during 1.6 you would know that tankers don't mind dying as long as they can insure that they can support their squad and help to bring about a win . During 1.6 , tanks were borderline underpowered slash almost in a right place and now most believe that they are overpowered . I feel that they are almost in a good spot because CCP didn't have to break them down the way that they did but that wasn't for me to decide . Swarms are getting better and FG's are nice . The Plasma Cannon isn't that useful . Can't really say much because I just don't want to get drawn into the tit for tat argument that most indulge themselves in . If they can't and don't get it their way then they don't want you to either and that gets nothing positive done . Everyone knows that extra HP's doesn't mean that you will come out on top but it's how you play the game and the role . May I reference you to Spkr4thedead, yes, that takes care of that argument.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
777
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Posted - 2014.04.22 23:06:00 -
[49] - Quote
Monkey MAC wrote: May I reference you to Spkr4thedead, yes, that takes care of that argument.
That was a pretty funny joke. |
Benjamin Ciscko
Fatal Absolution
2052
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Posted - 2014.04.22 23:15:00 -
[50] - Quote
Monkey MAC wrote:Atiim wrote:MarasdF Loron wrote: That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
No, it's not. Though I don't see what you have against stacking modules. You didn't see AVers complaining about how the only viable fit involved stacking 3x Complex Damage Modifiers did you? Here's another fitting. It's teamwork oriented, but it doesn't involve stacking modules of any kind. I personally like this one Highs 1x Scanner 1x MCRU Low 1x Proto CPU upgrade 1x Advanced Plate 1x Proto Repper 1x Large Missile Turret ^Terribad didn't bother to check if it's a troll your lack of understanding of tanks must be the reason your so butt hurt about them.
ISK Donuts are delicious
Q_Q Moar
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Henchmen21
Planet Express LLC
981
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Posted - 2014.04.22 23:18:00 -
[51] - Quote
I don't recall the AV community calling for anything that CCP actually changed. In classic CCP fashion they "listened" to the community then just did what ever the hell they felt like. I know all I ever asked for was slower acceleration and a buff and/or removal of the warning for prox mines. And don't act like CCP didn't do their level best to screw infantry AV with the grenade and damage mod nerfs.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Monkey MAC
Rough Riders..
2618
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Posted - 2014.04.22 23:25:00 -
[52] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Atiim wrote:MarasdF Loron wrote: That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
No, it's not. Though I don't see what you have against stacking modules. You didn't see AVers complaining about how the only viable fit involved stacking 3x Complex Damage Modifiers did you? Here's another fitting. It's teamwork oriented, but it doesn't involve stacking modules of any kind. I personally like this one Highs 1x Scanner 1x MCRU Low 1x Proto CPU upgrade 1x Advanced Plate 1x Proto Repper 1x Large Missile Turret ^Terribad didn't bother to check if it's a troll your lack of understanding of tanks must be the reason your so butt hurt about them.
Or maybe the people playing tanks are too scrubby to try variety, met a guy who rocked a madrugar tank with missiles and an MCRU, yet had more than std health. I can only assume this was his fit, but whatever it was, it was like 1 of the 4 horseman.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
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Posted - 2014.04.23 00:31:00 -
[53] - Quote
Atiim wrote:Well here's one. I'd make two more, but it's not worth my time. It was you guys were crying tears of joy for the changes, so now it's you guys who get to live with a monotonous playstyle. Careful what you wish for.
Well, the low slots aren't much of an issue since it wouldn't survive without the injector. The blaster is though since it wouldn't be able to fight any tank other than another, lower tiered, blaster.
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
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Posted - 2014.04.23 00:45:00 -
[54] - Quote
Monkey MAC wrote: 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank
One of the more moronic things I have read on the forums, and that is saying quite a lot. Agreed the triple reps are crazy, but how does that point to a tanker's attitude of "I shouldn't die because I'm in a tank"? Infantry fit armor and shields to their suits, so I guess it means they think they shouldn't die because they are in dropsuits? Tankers and infantry fit their suits so they can survive, sure there are suicide tanks and suicide suits but the basic idea is the same: survive as long as possible. CCP made triple repping the best way to do that, so why not do it?
Your logic is akin to the French knights who refused to use the Italian mercenaries who used crossbows because they deemed them to be un-chivalrous. As I remember, their charge into the English lines with no archer support did not end well....
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Harpyja
Molon Labe. General Tso's Alliance
1629
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Posted - 2014.04.23 01:27:00 -
[55] - Quote
Atiim wrote:Harpyja wrote: It just goes to show that the only viable and most effective fit(s) that is/are left use repper stacking. The only two fits I'd see myself using at this point (if I was specced into armor tanks instead of shield tanks) would either be rep-rep-plate or rep-rep-rep.
And would you like to explain how Armor Repairer stacking is the only viable fit? Or is anything that can be reasonably killed by it's weakness (Swarm Launchers, all other AV by extension) not considered viable? Wow, your sub-par understanding is gut-wrenching.
Would you care to explain how a fit with only one armor rep is not as effective as stacking armor reps?
I shouldn't even be asking a scrub like you to answer that, but please try to use your little brain as best as you can only to find that there is no Maddy fit that's better than one that stacks reps (either 2 or 3 reps).
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Chunky Munkey
Amarr Templars Amarr Empire
4000
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Posted - 2014.04.23 01:46:00 -
[56] - Quote
MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots.
So you're complaining that the other two armour modules aren't OP too!?
No.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9643
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Posted - 2014.04.23 01:49:00 -
[57] - Quote
Chunky Munkey wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. So you're complaining that the other two armour modules aren't OP too!?
How are the other two Armour Modules OP? How?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Duran Lex
Fraternity of St. Venefice Amarr Empire
780
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Posted - 2014.04.23 01:54:00 -
[58] - Quote
Commander Tzu wrote:Monkey MAC wrote: 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank One of the more moronic things I have read on the forums, and that is saying quite a lot. Agreed the triple reps are crazy, but how does that point to a tanker's attitude of "I shouldn't die because I'm in a tank"? Infantry fit armor and shields to their suits, so I guess it means they think they shouldn't die because they are in dropsuits? Tankers and infantry fit their suits so they can survive, sure there are suicide tanks and suicide suits but the basic idea is the same: survive as long as possible. CCP made triple repping the best way to do that, so why not do it? Your logic is akin to the French knights who refused to use the Italian mercenaries who used crossbows because they deemed them to be un-chivalrous. As I remember, their charge into the English lines with no archer support did not end well....
You must be pretty new to the forums.
A great deal of HAV users used the reasoning "they should be hard to kill cause of their cost". Which was an actual argument.
Then after the the cost reduction and all around AV nerf, many HAV users have said "we should be hard to kill because we are a tank". Which of course is horse ****.
That's just a single comment of many similar ones made by tankers defending their reasoning of why a single asset should be able to excel at everything in the game, and rather easily, with the exception of hacking objectives, and why it should take multiple sources of damage to be taken out. (Some even claimed it should require 3-4 AV for instance).
Dig through the forums, especially posts made by the users Takahiro something and Speaker something or other. They are the cream of the idiot crop. It will then start to make sense. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7126
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Posted - 2014.04.23 01:57:00 -
[59] - Quote
Harpyja wrote:Atiim wrote:Harpyja wrote: It just goes to show that the only viable and most effective fit(s) that is/are left use repper stacking. The only two fits I'd see myself using at this point (if I was specced into armor tanks instead of shield tanks) would either be rep-rep-plate or rep-rep-rep.
And would you like to explain how Armor Repairer stacking is the only viable fit? Or is anything that can be reasonably killed by it's weakness (Swarm Launchers, all other AV by extension) not considered viable? Wow, your sub-par understanding is gut-wrenching. Would you care to explain how a fit with only one armor rep is not as effective as stacking armor reps? I shouldn't even be asking a scrub like you to answer that, but please try to use your little brain as best as you can only to find that there is no Maddy fit that's better than one that stacks reps (either 2 or 3 reps).
Harpyja wrote: It just goes to show that the only viable [...] fits(s) that is/are left use repper stacking.
Pretty sure this is what you said. I'm not saying that rep stacking isn't the best effective fit, but you were the one who said it was the only viable fitting. Care to explain why, or is my assertion correct?
Oh noes. A tanker called me a scrub. Whatever shall I do?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1630
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Posted - 2014.04.23 02:00:00 -
[60] - Quote
Duran Lex wrote:Commander Tzu wrote:Monkey MAC wrote: 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank One of the more moronic things I have read on the forums, and that is saying quite a lot. Agreed the triple reps are crazy, but how does that point to a tanker's attitude of "I shouldn't die because I'm in a tank"? Infantry fit armor and shields to their suits, so I guess it means they think they shouldn't die because they are in dropsuits? Tankers and infantry fit their suits so they can survive, sure there are suicide tanks and suicide suits but the basic idea is the same: survive as long as possible. CCP made triple repping the best way to do that, so why not do it? Your logic is akin to the French knights who refused to use the Italian mercenaries who used crossbows because they deemed them to be un-chivalrous. As I remember, their charge into the English lines with no archer support did not end well.... You must be pretty new to the forums. A great deal of HAV users used the reasoning "they should be hard to kill cause of their cost". Which was an actual argument. Then after the the cost reduction and all around AV nerf, many HAV users have said "we should be hard to kill because we are a tank". Which of course is horse ****. That's just a single comment of many similar ones made by tankers defending their reasoning of why a single asset should be able to excel at everything in the game, and rather easily, with the exception of hacking objectives, and why it should take multiple sources of damage to be taken out. (Some even claimed it should require 3-4 AV for instance). Dig through the forums, especially posts made by the users Takahiro something and Speaker something or other. They are the cream of the idiot crop. It will then start to make sense. If balanced properly tanks should be hard to kill.
Right now the problem child is the blaster turret, which is capable of dealing too much damage against other vehicles. Nerf it's damage by about 33%, and once again it's horrible for AV while still retaining the best AI of the large turrets.
There should be a trade off between AI and AV. Currently the blaster sacrifices close to no AV abilities but gains much AI potential. That's the root of the problem here.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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