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3121. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
The current mentality for CCP on armor vs shields is that armor can take a lot of damage at once and recover while shield vehicles can take sustained but smaller amounts of damage over a much longer time period. My opinion is that shield vehicles...
- by Harpyja - at 2013.04.15 04:25:00
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3122. [Request] Vehicle Docking Array - in Feedback/Requests [original thread]
Firstmost I want to apologize if this has been mentioned earlier, but I haven't found anything similar. The vehicle docking array will be a destructible facility but will have a lot of HP, similar to a CRU or better. There will be only one per te...
- by Harpyja - at 2013.04.15 03:12:00
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3123. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
That's what makes shield fleets stand out, they can recharge to full shields fairly quickly no matter how much shield they have. All they have to do is bounce around avoiding any combat until they are ready. So why not let shield vehicles in Dust ...
- by Harpyja - at 2013.04.14 18:10:00
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3124. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wouldn't the increased recharge time simply be offset by the larger buffer of shield extenders? That's too small of a penalty in my opinion, it should be something more prominent such as an increase to the overheat rate of al...
- by Harpyja - at 2013.04.14 17:46:00
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3125. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Either that or have some penalty on shield extenders, just as armor slows down movement, shield extenders will increase recharge time, but overall hp/s will be increased as well. I also think that 19% boost to recharge on the best module in Dust i...
- by Harpyja - at 2013.04.14 12:41:00
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3126. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Your point? I thought we were talking about buffer tanks and passive tanks, not active tanks. Either way, it doesn't change what I'm trying to say: shield extension modules provide the best of both worlds, shield regenera...
- by Harpyja - at 2013.04.14 12:07:00
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3127. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Recharge times instead of recharge rates? Let me tell you why that is a bad idea. Do you know what flux coils are? They are the most useless modules there ever were. Let me explain. Take a Rokh from EVE, for example. Ful...
- by Harpyja - at 2013.04.14 04:36:00
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3128. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: I agree on the point that shield extenders increase the hp rate, DUST doesnt have this at all and really it should since it would help out shield tankers to an extent knowing that they could get 50hp/s passive or more w...
- by Harpyja - at 2013.04.14 02:44:00
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3129. Flux Effects on Vehicle Modules? - in General Discussions [original thread]
Do flux grenades prevent shield modules from working as well? Is the current orbital an EMP orbital with the same effects as flux? This might explain why my 6700 shields melt when I think that I have my 60% resists active. In terms of armor - shie...
- by Harpyja - at 2013.04.13 00:33:00
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3130. Have Orbitals Changed? - in General Discussions [original thread]
Forlorn Destrier wrote: Harpyja wrote: It's been a very long while now but ever since the last build, my Gunnlogi melts like butter underneath orbitals. Even with 60% resists and 6700 shield, I always hit less than 500 shields during every o...
- by Harpyja - at 2013.04.13 00:30:00
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3131. [Request] Skill: Electromagnetic Screening - in Feedback/Requests [original thread]
XANDER KAG wrote: If you actually want this 10% is WAY to high. At best it should be 2-3% per lvl Numbers can always be adjusted
- by Harpyja - at 2013.04.12 21:04:00
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3132. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
bump
- by Harpyja - at 2013.04.12 20:33:00
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3133. Have Orbitals Changed? - in General Discussions [original thread]
N1ck Comeau wrote: It's a massive airstrike. It should do a lot of damage. perhaps you need to spec into a better tank, i don't know i'm not a tanker. But i do know that tanks are fine the way they are Av could use a slight nerf but other then ...
- by Harpyja - at 2013.04.12 20:31:00
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3134. Have Orbitals Changed? - in General Discussions [original thread]
Bones McGavins wrote: Wait. Orbitals slightly annoy you and make you be out of action for like a minute without too much danger because of silly redline mechanics meaning AV cant take advantage of your damaged state... and you need a buff? OO...
- by Harpyja - at 2013.04.12 20:29:00
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3135. [Request] Skill: Electromagnetic Screening - in Feedback/Requests [original thread]
Skill: Electromagnetic Screening. Engineering skill. Description: Allows better use of shields to absorb EM damage. +10% damage reduction per level to non-focused EM damage. Important note: non-focused EM damage , this means that laser rifles ...
- by Harpyja - at 2013.04.12 20:26:00
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3136. Have Orbitals Changed? - in General Discussions [original thread]
It's been a very long while now but ever since the last build, my Gunnlogi melts like butter underneath orbitals. Even with 60% resists and 6700 shield, I always hit less than 500 shields during every orbital. If I've had any damage before the orb...
- by Harpyja - at 2013.04.12 20:10:00
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3137. [Request] Armor Burn Needs to be Looked At - in Feedback/Requests [original thread]
I know many of you have negative opinions on armor burn. Even I do when it actually gets the vehicle I was trying to destroy destroyed. I want to hear your opinions on armor burn as well, but here are my two suggestions. Remove armor burn compl...
- by Harpyja - at 2013.04.07 23:24:00
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3138. Pay to Win? - in General Discussions [original thread]
Winscar Shinobi wrote: Chances Ghost wrote: they perform WORSE than standard fits due to not requireing skills to use so your paying to be worse than standard.... Im onay with that concidering how many of them ive blown up and how few of...
- by Harpyja - at 2013.04.07 14:41:00
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3139. Pay to Win? - in General Discussions [original thread]
Takahiro Kashuken wrote: They are not pay to win Sure you dont need skills to use them but most infantry players who will get these dont have decent turrets and also suck a driving a tank It's not the skill that's the issue here, it's the...
- by Harpyja - at 2013.04.07 13:48:00
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3140. Pay to Win? - in General Discussions [original thread]
'HC-130' Gunnlogi - 300 AUR CPU: 380 Gunnlogi - 200,000 ISK CPU: 330 All other attributes the same. I would hope this is an error but right now CCP is really pushing it. Not only do you not need any skills, you get a lot more CPU than even the ...
- by Harpyja - at 2013.04.07 13:42:00
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