Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
260
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Posted - 2013.05.08 02:24:00 -
[31] - Quote
Garrett Blacknova wrote:Ignoble Son wrote:If it is true that the vehicle engineering skill effects the CPU usage of powergrid upgrades modules instead of increasing a vehicles powergrid output by 5%, then I want all of the SP I spent on tanks back. I read the skills very carefully before I skilled into tanks in order to make sure things functioned in an acceptable way. But this change is in no way acceptable. If this is true then you will no longer be able to properly equip a tank. If this is true and all of my SP is not refunded I will quit the game, because I took great precautions to make sure that I was applying my skill points into an area that I thought would be a viable roll in combat, but instead I was lied to and now, as a concequince, if this is true, will be stuck with a skill set that I no longer consider to be a viable combat roll. I second that. It's one thing to give us a bunch of stupid skills and let us skill into them if we think we can make them work. It's quite another to give us a list of skill descriptions that make them sound useful, then give us skills which don't actually do what they say. According to a dev post in one of the Feedback stickies (asked someone for a source, ended up finding it myself), there's a known issue with "the PG skill", and they're "going to fix it". No official confirmation of whether the issue was the text or the functionality, and no word on which the "fix" will be fixing, and no word on the possibility of a refund of the relevant SP so we can re-skill into things that work, or re-skill into tanks as we INTENDED instead of over-skilling if they do fix it. i thrice tht. |
PsychoLogiKal PsyDrei
Storm Wind Strikeforce Caldari State
5
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Posted - 2013.05.08 02:32:00 -
[32] - Quote
Bump for tankers |
Garrett Blacknova
Codex Troopers
2768
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Posted - 2013.05.08 03:57:00 -
[33] - Quote
PsychoLogiKal PsyDrei wrote:Bump for tankers +1 |
Joseph Ridgeson
WarRavens Orion Empire
87
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Posted - 2013.05.08 04:36:00 -
[34] - Quote
So let me get this straight...
I spent an hour calculating "Can I build a reasonable Tank again?" with the skills AS THEY WERE LISTED and came to the conclusion "Yes, but it is very expensive." No problem for me, I love Heavy Vehicle Combat in games as it helps breakup the monotony of shooting people and am willing to really pay for it.
So there went like 3-4 million points into vehicles that are now utterly useless. It was not like I said "I want a Prototype Assault Suit again!"; I was careful and planned out everything. But because the skill was lying to me, I not only wasted an hour planning, wasted all those Skill Points, but now have the pleasure of being furious through no fault of my own...
Thank you for bringing this to my attention OP. |
Garrett Blacknova
Codex Troopers
2773
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Posted - 2013.05.08 04:50:00 -
[35] - Quote
Joseph Ridgeson wrote:So let me get this straight...
I spent an hour calculating "Can I build a reasonable Tank again?" with the skills AS THEY WERE LISTED and came to the conclusion "Yes, but it is very expensive." No problem for me, I love Heavy Vehicle Combat in games as it helps breakup the monotony of shooting people and am willing to really pay for it.
So there went like 3-4 million points into vehicles that are now utterly useless. It was not like I said "I want a Prototype Assault Suit again!"; I was careful and planned out everything. But because the skill was lying to me, I not only wasted an hour planning, wasted all those Skill Points, but now have the pleasure of being furious through no fault of my own...
Thank you for bringing this to my attention OP. Keep in mind, the dev post linked on the first page DOES suggest the skill is meant to work as described, and that this is something to be fixed.
It's not 100% confirmation, but it's as close as we're likely to get from CCP.
I didn't go through and pre-plan thoroughly though, I skilled to a point I thought would be reasonable close to meeting the requirements for my first planned fitting, then checked the stats and skilled up more to get myself where I thought I needed to be, and it wasn't until then that I realised the skill wasn't applying. Even if they fix the skill, I'm now at least a few hundred thousand SP over-invested in at least 2 skills that I wouldn't have raised as high had I known about it in advance. It's perfectly reasonable - even if they fix the skills - to request a respec over this issue, imo. |
Zer0 Ko0l
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.05.08 06:04:00 -
[36] - Quote
It's not a stealth nerf, it's a bug. They're fixing it. https://forums.dust514.com/default.aspx?g=posts&m=766620#post766620 |
Beld Errmon
Internal Error. Negative-Feedback
600
|
Posted - 2013.05.08 08:46:00 -
[37] - Quote
You've gotta be kidding, without the extra PG all tanks are seriously nerfed, if this is true you might as well consider tanks moved from endangered to critically endangered, I was willing to tank on despite proto AV still being massively over the tank but if i'd known you were hitting them with the nerf hammer again I wouldn't have bothered. |
Garrett Blacknova
Codex Troopers
2797
|
Posted - 2013.05.08 08:51:00 -
[38] - Quote
Beld Errmon wrote: You've gotta be kidding, without the extra PG all tanks are seriously nerfed, if this is true you might as well consider tanks moved from endangered to critically endangered, I was willing to tank on despite proto AV still being massively over the tank but if i'd known you were hitting them with the nerf hammer again I wouldn't have bothered. You probably want to try that link just above your post. |
Beld Errmon
Internal Error. Negative-Feedback
600
|
Posted - 2013.05.08 09:35:00 -
[39] - Quote
I've seen one link where it has been said that its a bug and they'll fix it soon and one where it was said that the description is wrong and the skill is supposed to say 5% reduction to powergrid module CPU use, which one is correct? |
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CCP Blam!
C C P C C P Alliance
5
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Posted - 2013.05.08 09:42:00 -
[40] - Quote
Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! |
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Beld Errmon
Internal Error. Negative-Feedback
600
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Posted - 2013.05.08 09:49:00 -
[41] - Quote
Thanks for the reply mate, hopefully you take a break from raw stats and watch when it takes 2 shots for a protoswarm launcher to destroy my tank instead of 3...
You lot have completely lost it, you've obviously looked at raw stats from pubstomp games where a squad of protobears establish foot control then bring in a tank or 2 to finish off the match as quickly as possible.
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Ignoble Son
3dge of D4rkness SoulWing Alliance
177
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Posted - 2013.05.08 09:55:00 -
[42] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
That's great. Now, refund my hard earned SP (months of dedicated play time) and we (CCP and I) can marily go on our separate ways. |
Garrett Blacknova
Codex Troopers
2800
|
Posted - 2013.05.08 10:20:00 -
[43] - Quote
Beld Errmon wrote:I've seen one link where it has been said that its a bug and they'll fix it soon and one where it was said that the description is wrong and the skill is supposed to say 5% reduction to powergrid module CPU use, which one is correct? The one saying it's meant to be a CPU cost reduction was a GM comment in response to a support request. The one saying it's going to be fixed came later, and direct from a dev. Then there's this...
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! When I was training Electronics, I didn't see my CPU increase as expected on a Sica. When I trained Shield Extension I didn't see a reduction in CPU usage with a Militia Heavy Shield Extender fitted on the same Sica. I tried quitting and restarting the game in case it was glitched and not updating, and it still showed the same numbers.
After this and other recent comments on the topic, I'm not ruling out the possibility of a display glitch or something making the skill training somehow not register immediately, but whatever it was, I spent more SP on both Electronics and Engineering than I should for the bonuses I was expecting to see, and as confirmed by you, Engineering definitely doesn't work as the description states. With the skills as they currently stand, I SHOULD be able to create the fitting I was trying to create with less SP investment than what I've already had to put in to confirm that the skills weren't applying correctly. I'd initially assumed that the skills were working, but that PG and CPU had been reduced and I needed to skill up higher. I noted down PG and CPU stats, trained them, and saw no benefit. |
Jason Pearson
Seraphim Initiative. CRONOS.
1029
|
Posted - 2013.05.08 10:24:00 -
[44] - Quote
Completely done, Blam how can you think this is a good idea? Do you even play your game? Atleast we had some ability to survive, we're so ******. |
Nguruthos IX
Hellstorm Inc League of Infamy
289
|
Posted - 2013.05.08 10:26:00 -
[45] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! So the vehicle engineering skill is correct in it's description at 5% PG per level and you'll be patching this asap right? |
ladwar
Dead Six Initiative Lokun Listamenn
345
|
Posted - 2013.05.08 10:26:00 -
[46] - Quote
i feel like CCP likes to make up lies now and that is really starting to bug me. |
The Cobra Commander
Bojo's School of the Trades
8
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Posted - 2013.05.08 10:32:00 -
[47] - Quote
So are they going to fix this or are we just screwed???? |
BOZ MR
Internal Error. Negative-Feedback
128
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Posted - 2013.05.08 10:33:00 -
[48] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I created a kick-arse tank with my alt with only 1.8 M skillpoint. You don't need to fucq us up against infatries OP equipment. All the good AV guys admit that AV grenades are OP. It would be better to ask our opinions before doing something so stup7d. From now on we have to run at least 1 PG upgrade for nothing. |
BelleMorte MORTIMOR
Betaguards
1
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Posted - 2013.05.08 10:33:00 -
[49] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! wow so your saying you temporarily ****** this skill on purpose thats nice HOW ABOUT ONE OF YOU CCP DEVS ACTUALLY PICK UP A HAV AND DRIVE THROUGH PUB MATCHES FOR A HOURS OR SO. see this is what i am talking about the reply to why pg is broken because we wanna make sure yall arnt to rough with newbies **** you so because you dont want anyone massacreing new players when u release instead all tankers get to lose millions while you **** around thats nice so not only do you expect us to continue facing proto av but you want us to do it with snd and mitlita gear not even adv atm and then on top of that your gunna **** up our skills and you think this make things easier for blueberries why yes it does come to dust 514 where vehicles are put in the game to drain another games economy and to be flashy worthless fireworks. so you killed tanking hmu when you plan on bringing it back. wat about the ******* newbies massacring us. tanks are 100 % worthless now the used to be 66.33- worthless with rail sniping being the only viable hav now they are completely worthless. fixing the pg skill wont fix that since based off this statement ccp thinks havs are 2 strong still. thats funny since even av specialists are telling you THEY ARE KILLING VeHICLES 2 EASILY AND YET UR LIKE OH AV USERS GETTING BORED CAUSE TANKS ARE EASY MEAT LETS GIVE EM COOLER TOYS and nerf havs feel like i am on the wrong side of bloodsport tanking in dust 514 do you even look at the respones to uprising https://www.facebook.com/DUST514 no one like this havs are dead truly fix em or your game will die as well |
Takahiro Kashuken
Red Star. EoN.
479
|
Posted - 2013.05.08 10:49:00 -
[50] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
Put it this way
To run an armor tank you need to always run a PG extention module because using a 180plate, a heavy repper and even a basic turret makes you go over your PG
Shield has the same problem but at least shield has a choice of PG diagnostic systems aswell as PG extenders
You have made tanks always need a PG extention module no matter what fit you try to use
Only way to get around the PG extention module is to turn to using light reppers or light armor/shield extnders which reduces your tank and also reduced your ability to rep back as much damage
Proto AV still kicks arse and free hacked AV nades aint helping either since everyone carrys them not too mention the turret elevation but which effects all turrets and makes killing that AV fella on a small hill impossible
Basically its a bad move and its gimping tanks even more |
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ladwar
Dead Six Initiative Lokun Listamenn
347
|
Posted - 2013.05.08 10:59:00 -
[51] - Quote
Takahiro Kashuken wrote:CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Put it this way To run an armor tank you need to always run a PG extention module because using a 180plate, a heavy repper and even a basic turret makes you go over your PG Shield has the same problem but at least shield has a choice of PG diagnostic systems aswell as PG extenders You have made tanks always need a PG extention module no matter what fit you try to use Only way to get around the PG extention module is to turn to using light reppers or light armor/shield extnders which reduces your tank and also reduced your ability to rep back as much damage Proto AV still kicks arse and free hacked AV nades aint helping either since everyone carrys them not too mention the turret elevation but which effects all turrets and makes killing that AV fella on a small hill impossible Basically its a bad move and its gimping tanks even more on a gunnlogi i can not fit a heavy shield extender a heavy shield booster and large blaster, any of them even with 2 15% powergrid upgrades. i am still 100 pg short with missiles for my small turrets for fitting STD blaster which has the lowest pg requirements. that's just wrong. |
Jason Pearson
Seraphim Initiative. CRONOS.
1029
|
Posted - 2013.05.08 11:05:00 -
[52] - Quote
ladwar wrote:Takahiro Kashuken wrote:CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Put it this way To run an armor tank you need to always run a PG extention module because using a 180plate, a heavy repper and even a basic turret makes you go over your PG Shield has the same problem but at least shield has a choice of PG diagnostic systems aswell as PG extenders You have made tanks always need a PG extention module no matter what fit you try to use Only way to get around the PG extention module is to turn to using light reppers or light armor/shield extnders which reduces your tank and also reduced your ability to rep back as much damage Proto AV still kicks arse and free hacked AV nades aint helping either since everyone carrys them not too mention the turret elevation but which effects all turrets and makes killing that AV fella on a small hill impossible Basically its a bad move and its gimping tanks even more on a gunnlogi i can not fit a heavy shield extender a heavy shield booster and large blaster, any of them even with 2 15% powergrid upgrades. i am still 100 pg short with missiles for my small turrets for fitting STD blaster which has the lowest pg requirements. that's just wrong.
It's ridiculous I know :/ Seems like Missiles are the only way we can get **** onto our Tank. |
ladwar
Dead Six Initiative Lokun Listamenn
348
|
Posted - 2013.05.08 11:09:00 -
[53] - Quote
you can fit rails as well but the aim issue needs to be fixed as well as it is more game breaking of a bug the pg does break fitting correctly to a large part. |
Nguruthos IX
Hellstorm Inc League of Infamy
289
|
Posted - 2013.05.08 11:26:00 -
[54] - Quote
derp |
Knight SoIaire
Better Hide R Die
278
|
Posted - 2013.05.08 11:35:00 -
[55] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
So, can I get a re-spec seeing as how I threw 3 Levels into each expecting a larger bonus?
Surely, this among other things deserves a re-spec. |
Harpyja
DUST University Ivy League
18
|
Posted - 2013.05.08 11:39:00 -
[56] - Quote
Come on CCP, we need 5% PG bonus per level! I can't even fit the best heavy shield booster, a large azeotropic shield extender, and and advanced missile turret with two power grid expansion units on my Gunnlogi! |
Takahiro Kashuken
Red Star. EoN.
479
|
Posted - 2013.05.08 11:40:00 -
[57] - Quote
The only way i can fit a turret onto my current Gunlogi fit is by using the advanced turrets, with the madrugar i struggle to fit on a basic large turret
If i could have another SP reset i would avoid armor tanks altogether, maybe even go dropship since nothing will shoot it down if its a HAV anyways and i can deal with swarms easily enough
But armor is more gimped than shield
But i do agree we should have another SP reset, alot of the skills have lied to us and we skilled up expecting what was on the skill book essentially throwing SP away |
Azraya Veldman
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.08 12:05:00 -
[58] - Quote
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Wait, wait ... So I've invested SP into a skill that said "You have a 5% bonus to PG" and now you'll "hotfix" the tooltip ... leaving me with "-5% usage for PG ench modules" which is NOT something I would put SP into?
I don't care about the nerf, we will adapt and create new fits, but what the hell ... How can we decide what to skill into if the tooltips have wrong info? How long should we wait in future patches for the right tooltips in order to NOT invest in something that we don't want to? |
Mavado V Noriega
SyNergy Gaming EoN.
3033
|
Posted - 2013.05.08 12:07:00 -
[59] - Quote
lol this is such a joke PLAY YOUR ******* GAME CCP AND STOP LOOKING AT PUBSTATS ESPECIALLY AT AMBUSH WHEN IT HAS NO ******* SUPPLY DEPOTS
How do u NERF tanks AGAIN and bring back the Breach FG and also dont nerf AV??? this is ******* stupid STOP LOOKING AT ******* PUB DATA |
Ignoble Son
3dge of D4rkness SoulWing Alliance
181
|
Posted - 2013.05.08 12:19:00 -
[60] - Quote
Man, never have I seen something so simple yet so relevant and apt to a given situation such as this. This sums everything up perfectly. |
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