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2281. [Bug] Large Rail Guns fail to fire. - in Technical Support/Bugs [original thread]
A few times I was shooting at installations, only to not deal any damage, yet my reticle was on the installation and I had a clear line of sight. I also lost a tank kill once because after I activated my active heat sink, I held down the trigger ...
- by Harpyja - at 2013.08.16 04:23:00
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2282. Well just got into military grade dropships... - in General Discussions [original thread]
Oh man, if I was against you, I'd shoot you down with indifference. No dropship ever survives when I get my railgun pointed at it.... except for a very super tiny fraction.
- by Harpyja - at 2013.08.14 23:37:00
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2283. The Anti-Tank Tank - in General Discussions [original thread]
My blaster Falchion will take out your missile Gunnlogi every time. My railgun fit however will make you cry Mary Sedillo wrote: The trick to fighting a missile shield tank as an armor blaster tank is to force it into CQC, i.e. baiting it ar...
- by Harpyja - at 2013.08.14 23:28:00
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2284. Orbitals and Their Progression of Power - in General Discussions [original thread]
So currently we have two orbital "sizes". The first and smallest is the Warbarge precision strike, followed by the larger player orbital in PC matches (and FW?). But this player orbital is brought upon us by small turrets in EVE. What do you all...
- by Harpyja - at 2013.08.14 15:59:00
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2285. Put in ADV and PRO vehicle already. - in General Discussions [original thread]
Nova Knife wrote: This "We need proto tanks" notion is outright silly, to be honest. Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon. Bu...
- by Harpyja - at 2013.08.14 04:08:00
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2286. ADS & switching weapons - in Technical Support/Bugs [original thread]
I've noticed that if I switch weapons while in ADS, I will not go into ADS on my other weapon if I continue holding it down.
- by Harpyja - at 2013.08.14 01:36:00
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2287. Vehicle Physics. - in General Discussions [original thread]
Vin Vicious wrote: Wanna see something cool? Take your turret and point it at the small turret infront of your tank, start firing, boom you're shooting yourself, how's that for "good physic's?" If only my Gunnlogi can clip its turret into th...
- by Harpyja - at 2013.08.13 23:34:00
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2288. (request) races should matter - in Feedback/Requests [original thread]
True Adamance wrote: Interplanetary Insanitarium wrote: WHAT ABOUT AMARR?!?!?!?!?!?! We should get smaller bonus to both shield and armor.. But you should be able to choose what branch (light, medium, heavy) that you start out at lv1. Bu...
- by Harpyja - at 2013.08.13 23:30:00
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2289. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
I especially hate those moments where there's some sort of AV guy on a building's roof launching swarms at you, and your missiles can do absolutely nothing about it. He stands still, your missiles keep flying past his head. Those moments make me w...
- by Harpyja - at 2013.08.13 23:24:00
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2290. Remove Proto AV Temporarily - in General Discussions [original thread]
KING CHECKMATE wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even as...
- by Harpyja - at 2013.08.13 22:58:00
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2291. Remove Proto AV Temporarily - in General Discussions [original thread]
trollface dot jpg wrote: Harpyja wrote: Nelo Angel0 wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. ...
- by Harpyja - at 2013.08.13 22:04:00
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2292. Night Of Tears - in General Discussions [original thread]
You can do it! I was in a very similar position where I had the last 24 hours of Mordu's Challenge to do every single challenge. I played almost nonstop for the first day after downtime, and then on the next day I played for about an hour or two...
- by Harpyja - at 2013.08.13 18:57:00
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2293. AUR TO ISK CONVERSION VALUE? - in General Discussions [original thread]
Mirataf wrote: In eve this is doable, I can't see them doing this in dust as the aur is their only means of finance. But someone still has to pay real money for AUR. It's the same exact manner in which PLEXs work in EVE. You can either pay ...
- by Harpyja - at 2013.08.13 16:36:00
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2294. Balance. LAVs. - in General Discussions [original thread]
LAV collision damage should be postponed until the vehicle balance pass, same way as the armor rep bug was postponed.
- by Harpyja - at 2013.08.13 16:31:00
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2295. Pilot suit - in General Discussions [original thread]
This is what I think the bonuses should be: Pilot suit bonus: 3% module efficacy per level Caldari: 5% shield resistance per level Amarr: 5% armor resistance per level Gallente: 7.5% armor repair efficacy per level Minmatar: 5% mass reduction pe...
- by Harpyja - at 2013.08.13 16:28:00
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2296. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
Lorhak Gannarsein wrote: And the suit bonus? I quite like the idea of CD reduction, too. I think the suit bonus should be something more general. The CD reduction bonus is forcing you to use active modules, while you can have some great passi...
- by Harpyja - at 2013.08.13 15:50:00
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2297. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
As far as their bonuses go, I believe this is what they should look like: Caldari: 5% shield resistance per level Amarr: 5% armor resistance per level Gallente: 7.5% armor repair efficacy per level Minmatar: 5% mass reduction per level (increases...
- by Harpyja - at 2013.08.13 13:21:00
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2298. [Suggestion] Vehicle: Player Operated RDV - in Feedback/Requests [original thread]
BL4CKST4R wrote: This would be a good idea but could possibly lead to massive trolling, imagine somebody is tasked with transporting your very expensive 1.5M ISK Madrugar. But to your misfortune the person tasked with this job gives it to the e...
- by Harpyja - at 2013.08.13 13:07:00
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2299. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
ladwar wrote: BL4CKST4R wrote: ladwar wrote: forge does more to shields that is why. shields take more hits from SL then armor... woah i just explained balance! Wrong, railgun installation does more to shield forge gun is anti armor. ...
- by Harpyja - at 2013.08.13 03:19:00
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2300. [Suggestion] Vehicle: Player Operated RDV - in Feedback/Requests [original thread]
Table of contents I. Introduction II. The Basic Principle III. Operational Mechanics IV. Rewards and Consequences V. Potential Bolas II Attributes VI. Additional Mechanics I. Introduction A corpmate and I were testing to see if we can get a...
- by Harpyja - at 2013.08.13 02:47:00
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