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Valentine Crendre
ZionTCD
45
|
Posted - 2013.08.13 21:44:00 -
[1] - Quote
all vehicles - LAVs, HAVs, DSs - can hardly contend with all this PRO AV (esp. the OP as f*ck AV nades and swarms because, correct me if I'm wrong... there are all essentially standard... even the specialized variant vehicles - I'm an armor vehicle pilot and the 20%-30% whatever bonus against armor that explosives get really should be more like 10%-15%, but then again...
Why don't we have ADV and PRO vehicles yet? maybe these PRO AV weapons wouldn't feel so damn overpowered, if we had ADV and PRO vehicles with better slots/HP/built-in resist/whatever... |
gbghg
L.O.T.I.S.
3118
|
Posted - 2013.08.13 22:03:00 -
[2] - Quote
Nay, remove all proto gear. Tiercide FTW |
Vyzion Eyri
The Southern Legion
1164
|
Posted - 2013.08.13 22:13:00 -
[3] - Quote
gbghg wrote:Nay, remove all proto gear. Tiercide FTW
Another advantage of tiercide: all new content won't have to be introduced at standard, advanced and prototype tiers, which means they don't have to be balanced against items in their same tier as well as items in the other tiers.
I'd say that makes CCP's job with introducing new content much, much easier, and to be honest I'd prefer a game with lots of different items at the same 'level' than what we have now at 4 tiers. (counting militia and officer as 1 tier) |
Iron Wolf Saber
Den of Swords
7221
|
Posted - 2013.08.13 22:14:00 -
[4] - Quote
Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. |
Militia Sniper Rifle
Subdreddit Test Alliance Please Ignore
1
|
Posted - 2013.08.13 23:23:00 -
[5] - Quote
Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. |
Iron Wolf Saber
Den of Swords
7224
|
Posted - 2013.08.13 23:25:00 -
[6] - Quote
but I already have 6 million SP in vehicles...
Secondly I am not the one running around with a sledgehammer to the entire vehicle concept. |
Killar-12
The Corporate Raiders
515
|
Posted - 2013.08.13 23:28:00 -
[7] - Quote
Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. He's going on with Tiericide whichhas nearly nothing to do with vehicles specifically. Teiricide is not a magic solution but if implemented all tanks will have more slots, PG and CPU. |
Sgt Kirk
SyNergy Gaming EoN.
1061
|
Posted - 2013.08.13 23:30:00 -
[8] - Quote
Valentine Crendre wrote:Why don't we have ADV and PRO vehicles yet? I don't think they actually thought of that when they released mounds of AV weapons with no actual vehicles of the same tier.
|
Militia Sniper Rifle
Subdreddit Test Alliance Please Ignore
1
|
Posted - 2013.08.13 23:31:00 -
[9] - Quote
Killar-12 wrote:Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. He's going on with Tiericide whichhas nearly nothing to do with vehicles specifically. Teiricide is not a magic solution but if implemented all tanks will have more slots, PG and CPU. That's fine then, but look at all his posts that make no sense what so ever. Is he trolling or just stupid? I feel as though he isnt a good representative of the dust community as a whole. |
Jason Pearson
Seraphim Auxiliaries
2504
|
Posted - 2013.08.13 23:46:00 -
[10] - Quote
Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us.
Hmm, as much as I despise IWS in Vehicle Threads (Doesn't matter how much SP he has in them, he's awful at Vehicles) his suggestion is something I like, it creates proper balance, whilst I agree having Standard v Standard, Advanced v Advanced etc makes sense, having just Standard v Standard makes more sense, it'll then depend on how your playstyle and your fittings are. Also, CPM Nova Knife wants to nerf Nova Knives.. soerm.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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gbghg
L.O.T.I.S.
3130
|
Posted - 2013.08.13 23:49:00 -
[11] - Quote
Jason Pearson wrote:Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. Hmm, as much as I despise IWS in Vehicle Threads (Doesn't matter how much SP he has in them, he's awful at Vehicles) his suggestion is something I like, it creates proper balance, whilst I agree having Standard v Standard, Advanced v Advanced etc makes sense, having just Standard v Standard makes more sense, it'll then depend on how your playstyle and your fittings are. Also, CPM Nova Knife wants to nerf Nova Knives.. soerm.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Hey Jason, thanks for the lift in that ambush earlier, it helped me get some kills. |
Jason Pearson
Seraphim Auxiliaries
2506
|
Posted - 2013.08.13 23:51:00 -
[12] - Quote
gbghg wrote:Jason Pearson wrote:Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. Hmm, as much as I despise IWS in Vehicle Threads (Doesn't matter how much SP he has in them, he's awful at Vehicles) his suggestion is something I like, it creates proper balance, whilst I agree having Standard v Standard, Advanced v Advanced etc makes sense, having just Standard v Standard makes more sense, it'll then depend on how your playstyle and your fittings are. Also, CPM Nova Knife wants to nerf Nova Knives.. soerm.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Hey Jason, thanks for the lift in that ambush earlier, it helped me get some kills.
Glad I was of some use, Spec Ops got himself stuck with that reddot with no ammo in a scout suit.. Told him to jump down from the platform and my gunner jumped out thinking I was on about him.. Thank **** for landing gears and their ability to squish people.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3123
|
Posted - 2013.08.13 23:52:00 -
[13] - Quote
Vyzion Eyri wrote:gbghg wrote:Nay, remove all proto gear. Tiercide FTW Another advantage of tiercide: all new content won't have to be introduced at standard, advanced and prototype tiers, which means they don't have to be balanced against items in their same tier as well as items in the other tiers. I'd say that makes CCP's job with introducing new content much, much easier, and to be honest I'd prefer a game with lots of different items at the same 'level' than what we have now at 4 tiers. (counting militia and officer as 1 tier) YES.
I am SO ******* happy to see this completely logical concept catching on.
You guys have just about restored my faith in our community. |
gbghg
L.O.T.I.S.
3130
|
Posted - 2013.08.13 23:54:00 -
[14] - Quote
Jason Pearson wrote:gbghg wrote:Jason Pearson wrote:Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. Hmm, as much as I despise IWS in Vehicle Threads (Doesn't matter how much SP he has in them, he's awful at Vehicles) his suggestion is something I like, it creates proper balance, whilst I agree having Standard v Standard, Advanced v Advanced etc makes sense, having just Standard v Standard makes more sense, it'll then depend on how your playstyle and your fittings are. Also, CPM Nova Knife wants to nerf Nova Knives.. soerm.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Hey Jason, thanks for the lift in that ambush earlier, it helped me get some kills. Glad I was of some use, Spec Ops got himself stuck with that reddot with no ammo in a scout suit.. Told him to jump down from the platform and my gunner jumped out thinking I was on about him.. Thank **** for landing gears and their ability to squish people.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Lol, been awhile since I last saw a squish, and for all the blueberries out there the correct use of a dropship in an ambush match is to to use it to get behind the enemy and get a bunch of easy kills, as I did in that match, killing that forge gunner felt sweet. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
181
|
Posted - 2013.08.13 23:54:00 -
[15] - Quote
Iron Wolf Saber wrote:but I already have 6 million SP in vehicles...
Secondly I am not the one running around with a sledgehammer to the entire vehicle concept. 6 mil into 1 vehicle and core skills or into level one of everything including useless enforcers and ADS. In tht case u still have many skills to get. |
Iron Wolf Saber
Den of Swords
7234
|
Posted - 2013.08.14 00:04:00 -
[16] - Quote
WTB Skill Book
Clarity V, because you know not everyone can read my mind and its one of my weakest traits. |
gbghg
L.O.T.I.S.
3138
|
Posted - 2013.08.14 03:00:00 -
[17] - Quote
Iron Wolf Saber wrote:WTB Skill Book
Clarity V, because you know not everyone can read my mind and its one of my weakest traits.
I do have a pretty hefty thread about what I think should be ultimately done to vehicles but I am too afraid to post it. The rage on principle in there would be pretty funny to read, why not get nova to post it? Would help remove some of the pointless stigma, though tbh you have said some pretty stupid things in vehicle threads, but then we all have. |
Wilson Ribeiro
Conspiratus Immortalis Covert Intervention
1
|
Posted - 2013.08.14 03:18:00 -
[18] - Quote
I don't like the idea of tiercide i worked to have the proto gear i have now and taking that away would be the most scumbagging thing the developers could do to the old players. I know there is a real ordeal to mantain the new players in the game. but that why we have the academy. What they have to do is to make matches have based on the player WP, that way vets would not pick on blueberries.
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Nova Knife
Seituoda Taskforce Command Caldari State
1689
|
Posted - 2013.08.14 03:37:00 -
[19] - Quote
This "We need proto tanks" notion is outright silly, to be honest.
Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon.
But if you notice... Vehicles are not separated into the tiers of adv, std, and prototype. They are separated into roles. This is enough, and all we need.
We just need a proper balance between the vehicle and infantry dynamic, which CCP is working on.
|
Iron Wolf Saber
Den of Swords
7252
|
Posted - 2013.08.14 03:40:00 -
[20] - Quote
Wilson Ribeiro wrote:I don't like the idea of tiercide i worked to have the proto gear i have now and taking that away would be the most scumbagging thing the developers could do to the old players. I know there is a real ordeal to mantain the new players in the game. but that why we have the academy. What they have to do is to make matches have based on the player WP, that way vets would not pick on blueberries.
Well there is no talks about it yet but under my model Proto-suits wouldn't get nerfed at all. All suits would revert to the proto-suit slot layout and at max skill the current fittings. The Command Skill for those suits increases the base fitting significantly so a rookie may only be able to fit 1 proto module if he is skilled for it and nothing else with a bunch of empty slots. However, if he skills up he should be able to achieve a mix of advanced and proto of today are able to. Suits themselves will get localized bonuses, 2 from base, and specialist get 2 more for their own goals/roles. This allows Type I and Type II of any suit class/specialization with widely different roles and goals.
As for color schemes though... go back to traditional? (Blue/Grey Caldari, Green White/Grey Gallente, Red/Orange/Brown Minmatar, Gold/Yellow/Red Amarr.) and sell the black as spec ops paint jobs when they bring them back? |
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Zekain Kade
TeamPlayers EoN.
1468
|
Posted - 2013.08.14 03:42:00 -
[21] - Quote
Nova Knife wrote:This "We need proto tanks" notion is outright silly, to be honest.
Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon.
But if you notice... Vehicles are not separated into the tiers of adv, std, and prototype. They are separated into roles. This is enough, and all we need.
We just need a proper balance between the vehicle and infantry dynamic, which CCP is working on.
the meta level for everything relating to vehicles are all standard level. Vehicles, vehicle mods. All of it, all standard.
Except for the ADS, and the enforcer tanks i think...
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1213
|
Posted - 2013.08.14 03:45:00 -
[22] - Quote
Wilson Ribeiro wrote:I don't like the idea of tiercide i worked to have the proto gear i have now and taking that away would be the most scumbagging thing the developers could do to the old players. I know there is a real ordeal to mantain the new players in the game. but that why we have the academy. What they have to do is to make matches have based on the player WP, that way vets would not pick on blueberries.
No it has to happen. I have proto gear to and I would love to see it all burn if it mean that this game was more balanced for everyone. |
Killar-12
The Corporate Raiders
533
|
Posted - 2013.08.14 03:46:00 -
[23] - Quote
Zekain Kade wrote:Nova Knife wrote:This "We need proto tanks" notion is outright silly, to be honest.
Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon.
But if you notice... Vehicles are not separated into the tiers of adv, std, and prototype. They are separated into roles. This is enough, and all we need.
We just need a proper balance between the vehicle and infantry dynamic, which CCP is working on.
the meta level for everything relating to vehicles are all standard level. Vehicles, vehicle mods. All of it, all standard. Except for the ADS, and the enforcer tanks i think... Turrets?
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calvin b
Molon Labe. League of Infamy
283
|
Posted - 2013.08.14 03:49:00 -
[24] - Quote
OK this is what I want for Christmas CCP. 5 High 5Low with 2500CPU 10000PG 10000 SHIELDS 20000 ARMOR. Make me happy and I will promise to spare no one |
Spkr4theDead
Namtar Elite Gallente Federation
357
|
Posted - 2013.08.14 03:54:00 -
[25] - Quote
BobThe 844-1 CakeMan wrote:Iron Wolf Saber wrote:but I already have 6 million SP in vehicles...
Secondly I am not the one running around with a sledgehammer to the entire vehicle concept. 6 mil into 1 vehicle and core skills or into level one of everything including useless enforcers and ADS. In tht case u still have many skills to get. I have 9mil into vehicle upgrades alone. He probably has 6mil distributed among upgrades, command and turret operation. Yeah, IWS has a lot to learn about vehicles. |
Spkr4theDead
Namtar Elite Gallente Federation
357
|
Posted - 2013.08.14 03:58:00 -
[26] - Quote
Nova Knife wrote:This "We need proto tanks" notion is outright silly, to be honest.
Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon.
But if you notice... Vehicles are not separated into the tiers of adv, std, and prototype. They are separated into roles. This is enough, and all we need.
We just need a proper balance between the vehicle and infantry dynamic, which CCP is working on.
A dedicated Logi tank with very limited free slot space and a single turret would be far better than the Logi LAV we have right now. It's instantly defendable, and would have far more repair capability, that being infantry repair/shield transporter, as well as heavy vehicle remote repair/shield transporters. As it is, remote armor repair modules get back far more armor than a vehicle's own module. If CCP wants us to use these well and efficiently, let's get a Logi tank somewhere down the line with bonuses towards remote modules, such as decrease the amount of time it takes for the module to cool down, or shortened lock on time, longer distance it stays locked, reduced CPU/PG requirements, whatever. These would obviously be proprietary skills for that Logi tank only. |
Iron Wolf Saber
Den of Swords
7252
|
Posted - 2013.08.14 04:07:00 -
[27] - Quote
gbghg wrote: The rage on principle in there would be pretty funny to read, why not get nova to post it? Would help remove some of the pointless stigma, though tbh you have said some pretty stupid things in vehicle threads, but then we all have.
/me cracks knuckles.
Okay then. The plan calls for nuke it from orbit deal aka clean slate and lets pretend most of the previous things didn't exist.
Capacitor will be brought in as a slow vehicle draining stamina, all vehicles have default 'speed' booster and uses the sprint button commonly found on infantry to control it, current and new afterburner and nitrous modules will alter the amount of speed or capacitor drain. Few other functions could also be brought in such as built in tracking enhancers also draining capacitors when using the 'sprint' on the aiming stick instead however this is something I wouldn't mess with too much.
New Skills will be brought in along with capacitor assisting modules.
New Line of capacitor consuming modules will be brought in, they are the most efficient in their functions but run the serious risk of draining capacitor resulting in a massive vulnerability. Cooldown based modules will be retained as well to create variety and other options, these are the most efficient per second of operation however their down time makes them less efficient than the capacitor consuming variants.
The overall design goal behind capacitor is to prevent extremely long endurance times and punishment for pushing the vehicle too hard away from support where capping out becomes a serious issue as it hurts the vehicle's ability to fight, defend, heal and run away.
Ammo Concept will be brought in, to avoid the conundrum Eve online has with a lot of things, all ammo is stored locally to the module itself. For example an Expanded Cap Injector carries 15 batteries vs the standard Cap Injector carrying 12. Various modules will have various types of ammo which ordains its consumption behavior, fuel for example is drained at a constant rate while active while charges will be as per use. Not all modules will have ammo variants.
Weapons will not be enjoying the capacitor freedoms and will be straining the cap on its own, Lasers being the most consumptious (however lasers have no ammo) followed by hybrids (which offers the highest efficiency in ammo and cap input to damage output), projectiles will not consume capacitor (but is extremely inefficient on ammo consumption) such. Small turrets not used by the pilot will have capacitor partitions and thus will never overdrain on pilot's own capacitor but total capacitor is lowered.
Small Turrets will have a massive stockpile of ammo and will be meant to be fired over long periods of combat. Larger Turrets will have a smaller stockpile of ammo and will restrict the HAV engagement window, this will hopefully encourage HAVs from playing king of the hill too long, making shots count, putting shells where they're needed, and staying close to infantry support that can help replenish their stock. Short range weaponry will traditionally have more ammo reserves than Long range weaponry to separate the brawler from the sniper in terms of play.
New module can be brought in on both weapon variants (expanded missile launcher) or increasing the ammo count directly (armored magazine) as well as new turret skills that can increase magazine, and reserves size.
Overall Design behind ammo is a new way of having modules to things that can potentially be very powerful when used up and close as well as provide a 'gap' between fire breathing to attack the dragon. A reloading tank can be an easy target for a hostile tank fully loaded already. This may call for a reload button however or a quick select reload all from the module window. As well as for reloading animations.
Fitting Expansion New tools are going to be added for vehicle fitting.
Tool 1. UAC - This allows a player to shift who gets to control what modules when applicable, for example in a drop ship giving players control of active weapon upgrades or a passenger control of logistics.
Tool 2. Module "Racking" This allows the fitter to create two groups of modules that when one activates they all activate and deactivate at the same time. If the times are mismatched and there is one module still active when told to shut off the default input will be to shut off. When in game a pilot can easily activate an entire rack which are defaulted straight up or straight down on the module wheel
Tool 3. Hot Buttons First off remove the swap seat button and goto a means of boarding by location relevance, this matters most on the LAV less on the DS and HAV as the first one in are going to the pilots and the next two always gunners. From here you can then map a controller button to a module or module rack for quick activation and deactivation.
Auto-activators Some of the new modules automatically activate when conditions are met. They have long reload times or low endurance overall and can be easily defeated in a single window of opportunity if overwhelmed. Chaff and Flares, Pulse Jamming, and Automatic Capacitor Injectors come to mind.
Resupplying Current supply depots can resupply any vehicle's ammo stock albeit slowly, new vehicle depots can do the job more efficiently. Other possible new structures/equipment is also available to help keep vehicles happy. |
Iron Wolf Saber
Den of Swords
7252
|
Posted - 2013.08.14 04:08:00 -
[28] - Quote
Post 2 |
Harpyja
DUST University Ivy League
515
|
Posted - 2013.08.14 04:08:00 -
[29] - Quote
Nova Knife wrote:This "We need proto tanks" notion is outright silly, to be honest.
Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon.
But if you notice... Vehicles are not separated into the tiers of adv, std, and prototype. They are separated into roles. This is enough, and all we need.
We just need a proper balance between the vehicle and infantry dynamic, which CCP is working on.
But if you also notice, dropsuits are separated into roles and tiers. Tiericide would pretty much leave the vehicles as they are right now.
If tiericide is not going to happen, then vehicles should get tiers as well. We should have STD/ADV/PRO basic HAVs, Enforcer HAVs, etc. Each different vehicle role should get tiers (with the current vehicles being STD), same as dropsuits. Current LLAVs can be the protos for the LLAV for all I care. |
Xender17
Ahrendee Mercenaries EoN.
437
|
Posted - 2013.08.14 04:14:00 -
[30] - Quote
Removing Proto makes sense. However removing it would mean buss to weapon like the LR or PC. |
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