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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
860
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Posted - 2013.08.12 15:47:00 -
[61] - Quote
Spkr4theDead wrote:Knightshade Belladonna wrote:Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing remove pro and adv AV, no **** they wont be QQing.. the infantry will again while tanks roll around scared of maybe 2% of community getting 40-0. How about they just release proto tanks and you tankers htfu like you told us to do so many times We tell you to HTFU? When? You've been telling that to us through consecutive tank nerfs.
I guess you missed out then.. because trust me, you guys did. Back when nobody had av or even knew wtf an av nade was tanks went 40-0 easily all the time. Infantry would cry , the tankers would spout back STFU adapt or die and HTFU..
Nobody likes to die, so people adapted and hardened the fk up. Now that there are more people wielding the tools to push back tanks from the frontlines , the tides have turned. |
Thumb Green
Novashift
265
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Posted - 2013.08.12 15:56:00 -
[62] - Quote
I kind of feel sorry for the people in here that are taking Spkr4theDead seriously enough to think he had any credibility to begin with. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
656
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Posted - 2013.08.12 15:58:00 -
[63] - Quote
On the subject of OP,
Initially I as going to say 'no' as I don't like vehicle users crying for a PRO tank/lav hull just on the grounds that there's PRO AV tools available. The current STD tank hulls are probably intended to be the very defining 'best' all round tanks while future versions are specialized somehow having new weaknesses at the same time.
Tiericide is good - having plain and simply better hulls and suits is bad. PRO AV weapons are modules meaning they have drawback (PG/CPU cost). That on the other hand is diminished by the fact that there is PRO dropsuits.
That all being said - it may be that the PRO AV weapons are a bit too powerful, especially considering the added fitting cost is negated by the untiericided (hey a new word!) PRO dropsuits.
EDIT: Invisible forge and swarm operators are of course a huge multiplying factor - not to mention invisible swarm missiles.... =F |
Justin Tymes
Dem Durrty Boyz
299
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Posted - 2013.08.12 16:04:00 -
[64] - Quote
My proto-Gallente suit that has 10 SP invested in it is being OHKO'd by Grenades that require than half of a Mill SP. Remove them CCP!
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Takahiro Kashuken
Red Star. EoN.
830
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Posted - 2013.08.13 09:15:00 -
[65] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways Still doesnt really sound like team work to me, more like you go do your thing and the rest of the team does their thing and hope for the best but QQ when people decide to fight back Hell, if I remember right back in the day tankers and such told people to spec into AV if they were tired of tanks rolling over them and now that we have you guys cant seem to handle it
Its still more teamwork than the solo AV guy
A gunner cant do much if the AV is high up on a tower, if its up close depending on AV i tend to run because lolprotoAVnades
Back in the day tanks were super strong and infantry like you tried to solo it with milita and got nowhere, it used to require 2-3 with proto AV to kill it but because infantry like you refused to work together and use anything but milita CCP decided to nerf tanks but not once or even twice but 5 ******* times in a row while AV got buffs consistantly so we have it now where we can effectively get soloed and vehicle pilots cannot do anything to stop it apart from run in the opposite direction |
trollface dot jpg
The Bacon Corporation
69
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Posted - 2013.08.13 21:29:00 -
[66] - Quote
Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing False equivalency. Also, removing proto AV would make taking the other high-end vehicles out almost impossible without a full 6 man team of AV working in unison. Logi LAV's and logi DS's are already nearly impossible to drop due to their speed and maneuverability. So..... no.
Here's how to fix your dilemma. Get CCP to fix the kb/m speed buff to tanks, then you can request a tank (prolly Amarr) with 1.5x the EHP and half the speed of a maxed armor tank with additional passive damage resistance. It has almost no hill climbing torque and cannot be speed boosted, but will be a crawling fortress with the ability to transport up to 6 people (no vehicle kill assists for regular passengers). Then you tankers will have your speed tank, your balanced tank, and your tanky tank that can double as an APC. Then you'll have a vehicle that can absorb hits just like every other vehicle class.
NOW then, enough with the "remove proto" topics, it's not gonna happen so their's no point in trying |
Harpyja
DUST University Ivy League
510
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Posted - 2013.08.13 22:04:00 -
[67] - Quote
trollface dot jpg wrote:Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing False equivalency. Also, removing proto AV would make taking the other high-end vehicles out almost impossible without a full 6 man team of AV working in unison. Logi LAV's and logi DS's are already nearly impossible to drop due to their speed and maneuverability. So..... no. Here's how to fix your dilemma. Get CCP to fix the kb/m speed buff to tanks, then you can request a tank (prolly Amarr) with 1.5x the EHP and half the speed of a maxed armor tank with additional passive damage resistance. It has almost no hill climbing torque and cannot be speed boosted, but will be a crawling fortress with the ability to transport up to 6 people (no vehicle kill assists for regular passengers). Then you tankers will have your speed tank, your balanced tank, and your tanky tank that can double as an APC. Then you'll have a vehicle that can absorb hits just like every other vehicle class. NOW then, enough with the "remove proto" topics, it's not gonna happen so their's no point in trying You're nothing more than a troll, why should I listen to you?
Even if you weren't, what you suggested made me disgusted at your solution for fixing things. |
Defy Gravity
Fraternity of St. Venefice Amarr Empire
74
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Posted - 2013.08.13 22:06:00 -
[68] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
For clarification purposes as people seem to think I'm QQing that my Saga murder taxi gets two-shotted, this has nothing to do with LAVs! Nerf their health, I don't care what, but they are OP compared to HAVs and dropships... Well, the Scout LAV should be buffed somehow. No I have have proto and it took 7 of them to take down a madrugar. Kill yourself.... |
KING CHECKMATE
Bragian Order Amarr Empire
534
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Posted - 2013.08.13 22:21:00 -
[69] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
For clarification purposes as people seem to think I'm QQing that my Saga murder taxi gets two-shotted, this has nothing to do with LAVs! Nerf their health, I don't care what, but they are OP compared to HAVs and dropships... Well, the Scout LAV should be buffed somehow.
Look you little c**t.
As it is you cant destroy ANY vehicle with a MLT/STD Swarm launcher. The Driver/Pilot must be a complete dumb f**k to even get killed by standard or advanced swarms or be running a MLT vehicle with No Mods on it. Except proto , you really dont have a chance SOLO trying to destroy a vehicle with a half brained pilot/driver...
The Forge gun is Highly effective vs dropships, Dont kill LAVs unless they stay still , and yeah, Tanks that wander too far into cities might get blown apart.
Av nades. SERIOUSLY. You need to be at 9 or less mts to use them. NO infantry is going to RUN 100+ mts to use their nades and TRY to hit a vehicle with them. If you get killed by them, you were NOT supposed to be there.
PE, dont work at all
Get off your freakn LAV and use the weapons . YOu'll se they are not as OP as you say.
QQ about everything arent we.... |
Harpyja
DUST University Ivy League
510
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Posted - 2013.08.13 22:58:00 -
[70] - Quote
KING CHECKMATE wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
For clarification purposes as people seem to think I'm QQing that my Saga murder taxi gets two-shotted, this has nothing to do with LAVs! Nerf their health, I don't care what, but they are OP compared to HAVs and dropships... Well, the Scout LAV should be buffed somehow. Look you little c**t. As it is you cant destroy ANY vehicle with a MLT/STD Swarm launcher. The Driver/Pilot must be a complete dumb f**k to even get killed by standard or advanced swarms or be running a MLT vehicle with No Mods on it. Except proto , you really dont have a chance SOLO trying to destroy a vehicle with a half brained pilot/driver...
The Forge gun is Highly effective vs dropships, Dont kill LAVs unless they stay still , and yeah, Tanks that wander too far into cities might get blown apart.
Av nades. SERIOUSLY. You need to be at 9 or less mts to use them. NO infantry is going to RUN 100+ mts to use their nades and TRY to hit a vehicle with them. If you get killed by them, you were NOT supposed to be there.
PE, dont work at all
Get off your freakn LAV and use the weapons . YOu'll se they are not as OP as you say. QQ about everything arent we.... Tanks should never be soloed unless if the driver doesn't know what he's doing. STD HAVs can put up fine against STD AV, and some ADV AV.
The only thing I agree with you is that LAVs are OP. Read my clarification in the OP.
The fact that you are trying to SOLO HAVs shows how wrong you are. HAVs need to require concentrated AV to take out, not some half brained person who can hold a forge gun, equip some damage mods, and pull the trigger. And swarms are EZ-mode, all you have to do is hold the trigger for a couple seconds, flick your right stick in the appropriate direction, and let go.
And your comment about AV grenades, you are basically saying that Madrugars should try to snipe infantry with blasters at 100m? A Madrugar is effective at close range, and guess what, you can throw AV grenades that far!
Also, yes, people will run 100m to throw AV grenades! Just earlier, me and my squad wanted to take out a railgun Soma, so we ran around towards it. My 3 STD AV grenades brought it down to low armor, then I was too busy to see what got the final blow. But then in the same spot came an AUR Gunnlogi, so I stand on my nanohive and whip AV grenades at it and it exploded.
But back to HAVs, even experienced tankers still get soloed by proto AV. So your statement about improper tactics where tanks rush into cities is invalid. We know better than to roam around without support. But if we get blown up way behind our support, then something's clearly wrong.
Impossible to destroy LLAVs? You sir are wrong again. I've lost my Charybdis so many times because I had several proto swarms unleashed upon me at once, which basically instapopped me. Like I am saying, it should take coordination to take out vehicles. Just like it takes coordination to take out a heavy. I'm surprised you AR fanboys haven't been wanting buffs to your ARs so that you can solo heavies one on one and win. It takes very good tactics to bring down a heavy by yourself, but in a clear out 1v1, the heavy wins. But for HAVs, any half-brained person can solo a HAV without tactics or coordination. |
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Blaze Ashra
Paladin Survey Force Amarr Empire
7
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Posted - 2013.08.14 00:43:00 -
[71] - Quote
trollface dot jpg wrote: logi DS's are already nearly impossible to drop due to their speed and maneuverability.
NOW then, enough with the "remove proto" topics, it's not gonna happen so their's no point in trying
1st is total bullshit. 2nd is probably true. |
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