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Xender17
Ahrendee Mercenaries EoN.
433
|
Posted - 2013.08.13 00:14:00 -
[1] - Quote
(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects. |
Viktor Zokas
187.
200
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Posted - 2013.08.13 00:18:00 -
[2] - Quote
Just be happy it wasn't a lightpost. |
gbghg
L.O.T.I.S.
3101
|
Posted - 2013.08.13 00:26:00 -
[3] - Quote
Xender17 wrote:(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects. I managed to roll a LAV over a HAV once, and by that I mean physically roll, the left bumper hit the tank, rolled the spine of the LAV onto and over the main body of the tank, and then deposited me on the other side of the tank. One of the weirdest things I've ever seen in dust. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
375
|
Posted - 2013.08.13 00:56:00 -
[4] - Quote
Yeah they are fixing impact damage applicaiton/ physics associated with it I thought. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
89
|
Posted - 2013.08.13 01:29:00 -
[5] - Quote
Xender17 wrote:(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects.
go hit a wall now with a LAV then tell me you hardly take any damage
im sick and tired of these liars who come here with lies only to spread missinformation in order to get nerfed what they hate |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 01:34:00 -
[6] - Quote
THE TRAINSPOTTER wrote:Xender17 wrote:(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects. go hit a wall now with a LAV then tell me you hardly take any damage im sick and tired of these liars who come here with lies only to spread missinformation in order to get nerfed what they hate
I hit a wall in my Limbus at full speed, and took a 1/5 of my shield HP. SO yea, it's nothing to worry about. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
89
|
Posted - 2013.08.13 01:35:00 -
[7] - Quote
Aizen Intiki wrote:THE TRAINSPOTTER wrote:Xender17 wrote:(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects. go hit a wall now with a LAV then tell me you hardly take any damage im sick and tired of these liars who come here with lies only to spread missinformation in order to get nerfed what they hate I hit a wall in my Limbus at full speed, and took a 1/5 of my shield HP. SO yea, it's nothing to worry about. unless its sarcasm , ill use this: riiight
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 02:09:00 -
[8] - Quote
THE TRAINSPOTTER wrote:Aizen Intiki wrote:THE TRAINSPOTTER wrote:Xender17 wrote:(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects. go hit a wall now with a LAV then tell me you hardly take any damage im sick and tired of these liars who come here with lies only to spread missinformation in order to get nerfed what they hate I hit a wall in my Limbus at full speed, and took a 1/5 of my shield HP. SO yea, it's nothing to worry about. unless its sarcasm , ill use this: riiight
No scarcasm, truth. It was weird as ****. I thought I was about to die, then it said "dnnn" and I was like, "wtf? lol". And my sq. was like, "stop ******* the wall and get over here!" sad face |
Cosgar
ParagonX
4140
|
Posted - 2013.08.13 02:12:00 -
[9] - Quote
Viktor Zokas wrote:Just be happy it wasn't a lightpost. Haven't had to use this in a while. |
gbghg
L.O.T.I.S.
3106
|
Posted - 2013.08.13 02:14:00 -
[10] - Quote
Cosgar wrote:Viktor Zokas wrote:Just be happy it wasn't a lightpost. Haven't had to use this in a while. The less that is used the better. |
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Spkr4theDead
Namtar Elite Gallente Federation
356
|
Posted - 2013.08.13 02:15:00 -
[11] - Quote
Xender17 wrote:
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects.
What magical force of physics is there that harmlessly brushes people aside when they get hit by moving vehicles? |
Xender17
Ahrendee Mercenaries EoN.
435
|
Posted - 2013.08.13 08:22:00 -
[12] - Quote
Spkr4theDead wrote:Xender17 wrote:
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects.
What magical force of physics is there that harmlessly brushes people aside when they get hit by moving vehicles? idk. It something CCP was planning on integrating. |
Vin Vicious
Capital Acquisitions LLC
235
|
Posted - 2013.08.13 08:29:00 -
[13] - Quote
Wanna see something cool? Take your turret and point it at the small turret infront of your tank, start firing, boom you're shooting yourself, how's that for "good physic's?" |
Harpyja
DUST University Ivy League
511
|
Posted - 2013.08.13 23:34:00 -
[14] - Quote
Vin Vicious wrote:Wanna see something cool? Take your turret and point it at the small turret infront of your tank, start firing, boom you're shooting yourself, how's that for "good physic's?" If only my Gunnlogi can clip its turret into the hull like Madrugars and Somas can.... |
Raxsus Lannister
Onslaught Inc RISE of LEGION
24
|
Posted - 2013.08.13 23:40:00 -
[15] - Quote
gbghg wrote:Xender17 wrote:(I'm sure most vehicles experience problems as well) HAV- So today my gunnlogi was destroyed by something that can KO it... A freaken staircase. For tanks, turrets are the major flaw of tank physics. It's cool that CCP added physics to the turrets(something most games don't bother with.) but the way the turrets interact with other objects makes no sense. If you touch an object that isn't programmed to be affected by external force, all that force goes to the tank. Which is how it works IRL, but not so violently. A tank can be flipped over by anything its turret touches. The damage they take is especially dangerous to shield tanks. LAV- This has somewhat to do with HAVs. If a LAV so much as taps a HAV... They're dead. All though you probably like this if you hate LAVs but it needs to be changed. With walls and non interactive objects, LAVs hardly take any damage. If these structure can't be destroyed then their hp would be pretty huge. Why can a HAV can blow them up but a wall can't? Also it knocks a good chunk off HAV hp. DS- Sort of the opposite of LAVs. If they touch a wall there is a strong chance of doom.
CCP- Please fix the physics with vehicles, and integrate the infantry moving to the side when being rammed by low-med speed objects. I managed to roll a LAV over a HAV once, and by that I mean physically roll, the left bumper hit the tank, rolled the spine of the LAV onto and over the main body of the tank, and then deposited me on the other side of the tank. One of the weirdest things I've ever seen in dust.
I'll do you one better. I hit a friendly LAV with my tank which sent it about 30 feet in the air, and made it land on top of a small building |
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