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1021. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
No. CoD is terrible. Look at BF3. DUST and BF3 are very similar in what they show you at your death. They both list the weapon that killed you, who killed you, what type of class the person was using, and how much health they have left.
- by Harpyja - at 2013.05.30 18:10:00
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1022. Give a range buff to all weapons. - in Feedback/Requests [original thread]
No to more range. What the devs are doing to balance range is good. If you want your AR to have optimal at say 100m, then wait for the rail rifle, I'm sure that will fit your play style.
- by Harpyja - at 2013.05.30 17:45:00
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1023. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Many of you are using real life ARs to back your arguments. The ARs in DUST shoot heated plasma, something entirely different from modern day bullets. No matter what cooling system you have, that stuff should heat up your barrel. This gives room f...
- by Harpyja - at 2013.05.30 17:40:00
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1024. Iron Wolf Saber: Respond to this ASAP - in Feedback/Requests [original thread]
Daedric Lothar wrote: These are just your opinions, you need video evidence and statistics. But opinions can be shared my friend. +1 to the OP Also Godin, shields can't burst tank like they can in EVE, while armor can. Just something you m...
- by Harpyja - at 2013.05.30 12:46:00
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1025. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Surge Shield Reinforcement has an active duration of 10s and cooldown of 30s. Carapace Armor Hardwner has an active duration of 60s and cooldown of 15s. Shield gives 30% resist while armor gives 25%. Analyzing the nature of these two modules sug...
- by Harpyja - at 2013.05.30 12:34:00
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1026. Nerf the damn mcc and increase draw range/rendering - in Feedback/Requests [original thread]
Rendering is such a problem. I was in a blaster turret and shooting someone at close range while he was moving laterally across my view, when suddenly he disappeared and I lost my kill. The only telltale sign of his presence was that my team conti...
- by Harpyja - at 2013.05.30 12:09:00
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1027. Armor plates reduce jumps - in Feedback/Requests [original thread]
Here's my final statement. I only said that I find the movement penalty fine. There also will be future plates that have no penalty but would require more CPU/PG I'd imagine. I've also stated a long time ago that shield extenders should increase...
- by Harpyja - at 2013.05.30 03:33:00
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1028. Enforcer HAV needs some work. - in Feedback/Requests [original thread]
The reduced acceleration bugs me. I was roughly in the middle of the map with my Falchion, on the edge though, when I see an enemy Madrugar come out of his redzone. Because my missiles can't auto correct to the Madrugar, I start running for my red...
- by Harpyja - at 2013.05.30 03:19:00
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1029. Armor plates reduce jumps - in Feedback/Requests [original thread]
I'm sorry but the Gallente aren't supposed to be better armor tankers than Amarr in New Eden. You try to test armor to the fullest with the wrong race. Just like saying shields suck because Minmatar can't perfect shield fits.
- by Harpyja - at 2013.05.30 00:53:00
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1030. Armor plates reduce jumps - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Harpyja wrote: With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more dur...
- by Harpyja - at 2013.05.30 00:02:00
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1031. request- new tac sniper/ ar - in Feedback/Requests [original thread]
Tankin Tarkus wrote: i was thinking they could make the Tac AR into a... idk marksman sniper rifle bit more damage (90/100) with a 1.5x headshot modifier bit more range (100-150 meters) and little or no sway keep the hipfire crosshairs just ha...
- by Harpyja - at 2013.05.29 23:27:00
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1032. Armor plates reduce jumps - in Feedback/Requests [original thread]
With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more during the 5s, if not more, that it takes for...
- by Harpyja - at 2013.05.29 23:21:00
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1033. request- new tac sniper/ ar - in Feedback/Requests [original thread]
Sniper rifles are fine, at least from the receiving end point of view. Good snipers can take me down in one shot or two shots in quick succession. No need to make sniping easy for everyone.
- by Harpyja - at 2013.05.29 23:12:00
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1034. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Blaster rifles (the current ARs) fire heated plasma. Now, how come the rifle doesn't overheat if you fire too many rounds? I suggest that every weapon gets a unique heat cost. Why do small blaster turrets overheat while ARs don't? It would at lea...
- by Harpyja - at 2013.05.29 23:08:00
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1035. TAC rifles - in Feedback/Requests [original thread]
Thor McStrut wrote: It makes me wonder if CCP even collects data on this stuff. I'm not going to say everyone, but it sure seems like everyone, is using one these days. It does seem like an easy fix. An overheat/jam mechanic if you fire faster ...
- by Harpyja - at 2013.05.29 23:00:00
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1036. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
The render distance itself is annoying for all vehicles, not just DS. Invisible swarms, anyone?
- by Harpyja - at 2013.05.29 02:02:00
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1037. [Request] Buff Forge Guns - in Feedback/Requests [original thread]
My suit keeps getting two shotted by forge guns. The first time you hit me, I know I'm dead and I'm wasting my time trying to run away because you always get me a second later. Please, buff splash damage so that my death is instantaneous rather th...
- by Harpyja - at 2013.05.27 13:24:00
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1038. (Feedback) AV Grenades - in Feedback/Requests [original thread]
Zeylon Rho wrote: Harpyja wrote: I'll be fine with either of these three things: Reduce AV grenade damage. I don't see how they do a substantial amount of damage compared to locus grenades. Even if they are more 'special,' in the real wo...
- by Harpyja - at 2013.05.27 13:18:00
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1039. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for ...
- by Harpyja - at 2013.05.27 13:01:00
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1040. (Feedback) AV Grenades - in Feedback/Requests [original thread]
I'll be fine with either of these three things: Reduce AV grenade damage. I don't see how they do a substantial amount of damage compared to locus grenades. Even if they are more 'special,' in the real world an explosion outside an object lose...
- by Harpyja - at 2013.05.27 12:55:00
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