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1001. [Request] Buff Non-Militia LAVs - in Feedback/Requests [original thread]
Before you comment, please read. Make non-militia LAVs stop flipping so much. I lost two Sagas because I flipped in the middle of the enemy team. After which I simply switched to using the militia one. Please make non-militia LAVs useful because...
- by Harpyja - at 2013.06.01 14:10:00
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1002. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Cosgar's Alt wrote: I want to say that they're probably saving these kind of tanking options for when vehicles get capacitors, but that's no excuse. Being left gimp for something that's still on the drawing boards isn't fair. As fair as givin...
- by Harpyja - at 2013.06.01 04:00:00
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1003. Give some love to shield tanks... - in Feedback/Requests [original thread]
Pokey Dravon wrote: The biggest difference and probably the most important is damage types. Shields are highly resistant to almost all forms of AV weapons making them significantly harder to kill than armor tanks when facing enemy infantry. Arm...
- by Harpyja - at 2013.06.01 02:27:00
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1004. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Encharrion wrote: Harpyja wrote: Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement ...
- by Harpyja - at 2013.06.01 02:16:00
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1005. (Feedback) Vehicle Powergrid / Module PG cost - in Feedback/Requests [original thread]
I'd also like to add that weapons get fitting optimization skills that reduce PG costs. How is that fair if we can't reduce the PG costs of our turrets as well? DUST has a bare minimum of skills, while EVE has hundreds of skills. EVE capsuleers a...
- by Harpyja - at 2013.06.01 02:11:00
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1006. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I...
- by Harpyja - at 2013.06.01 00:00:00
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1007. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Encharrion wrote: I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle. What re...
- by Harpyja - at 2013.05.31 23:37:00
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1008. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Kharga Lum wrote: Harpyja wrote: Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shield...
- by Harpyja - at 2013.05.31 22:07:00
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1009. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
Interesting idea but I'd like to maybe add my own suggestion to it. When I read that something like 10% of destroyed Aurum gets transferred to the winning team, I kind of thought about PLEXes in EVE and how one person pays for one with real money...
- by Harpyja - at 2013.05.31 21:14:00
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1010. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Jathniel wrote: I wouldn't knock a heat build-up mechanic for the ARs. That WOULD address concerns for the TAR, and practically EVERY weapon. Even two-clip tangos would disappear. Hybrid weapons overheat too. (Blaster turrets, rail gun turrets...
- by Harpyja - at 2013.05.31 18:32:00
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1011. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shields will be used. The base recharge time...
- by Harpyja - at 2013.05.31 18:24:00
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1012. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Kharga Lum wrote: Passive shield regen is also a big thing for shield tanks which doesn't work effectively in Dust at the moment. Here The increased sig radius of shield extenders is minimal and offset by the added mass from armor plates w...
- by Harpyja - at 2013.05.31 17:24:00
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1013. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
The way I see it for vehicles is that armor has the upper hand. I believe these few suggestions will bring shield to level ground with armor and now there will be a unique difference between the two, as opposed to simply knowing that armor has bet...
- by Harpyja - at 2013.05.31 15:34:00
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1014. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Cosgar's Alt wrote: In order for this to happen, shields need to have drawbacks. In EVE, shields increase your scan signature and make it easier for other ships to lock onto you faster. Translating this to Dust would probably mean the former wh...
- by Harpyja - at 2013.05.31 15:06:00
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1015. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
I want to hear your thoughts.
- by Harpyja - at 2013.05.31 14:31:00
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1016. Swarms need some tweaking. - in Feedback/Requests [original thread]
Still blazn wrote: MinivanSurvivor wrote: First of all, I love swarms. They are just so much fun! But this doesn't mean they don't have a few issues that need to be tended to. First, 1. Swarms travel incredibly slowly. They have a 400m lock...
- by Harpyja - at 2013.05.31 03:45:00
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1017. Missile Accuracy - in Feedback/Requests [original thread]
Quite too often I find myself in an awkward position where there's a swarm launcher or forge gunner mid to long range on level terrain with me. Whenever I aim directly at them, my missiles fly right around them 95% of the time. And they probably m...
- by Harpyja - at 2013.05.31 02:11:00
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1018. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
The nature of the shield modules suggest burst tanking, but shields fail at that. Armor reps are simply more powerful, combined with much better active hardeners. If this was anything like EVE, shield tanks would be able to take an onslaught of ...
- by Harpyja - at 2013.05.31 01:52:00
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1019. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
I want seeker missiles for my missile turrets as well. Would at least make AV better At least small flight correction towards vehicles and installations.. The big stuff.
- by Harpyja - at 2013.05.30 21:13:00
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1020. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
I don't think I've seen this mentioned before: When exiting a vehicle, you get dumped outside in a random location around the vehicle (if this location is a fixed spot, disregard this post). Instead, you should be dumped in whichever direction yo...
- by Harpyja - at 2013.05.30 18:20:00
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