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961. jet fighters - in Feedback/Requests [original thread]
Meeko Fent wrote: For Jets to Work, Remove the Red Line, so they have room to Fly. Its one of the Most Suggested Ideas, And the Devs seem to Not Understand what the Populace Wants. All that aerial vehicles need is a separate red line. Back in...
- by Harpyja - at 2013.06.09 13:45:00
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962. [Suggestion] Academy Level 2. - in Feedback/Requests [original thread]
The NPE (new player experience) still needs work (and I'm almost certain CCP is working on it). This being said, my KDR was 3.5 after my last game in the academy, and now it's 1.5 (about 10k WP after I left the academy). My first games out of the ...
- by Harpyja - at 2013.06.09 04:48:00
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963. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
I think missile turrets in general should have weak tracking abilities. This would help them along further and make them more distinguishable from railguns and blasters.
- by Harpyja - at 2013.06.09 04:21:00
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964. Dust needs bigger war machines - in Feedback/Requests [original thread]
We already have such vehicles: the Enforcer HAVs. They don't have more tank than standard HAVs, but when they go pop, it's a very expensive fireworks show.
- by Harpyja - at 2013.06.09 04:17:00
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965. how to balance shield and armor tanks... - in Feedback/Requests [original thread]
If you wouldn't mind taking a look at Fix Shield Tanking
- by Harpyja - at 2013.06.09 04:14:00
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966. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
R F Gyro wrote: Harpyja wrote: If you want smaller rewards to discourage the more experienced players, then I think new players should receive a bonus to rewards to make it equal to what experienced players get. Also give them a higher rewar...
- by Harpyja - at 2013.06.09 01:55:00
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967. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
R F Gyro wrote: Harpyja wrote: I suggested this a long time ago in an old thread of mine: A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to ...
- by Harpyja - at 2013.06.08 19:25:00
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968. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I suggested this a long time ago in an old thread of mine: A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to the academy. One of the reasons that ...
- by Harpyja - at 2013.06.08 17:10:00
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969. [Feedback] Plasma Cannon: In Depth - in Feedback/Requests [original thread]
If anything needs a splash range buff, it's missiles. A handheld weapon should not have more splash range and damage than a turret mounted missile launcher.
- by Harpyja - at 2013.06.08 15:25:00
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970. Remove - in Feedback/Requests [original thread]
Double post
- by Harpyja - at 2013.06.08 04:26:00
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971. [Request] Dev Response on Armor > Shield HAVs - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=34744&p=2 Devs have stated they are buffing armor for infantry, but yet continue to be oblivious to the problems shield HAVs face compared to armor. (I also want to throw in that missile...
- by Harpyja - at 2013.06.08 04:23:00
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972. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
slap26 wrote: Stile451 wrote: There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller targe...
- by Harpyja - at 2013.06.06 23:09:00
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973. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
slap26 wrote: Tankin Tarkus wrote: shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or g...
- by Harpyja - at 2013.06.06 22:23:00
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974. Request - AV sidearm - in Feedback/Requests [original thread]
Please no. We don't need infantry specialized as assaults to gain even a higher advantage against vehicles. I think AV should be its own specialization and not something you can simply throw onto an assault suit.
- by Harpyja - at 2013.06.06 22:18:00
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975. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
slap26 wrote: No Dev comments here yet..... It's like they don't care about us vehicle drivers And when they do place one eye on the issue, all proposed and discussed suggestions by the player base will be thrown out the window and they will...
- by Harpyja - at 2013.06.06 22:11:00
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976. jet fighters - in Feedback/Requests [original thread]
Based on concept art I can't wait for the Caldari jet. Also, I'd rather like jets to be more like the ones in Planetside 2 where you can hover in midair and strafe. A VTOL basically (I believe CCP has confirmed VTOL abilities on jets).
- by Harpyja - at 2013.06.05 04:10:00
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977. Request. .personal turret - in Feedback/Requests [original thread]
I think such small turrets will come in the future. Way back in the closed beta, there were two different turret installation types: small and large. The small turrets were the small turrets you see today on vehicles but on small pads where the pl...
- by Harpyja - at 2013.06.05 03:03:00
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978. Missile Balance Solutions! - in Feedback/Requests [original thread]
Ser Chard wrote: Improved range and better tracking (I'd prefer auto tracking vehicles reticle red vs swarm-style locking) would go a long way in vehicle combat. I get that Rails win at distance. I'm OK with blasters shredding my tank up close...
- by Harpyja - at 2013.06.05 02:43:00
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979. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
pegasis prime wrote: Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it...
- by Harpyja - at 2013.06.05 02:20:00
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980. Missile Balance Solutions! - in Feedback/Requests [original thread]
I think missiles would be fine with a splash range buff and granting them weak tracking and self correcting abilities. Give missiles lock on abilities against vehicles, but with the effective tracking of a stinger missile in BF3 where it's possib...
- by Harpyja - at 2013.06.05 02:10:00
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