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941. armor tank rep modules = super health - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Yotta Guns wrote: I'm gonna keep this real simple. The armor tank rep modules are way too strong. Why? Cause they take tons of damage and still the tank manages to net-gain health. Example: point blank scattered neutro...
- by Harpyja - at 2013.06.11 13:32:00
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942. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
Rachoi wrote: we do need some more instruments to be planted on the sides of the screens for altimiter, pitch/yaw, and knowing exactly what is going on a lock on warning WOULD be nice, so you know when to get the hell out of dodge too It wou...
- by Harpyja - at 2013.06.11 04:32:00
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943. jet fighters - in Feedback/Requests [original thread]
@Aerion So you expect me to remain in standard and false advanced HAVs just so that I can get soloed by a proto forge gun? The only way AV vs vehicles will ever get balanced is if we get proto vehicles. It takes about three standard/advanced forg...
- by Harpyja - at 2013.06.11 01:04:00
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944. jet fighters - in Feedback/Requests [original thread]
medomai grey wrote: Aerion Spiritus wrote: I don't think he meant BPO HAVs. I think he meant Black OPs HAVs. As in cloaking fields (when they are implemented). Thanks for the correction. I didn't know cloaked tanks where in development. ...
- by Harpyja - at 2013.06.10 04:13:00
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945. Fix enforcers, expecialy gallente and or have real advanded/prototype vehicles - in Feedback/Requests [original thread]
Both range bonuses for both Enforcers are useless. Good luck hitting anything at range with missiles, and you still have to be up close with the blaster. Once again, CCP was unable to bring what they 'promised.'
- by Harpyja - at 2013.06.10 04:08:00
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946. Naval Warfare!! - in Feedback/Requests [original thread]
I did see some concept art of a submarine some time ago. Probably within the next ten years.
- by Harpyja - at 2013.06.10 04:01:00
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947. "Bomber Dropship" - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Iron Wolf Saber wrote: Harpyja wrote: Iron Wolf Saber wrote: Cargo military vehicles have always been used as el-cheapo bombers especially against 'defenseless' targets unable to shoot back at them, there are plenty...
- by Harpyja - at 2013.06.10 01:12:00
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948. jet fighters - in Feedback/Requests [original thread]
Ser Chard wrote: Can we give them large turrets? I'd like to see them mad powerful but unable to hover in place for repeated precise shots like an drop ship. Also, let us write stuff in the sky with them! We want chemtrails! I think large tu...
- by Harpyja - at 2013.06.10 00:05:00
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949. [Suggestion] Managing a Balance Between Active and Passive SP - in Feedback/Requests [original thread]
Cross Atu wrote: I'm curious how would this proposal interact with the confirmed ' Active SP Pool ' that CCP is implementing? Cheers, Cross Do you have a link for this? I don't think I've heard of it.
- by Harpyja - at 2013.06.09 23:58:00
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950. "Bomber Dropship" - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Cargo military vehicles have always been used as el-cheapo bombers especially against 'defenseless' targets unable to shoot back at them, there are plenty of countries that cannot afford to buy overly specialized vehicles...
- by Harpyja - at 2013.06.09 23:51:00
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951. Recall, don't destroy! - in Feedback/Requests [original thread]
RIP Gunnlogi from Chromosome that was 'dropped' by the RDV deep inside out-of-bounds territory.
- by Harpyja - at 2013.06.09 22:36:00
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952. About Vehicles in the Future - in Feedback/Requests [original thread]
True Adamance wrote: I have my Optional Respec that you guys gave me and a big thankyou for that. My question now (and please feel free to put this into the appropriate forums section) is with the new racial vehicles. When they get released wi...
- by Harpyja - at 2013.06.09 22:05:00
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953. "Bomber Dropship" - in Feedback/Requests [original thread]
Seriously Blam!? You are taking a vehicle designed for troop transport and you're slowly turning it into a multi-purpose combat vehicle. I think it's time to introduce new air vehicles if we're getting to the point where dropships are fulfill...
- by Harpyja - at 2013.06.09 21:57:00
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954. Advanced/Proto Vehicles. - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: It won't happen bc if the AV balance stays the way it is, it'll take an entire team of ishukone forges to kill a proto hav. thatd make it a win button- the titan of dust. i have no hope. Not really. A proto assault for...
- by Harpyja - at 2013.06.09 21:49:00
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955. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
RINON114 wrote: No time to read the whole thing but just my two cents: Shield may not be Gǣas good asGǥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only...
- by Harpyja - at 2013.06.09 18:04:00
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956. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: I have tested and railguns deal 109% to shields and 89% to armor. I can only assume all hybrid weapons follow this same damage pattern or at least something similar. This means that they are roughly 22% ...
- by Harpyja - at 2013.06.09 16:49:00
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957. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
I have tested and railguns deal 109% to shields and 89% to armor. I can only assume all hybrid weapons follow this same damage pattern or at least something similar. This means that they are roughly 22% more damaging to shield than armor. This is ...
- by Harpyja - at 2013.06.09 15:10:00
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958. [Suggestion] Managing a Balance Between Active and Passive SP - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Because setting it all to passive withxan omega booster isn't silly at all... Perhaps using a booster locks your ability to manage passive and active SP gains and resets them to default levels.
- by Harpyja - at 2013.06.09 14:39:00
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959. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
No. No need to imbalance armor and shield vehicles any more than their current state. What you are requesting will give stronger AV for anti shields and weaker AV for anti armor. No.
- by Harpyja - at 2013.06.09 14:38:00
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960. [Suggestion] Managing a Balance Between Active and Passive SP - in Feedback/Requests [original thread]
You get to decide how much active and passive SP you earn by a limited amount. This will be a system that adds a modifier to your SP acquisition (between 0% and 200%). Active SP gain will be by default 100% (equal to current rewards) and passive ...
- by Harpyja - at 2013.06.09 14:18:00
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