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621. [Request] Dropship "medium turret" and "Medium power grid" slot - in Feedback/Requests [original thread]
I like your ideas. However, if CCP ever introduces medium turrets, they will most likely fall between small and large turrets in terms of damage output and fitting costs. Once we get different kinds of ammo though, we might be seeing the things ...
- by Harpyja - at 2013.09.20 14:12:00
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622. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Talos Alomar wrote: Jathniel wrote: It would have to considering the Rail RIfle is going to be considered a long range weapon. Not sure how Breach got associated with it. I'm guessing they're using the breach rifle to balance a higher ...
- by Harpyja - at 2013.09.13 20:36:00
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623. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Your thread fails to justify why the Tac AR has a longer optimal than the ScR. It is supposed to emulate the ScR, not outperform it. So yes, you can nerf ARs without needing to nerf the ScRs. You're only nerfing the Tac AR out of all of them thoug...
- by Harpyja - at 2013.09.13 12:48:00
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624. [Request] Change Tab Key Binding on KBM (aka Suicide Button) - in Feedback/Requests [original thread]
Why can't CCP make the player list load fast and is easy to open/close, like any other FPS? I can almost always take a quick look at the player list in BF3 in between engagements because it loads fast and I can always close it and get back to sho...
- by Harpyja - at 2013.09.10 16:27:00
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625. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
Yes! I should be able to use an active module when I want it, and as long as I want it, as long as I have the capacitor power for it.
- by Harpyja - at 2013.09.10 16:16:00
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626. CCP Issue with Terrain Damage to Tanks - in Feedback/Requests [original thread]
This was a while back, but this issue is still out there. I was able to bring down 3/4 of my shield on my Gunnlogi while driving in reverse on bumpy terrain. I stopped doing that when I hit 3/4 lol. But yes, I'd love a patch where I can drive aro...
- by Harpyja - at 2013.09.07 03:22:00
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627. [Request] Large missile turret selective fire and +1 missile per tier in 1.5 - in Feedback/Requests [original thread]
I think it's better to have increased damage per missile as you go up the tiers rather than fire one more missile. It's only better like this because it conserves ammo while providing a higher damage output. Of course if ammo increases as the tier...
- by Harpyja - at 2013.09.02 20:03:00
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628. Vehicle players must suffer (in every game) - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=H2Vty8aQEk8 Just another video that is very accurate of what happens in Dust as well!
- by Harpyja - at 2013.09.02 18:02:00
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629. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Paladin Sas wrote: lithkul devant wrote: Medic 1879 wrote: lithkul devant wrote: Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle...
- by Harpyja - at 2013.08.31 00:58:00
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630. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
J Lav wrote: Pseudonym2 wrote: I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at le...
- by Harpyja - at 2013.08.29 14:41:00
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631. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
halii oloektan wrote: Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up. There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too wh...
- by Harpyja - at 2013.08.29 13:09:00
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632. Vehicle players must suffer (in every game) - in Feedback/Requests [original thread]
Oh my gosh, thank you. That made my day!
- by Harpyja - at 2013.08.28 20:14:00
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633. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Wait. No, Black Jackal. Let me try to clarify. If the current notes refer to the "interval" as 2 seconds, and IF my observation was correct that it took around 2 seconds for all 4 missiles to launch, then "interval" very l...
- by Harpyja - at 2013.08.28 19:52:00
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634. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Most forgers are going to hate me for this, but I think their optimal range needs to be decreased. Sure, it's a railgun, but it is HANDHELD. Even small railguns, which are the size of FGs, are completely outperformed by FGs. Also, I think there s...
- by Harpyja - at 2013.08.25 12:34:00
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635. Vehicles 1.5 and beyond - in Feedback/Requests [original thread]
BL4CKST4R wrote: It's not that AV is OP its that tanking is expensive. AV should be strong enough to 1-3 shot a tank, but tanks should be cheap enough that being destroyed is like HAH! and they should have counter measures against swarms like f...
- by Harpyja - at 2013.08.23 12:39:00
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636. Request - PLEASE add missing officer weapons - in Feedback/Requests [original thread]
Uhm, you at least have some officer weapons. Now where are my officer turrets? Compressed Particle Cannon with half as much heat build up please
- by Harpyja - at 2013.08.20 14:18:00
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637. Assault Dropships OP/need AA HAV - in Feedback/Requests [original thread]
So, you are in an MLT HAV, without any friends, against a specialized dropship with friends? Nice troll post
- by Harpyja - at 2013.08.19 22:35:00
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638. carpet bombing - in Feedback/Requests [original thread]
gargantuise aaron wrote: Harpyja wrote: Why do people continue to insist to make dropships fill roles not intended for them? Carpet bombing is clearly something fighters are good for, and close air support is clearly good for dedicated guns...
- by Harpyja - at 2013.08.19 19:15:00
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639. carpet bombing - in Feedback/Requests [original thread]
Why do people continue to insist to make dropships fill roles not intended for them? Carpet bombing is clearly something fighters are good for, and close air support is clearly good for dedicated gunships. Even though I am skilled into the Python...
- by Harpyja - at 2013.08.19 18:46:00
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640. vehicles getten stolen by team mates is annoying. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Coding for locks I would make as follows: 1. Only the owner can be in the driver's seat. 2. If the driver's seat is unoccupied, no one can get in. 3. If the owner leaves the driver's seat, everyone is booted out. 4. If a...
- by Harpyja - at 2013.08.18 20:42:00
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