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481. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Bendtner92 wrote: Harpyja wrote: Why do you have to complain that we can recharge shields when we are hardened, but you don't complain that armor can regenerate both under fire and unhardened! Because they're aren't meant to recharge the s...
- by Harpyja - at 2014.03.02 17:04:00
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482. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Passive shield recharge on tanks is fine. If you can't break it, either you're not trying hard enough or you're doing it wrong. Also, if there's a shield hardener, don't try to assault it when it's active! Wait for it go offline and then assault t...
- by Harpyja - at 2014.02.26 22:12:00
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483. DMG MOD WARNING - in Feedback/Requests [original thread]
Damage modded or not, my missile Gunnlogi is indifferent towards that aspect. I engage on the basis if I can one- or two-volley the enemy tank, so their damage mod won't mean anything
- by Harpyja - at 2014.02.25 19:17:00
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484. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Harpyja wrote: If ISK is to be taken account into matchmaking, it should be based on ISK-efficiency. I had about 150 million refunded with 1.7 and I've been going slightly negative. Basing it solely off of your a...
- by Harpyja - at 2014.02.23 23:48:00
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485. [Idea] Trial/Test mode - in Feedback/Requests [original thread]
The purpose of having a test server is not for us to be able to test things out for ourselves (your idea of "test before you buy") but for the developers to test the implementation of new features and code on the server. In EVE, the public test s...
- by Harpyja - at 2014.02.23 18:49:00
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486. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
If ISK is to be taken account into matchmaking, it should be based on ISK-efficiency. I had about 150 million refunded with 1.7 and I've been going slightly negative. Basing it solely off of your assets and liquid ISK will only lead to further imb...
- by Harpyja - at 2014.02.23 18:27:00
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487. [Idea] Possible Tracking Disruption Implementation - in Feedback/Requests [original thread]
+1 As far as delivery, I think it should be like the repair tool on infantry. For vehicle based tracking disruptors, they should be like the remote reps before 1.7: requires lock-on but remains active for a some duration and allows the vehicle t...
- by Harpyja - at 2014.02.22 15:16:00
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488. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Skihids wrote: Unguarded/abandoned material is best destroyed rather than left to be captured by the enemy and used against your forces. It's an ancient doctrine of warfare. Turrets qualify as abandoned material 99.9% of the time. Hacking WP...
- by Harpyja - at 2014.02.20 14:35:00
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489. Vehicle Quota - in Feedback/Requests [original thread]
Problem with making different vehicle caps is that if some scrubs hit the quota, that leaves me with a 400k SP dropsuit which is considerably worse than my ~13mil SP Gunnlogi. It wouldn't be fair for infantry either if you had limits to certain s...
- by Harpyja - at 2014.02.20 01:05:00
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490. Shield tanks passive shield rep - in Feedback/Requests [original thread]
So hardened shields are able to recharge while being damaged by anti-armor weapons, but stop recharging when damaged by anti-shield weapons. Where's the problem?
- by Harpyja - at 2014.02.20 00:55:00
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491. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Liquid Big Boss wrote: Harpyja wrote: This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating after winning a tank battle w...
- by Harpyja - at 2014.02.19 14:52:00
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492. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating after winning a tank battle with a bare minimum of your EHP left and bein...
- by Harpyja - at 2014.02.18 19:04:00
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493. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
Dropships in Dust rely solely on vectored thrust to stay in the air so technically there is no such thing as a flight more. Additionally, VTOL jets pick up speed using vectored thrust to achieve horizontal flight, so the transition isn't instanta...
- by Harpyja - at 2014.02.13 18:14:00
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494. Neutral installations should not give WP - in Feedback/Requests [original thread]
I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access to that installation.
- by Harpyja - at 2014.02.12 14:56:00
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495. should we remove handheld scanners? - in Feedback/Requests [original thread]
My only quarrel with active scanners (other than the 360 spin scan which is being fixed) is that they don't put the user at risk while giving them easy kills. Anyone using an active scanner should light up to the enemy, with the duration based on ...
- by Harpyja - at 2014.02.09 16:48:00
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496. Blaster cannons are over powered - in Feedback/Requests [original thread]
The way that you have it put as "missiles are middle ground," I think you're wrong and they shouldn't be middle ground. I see missiles as the CQC challenger of the railgun. I think both turrets kill infantry just as easily once you know how to use...
- by Harpyja - at 2014.02.09 15:51:00
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497. Vehicles & AV in general - in Feedback/Requests [original thread]
Large missiles are fine and perfectly balanced. They'd become useless like before if they became 4 round bursts. Only reason I'm able to barely survive against rail armor tanks at CQC is because I can destroy them in the 2 seconds it takes to fire...
- by Harpyja - at 2014.02.09 15:41:00
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498. I'd like to see Missile Turrets on Tanks only have lock-on - in Feedback/Requests [original thread]
No, missiles don't need any nerf, as they are perfectly balanced (and UP when compared to the railgun)
- by Harpyja - at 2014.02.05 19:32:00
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499. {REQUEST} - BOMBs for Dropships - in Feedback/Requests [original thread]
I came in here thinking that I was going to say "Bomber dropships were proposed a long time ago and made someone lose their job, or simply quit," but then I saw your bias against tanks. Nice attempt at trolling.
- by Harpyja - at 2014.01.30 18:53:00
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500. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
To be honest, I'm slightly against having different base turret variations. Any variation should come from ammo types, like in EVE. Hybrid Ammo (railguns and blasters): deals about equal kinetic and thermal damage Standard ammo gets no bonus to d...
- by Harpyja - at 2014.01.30 18:17:00
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