Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
421. 'Burnscar' Khanid Scrambler Pistol - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Harpyja wrote: Sardonk Eternia wrote: The real question is why is the Khanid having red items when they should be black? Black and silver, actually, if I remember correctly. The Curse was my favorite Khanid ship ...
- by Harpyja - at 2014.04.05 19:39:00
|
422. 'Burnscar' Khanid Scrambler Pistol - in Feedback/Requests [original thread]
Sardonk Eternia wrote: The real question is why is the Khanid having red items when they should be black? Black and silver, actually, if I remember correctly. The Curse was my favorite Khanid ship in EVE. I loved that black with some silver ...
- by Harpyja - at 2014.04.05 18:44:00
|
423. Balancing the Large Turrets - in Feedback/Requests [original thread]
CLONE117 wrote: u must god awful hate losing your tank to blaster turrets. I just hate anything that's good at everything. Blaster turret wants to be good at AI? Then it should be the worst for AV. Simple as that. Trade-offs. WarMachine88 ...
- by Harpyja - at 2014.04.04 23:27:00
|
424. Balancing the Large Turrets - in Feedback/Requests [original thread]
Blasters Blasters, as I see them, are meant to be anti-infantry (AI). To do this, they must sacrifice AV capabilities. Currently, blasters can deal too much damage to vehicles, even while they are hardened. A blaster tank should not be able to...
- by Harpyja - at 2014.04.04 22:17:00
|
425. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Telleth wrote: I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or so be effective for ADS popp...
- by Harpyja - at 2014.04.04 18:07:00
|
426. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Forges are fine, it's just the bug. You can't buff things based on a bug. Swarms are a lot more effective now than they were (they did something with the damage profile, idk what exactly). My first match into 1.8 I kille...
- by Harpyja - at 2014.04.04 18:03:00
|
427. REs/PMS radius and damage. - in Feedback/Requests [original thread]
I don't understand why so many people think that proxies are avoidable because they beep and they deal too little damage. You have to have really fast reaction time to either stop or kick up a hardener before you go over the proxies. Most of the ...
- by Harpyja - at 2014.04.04 02:42:00
|
428. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
Your problem is that you're using a blaster turret that's supposed to be AI, not AV. Don't get too comfortable with the hardener nerf... Alena Ventrallis wrote: 1. Overheat. Even if you connect every shot, your going to overheat, which gives a ...
- by Harpyja - at 2014.04.03 18:11:00
|
429. Remove the repair tool exp cap - in Feedback/Requests [original thread]
I thought CCP removed the cap for triage? Or have they brought it back? I stopped playing logi with 1.8 so I don't know.
- by Harpyja - at 2014.04.03 18:09:00
|
430. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Inyanga wrote: The amount of repair is the problem, not the fact that it repairs constantly. You don't complain that a heavy is repping 10hp/s when your gun out-damages it by such a large margin. If they halved the armor rep on tanks, they stil...
- by Harpyja - at 2014.04.03 17:30:00
|
431. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Armor reps should be active modules, not passive. There are no "waves of opportunity" for a triple rep Madrugar. Make them active and you got waves of opportunity. Shield tanks should have the shield recharge be comparable to current armor tank p...
- by Harpyja - at 2014.04.02 16:27:00
|
432. swarm launcher lock on idea - in Feedback/Requests [original thread]
MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and the next one till you have to reload and I can finally choose betwee...
- by Harpyja - at 2014.04.02 13:54:00
|
433. Tank scan profile - in Feedback/Requests [original thread]
Django Quik wrote: All vehicles should be visible on the mini-map regardless of scan range or precision. Being able to hear a tank is meaningless if you can't tell which direction it's in. I've had countless experiences of knowing a tank is so...
- by Harpyja - at 2014.04.02 13:49:00
|
434. Tank scan profile - in Feedback/Requests [original thread]
The reason is that your passive scanner has a short range of 10 meters on unskilled non-light dropsuits. Seriously people, use your audio, you can hear tanks up to 100 meters away. Don't cry when a tank sneaks up on you! It's your fault you didn'...
- by Harpyja - at 2014.04.01 14:46:00
|
435. Equipment Proficiency - in Feedback/Requests [original thread]
I'd at least like the equipment skills to serve as some sort of passive skill in addition to unlocking new stuff. In general, I'm against skills that only unlock stuff.
- by Harpyja - at 2014.03.29 04:44:00
|
436. allow us to be paid when quiting a match - in Feedback/Requests [original thread]
I think it used to be where that if you quit a battle before it was finished, you'd still get ISK and SP for whatever you have participated in when the battle finishes. I'm not sure what happened to that.
- by Harpyja - at 2014.03.29 04:41:00
|
437. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
sasha reaper wrote: here is the problem .... Heavy suits - Heavy weaponry > light weaponry > sidearm medium suits - Light weaponry > sidearm light suits - Light weaponry > sidearm ... see the missing link yet? medium weaponry. ...
- by Harpyja - at 2014.03.27 20:50:00
|
438. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
I absolutely hate the fact that tanks can just roll over one another. There's no point in maneuvering in front/behind an enemy tank because they'll just drive over you and you'll end up looking in the wrong direction. Plus there's a bug where yo...
- by Harpyja - at 2014.03.25 05:06:00
|
439. Tank Fix From A Open Beta Tanker - in Feedback/Requests [original thread]
Godin Thekiller wrote: Assuming you're referring to the hardeners, they were never limited to one, because you know, active tanking is a thing. SOme people actually like to go for a pure tank. With that being said, This needs to happen. Also...
- by Harpyja - at 2014.03.23 21:16:00
|
440. make the turret installations smart - in Feedback/Requests [original thread]
Kratek Heshan wrote: the turret installation are stupid it will not even shoot a enemy until enemy fire at it whats the point capturing those things I'd like to know which game you're playing Those railgun installations seem to target me ...
- by Harpyja - at 2014.03.23 04:19:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |